It has
a really game cast with grown ups played by men who are former young hotshots aging into respected veterans, and teens played by young women who were on a roll at the time but never got their proper due.
Not exact matches
So, that being said, the supporting
cast really needs to up their
game in order to compete with the best, and each an every one of them also shine here.
I was
really looking forward to this, I love prince of persia to death, i have played every single pop
game ever (yes even the rare dream
cast one).
That said, it is
really the world, story and characters that make up the true heart of this title; I can not think of any
game that can rival this
cast of characters in terms of charisma and engagement.
Although World of Van Helsing: Deathtrap looks very drab and appears to be just another tower defense
game with a gimmick, playing it will
cast these negative thoughts away because the enjoyment factor and depth to the whole thing can not be ignored and
really should be praised.
Instead, the
game really comes alive via the nuanced world - building (fantastically detailed environments depicting American small towns and ruined cities) and diverse ethnic
cast (the chain - smoking, breast - feeding Black Panther is my favourite).
The clip showcases the
cast of the
game, from the classic series to Dragon Ball Super, alongside some
really spiffy animation and battle scenes, all topped by heavy - metal music.
Unlike some star - peppered
casts, I
really felt each character brought a strong
game.
There's stuff here that'll delight fans, and the focus on a few specific Fire Emblem
games for the
cast doesn't
really seem to be too much to the
game's detriment.
Originally scheduled for early 2013, the fantasy film — which is based on the first book in Joseph Delaney's young adult series — actually boasts a
really good
cast, including Jeff Bridges, Julianne Moore, Olivia Williams and Kit Harrington of «
Game of Thrones» fame.
The movie gets
really,
really good from this point on, and the addition of the older
cast members seems to light a fire under Lively and Huisman, who noticeably step up their
game.
After a masterpiece and a good film — and a fondly remembered cartoon with a stellar voice
cast — was it
really worth a late -
game third installment just to wave goodbye?
The lack of a character specific challenge mode
really hurts the
game, especially because its
cast is so diverse.
Kris Wall (former Flickering Myth video
games editor): I felt that she was stunt
casting more than anything, a huge name actress playing the world's most well - known video
game character was a great marketing angle, but it didn't
really make for a convincing Lara Croft.
The Hunger
Games: Mockingjay - Part I has very little about the actual
games, but a lot of emotional character moments and a
really great
cast.
It easily ranks as one of the best looking
games on the Nintendo 3DS whether that be in its art direction or animation, and the voice
cast, which stars Kaiji Tang (Pikachu), Khoi Dao (Tim), and Kira Buckland (Emilia) among others, have recorded faultless performances that
really help to bring the whole adventure to life.
We assume this is what caught the attention of Hollywood, but to be honest Ryan Reynolds doesn't
really seem like appropriate
casting as the Pikachu in the
game is played as a gruff older character, somewhere between Philip Marlowe and Columbo.
It's
really a credit to the writers that they took this ensemble
cast of characters from different
games and made them work so well together.
It delivered twists and surprises that
really did catch me off guard at times, I appreciated most of the new gameplay elements outside of the mini
games, and I came to like the
cast much more than I was expecting to given their seemingly weaker overall designs.
But as the How To Be A Redhead website mentions, «If redheads
really do make up only 2 % of the world's population, then
Game of Thrones has
cast about 1.9 % over the past several seasons.»
Here we have a
game that goes far beyond what Animal Crossing offers, blending management, adventure, farming, exploration, dungeon crawling, crafting, a
cast of legendary characters and a bit of... am I
really going to write this?
The story is simple, but the performances by the
game's
cast really sell it strong.
We can expect some form of GI to become common, it will be rare stuff to see a shadow without umbra / penumbra, every model will be properly tessellated and displaced, the OIT will be commonplace (for
games who needs it badly), we will forget forever about smoke not
casting shadow onto itself, etc, etc - great times
really.
The extra «story» episodes seem interesting, but I'd
really rather have more stories featuring the main
cast of the
game.
It was a spectacular show that involved a live reading of various scenes plucked from throughout the
game, and
really reinforced the immense talent behind the
cast of The Last of Us.
Considering the
game has a new
cast, few links to the previous
games and no returning locations, it's
really only Raiden, Metal Gears and a few vague comments that link the
game to its roots.
One common criticism of recent Sonic
games is that they're not
really about Sonic at all - in fact, the amount of time you'll spend playing as the speedy blue critter has been cut down more and more as a vast and largely incomprehensible
cast of supporting characters has been added to the
game.
With The Wizards they wanted to make a
game that allows players to feel like they are
really casting powerful spells, a
game that lets them experience something that might have been a childhood dream but was impossible to fulfill before VR headsets were invented.
Unfortunately, the mage tree primarily supports one of the weapon styles as you won't ever have enough resources to just
cast spells, and so the
game really favours exploring at least two of the skill trees.
But the
game mechanic of
casting «souls» where you want to defend yourself is pretty interesting and plays out
really well.
Owlboy is a three - pronged attack of success: the gameplay is tight, satisfying, and remains fresh throughout; the
game's world is visually stunning thanks to some truly masterful pixel art; and you'll find yourself
really caring about the
cast of characters and the world surrounding them thanks to a compelling storyline and background lore.
While the pacing of episodes has a tendency to stumble, it's made up for massively with strong performances from the
cast (who have given their likenesses and voices to characters in both
game and show) and strong scenes of action that
really raises the stakes for all involved.
From the developer: For the uninitiated, Night In The Woods is an adventure
game with a focus on exploration and story, and a
cast of characters you should
really get to know.
While some people dislike the concept of re-used areas, returning to the same city in each
game has
really shown growth for its citizens — and like a TV series, I've gotten attached to its
cast, and want to see where their paths will go now.
«Dishonored introduced a new world and
cast of characters which have
really resonated with
gamers around the world since its release in October 2012,» said Pete Hines, Bethesda's marketing VP.
I know RPG characters tend to stick out like sore thumbs in the
game worlds they occupy, but the
cast in MS Saga
really stick out.
The story is impressive and engaging as always with Atlus»
games, but what
really stood out to me was the unique
cast of characters.
Really, an open - world
game with the MGS stealth mechanics is promising, and of course you get a peek at the typical pack of entertaining weirdos that comprise the
cast of any MGS
game nowadays.
It's this balance that Rockstar presents that I
really appreciate with a diverse
cast from the very beginning with Abraham Reyes who rides with Marston through a lot of the
game.
Best has to be the party of Persona 4G, they
really felt like a tight - knit group towards the end and there are so many events in the
game that make the
cast grow closer.
That said, Tom Clancy
games have never
really been particularly strong in two departments: story and voice acting (save the original
cast of the first few Splinter Cell
games, of course).
You play the
game not so much to solve the mystery but to interact with the colorful
cast of characters and see how your decisions
really influence the plot.
While the
game was notable for having a diverse
cast of characters, including Cyborg, Shazam and Lobo, what
really set it apart from other fighting
games were some of the mechanics unique to the title.
Philip is
really excited to join the
cast of Just Dance Live and can not wait to bring this
game to life.
The
game does
really try to incorporate everyone as its
cast is incredibly diverse from so many backgrounds and each has their own set of lore that gets explored.
The supporting
cast of newcomers also shines, with Serafie, a small deadpan pixie, offering the best comic relief throughout the entire
game thanks to voice acting that never
really changes regardless of the circumstance.
I'm probably not going to do a good job of explaining this, but the boss fights of Skies of Arcadia
really make that one of the best
games I've ever played, and it everything to do with keeping a stellar
cast of bad guy characters that weren't gone / killed after one fight, but were consistently around a good chunk of the narrative, so not only could they build character off of each successive meeting, but it helped you strategize your giant airship battles against them as you started to learn their fighting style (and of course the
game would then use that to try and one - up you).
It's unfortunate that it's
cast (Which
really isn't bad outside of Hope and Vanille) got stuck with such a lousy
game.
Add to this the expanded color gamut and improved lighting that HDR brings with it, and this beautiful
game really comes to life, contrasting the bright sunlight against the shadows
cast by the stadium to add greater depth.
I was speaking with Dave Fennoy earlier and telling him how the voice acting
really sells this
game and elevates the material — the entire
cast and crew should be immensely proud.