Not exact matches
You start with
character development, emotional needs,
really importantly keeping kids connected to nature as
well.
Even thought the film is light on
character development, and strove to be more of a pure action film (one of the most influential and parodied in fact), it is still entertaining, even though it's
really just ok, and not all that
good (unbelievable and unrealistic action aside).
Pacific Rim Uprising is a dumb movie that knows it's a dumb movie and just tries to show you a
good time and doesn't needlessly bog us down with too much
character development or exposition because it knows we don't
really care.
There wasn't a
good and equal balance between CGI and
character development (especial in light that this movie
really should build a foundation for a prospective trilogy).
One that has a great battle system, awesome
characters that have personalities and
character development, and a
really good plot and dialogue.
I
really appreciated the realistic
development of the love story, and the
characters feel
well developed.
I
really liked the
character development as
well as the
characters themselves.
I think the reason that I love WW so much is because for the first time in the series, Nintendo
really implemented a
well paced plot and real
character development.
The idea is to boost visibility of the most important UI elements and clarify the game loop and how each piece of your
character interacts (as
well as deflect criticism that the game felt like a MOBA, and it
really shouldn't given how much goes into
character development).