Not exact matches
I personally thought Soul Calibur IV had a
really good fluidness to it that made it accessible to everyone but still retained a very deep
combat / combo
system.
Kingdom of Paradise
really tries to give you a nice easy
combat system, that instead of trying to do too much, just gets a
good flow of action that works for the most part very nicely.
It creates an interesting dynamic that works
really well with the
combat of the game and even though the story is rather weak, the gameplay and the Nemesis
system still offer a fun experience.
The slow buildup of the character roster works
well here although the
combat system doesn't
really offer many innovative combos so this can lead to the same lackluster repeating combos for defeating enemies.
It's a
really intense moment that showcased the adjustments made to both the
combat and cover
systems as
well as keeping with the game's cinematic approach.
There's nothing
really new about the
combat system in Guild Wars 2, but it's executed as
well as any other MMO in the field, so even if you've never played Guild Wars before, but have played other major MMOs, you'll be able to slip right in and fight with no trouble.
A unique
combat system switches high pace action for a more methodical, strategic approach, and it works
really well.
The anti-heroes and dark plot, as
well as the impressive
combat system really makes Berseria stand out from its predecessors.
It has a deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet
really customizable
combat system, and one of the
better narratives I've seen in a video game.
Thankfully as 0.2 goes on it unlocked layers of the
combat system and by the end I felt like an addict desperate for more, it
really has cherry picked all the
best elements from every game in the series to create something that manages to feel familiar and also completely exciting.
The game also has wonderful platforming elements, a great
combat system, and a
really good story.
However, getting snagged and caught in objects and sometimes buildings, and some pre-set animations made
combat a bit tricky at times but the checkpoint
system saves this from being too frustrating as the checkpoint
system is
really forgiving and pretty
well balanced.
Aside from the story issues, reviewers seem to
really be enjoying the
combat and exploration
systems, as
well as the relationships between the four heroes.
And I
really can't overstate how
good those collecting, customizing and
combat systems are.
In
combat, outside of healing, this
system works
really well and offers some truly interesting choices.
The Souls - level challenging enemies and level design are here, but so is an exciting and fluid
combat system, where every weapon has three stances for varied usage, and timing «ki» pulses to restore endurance and continue your onslaught becomes so second nature, you begin to
really feel like a
well - trained samurai.
Overall, it works
really well, and the tug - of - war between performing an all - out assault or playing conservatively to ensure you have the AP to adapt to any situation adds a great layer of depth to the
combat system.
What was a
really well done turn based RPG with a great
combat system has been reduced to a program that crashes on opening, has severe frame rate problems and only supports up to 900p [1600 × 900] resolution.