Sentences with phrase «really good combat system»

Not exact matches

I personally thought Soul Calibur IV had a really good fluidness to it that made it accessible to everyone but still retained a very deep combat / combo system.
Kingdom of Paradise really tries to give you a nice easy combat system, that instead of trying to do too much, just gets a good flow of action that works for the most part very nicely.
It creates an interesting dynamic that works really well with the combat of the game and even though the story is rather weak, the gameplay and the Nemesis system still offer a fun experience.
The slow buildup of the character roster works well here although the combat system doesn't really offer many innovative combos so this can lead to the same lackluster repeating combos for defeating enemies.
It's a really intense moment that showcased the adjustments made to both the combat and cover systems as well as keeping with the game's cinematic approach.
There's nothing really new about the combat system in Guild Wars 2, but it's executed as well as any other MMO in the field, so even if you've never played Guild Wars before, but have played other major MMOs, you'll be able to slip right in and fight with no trouble.
A unique combat system switches high pace action for a more methodical, strategic approach, and it works really well.
The anti-heroes and dark plot, as well as the impressive combat system really makes Berseria stand out from its predecessors.
It has a deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet really customizable combat system, and one of the better narratives I've seen in a video game.
Thankfully as 0.2 goes on it unlocked layers of the combat system and by the end I felt like an addict desperate for more, it really has cherry picked all the best elements from every game in the series to create something that manages to feel familiar and also completely exciting.
The game also has wonderful platforming elements, a great combat system, and a really good story.
However, getting snagged and caught in objects and sometimes buildings, and some pre-set animations made combat a bit tricky at times but the checkpoint system saves this from being too frustrating as the checkpoint system is really forgiving and pretty well balanced.
Aside from the story issues, reviewers seem to really be enjoying the combat and exploration systems, as well as the relationships between the four heroes.
And I really can't overstate how good those collecting, customizing and combat systems are.
In combat, outside of healing, this system works really well and offers some truly interesting choices.
The Souls - level challenging enemies and level design are here, but so is an exciting and fluid combat system, where every weapon has three stances for varied usage, and timing «ki» pulses to restore endurance and continue your onslaught becomes so second nature, you begin to really feel like a well - trained samurai.
Overall, it works really well, and the tug - of - war between performing an all - out assault or playing conservatively to ensure you have the AP to adapt to any situation adds a great layer of depth to the combat system.
What was a really well done turn based RPG with a great combat system has been reduced to a program that crashes on opening, has severe frame rate problems and only supports up to 900p [1600 × 900] resolution.
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