Sentences with phrase «really good game mechanics»

Not exact matches

Each different mechanic in the game works together really well and when the game gets into full flow you end up having a lot of fun.
Naruto: Ultimate Ninja Storm 2 is a really good game that combines solid game mechanics with a beautiful cel shading graphic style.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it laGOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lagood game to rent if no better options exist, really nothing special but still good fun for the short while it lagood fun for the short while it lasts.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGabest racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGabest racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGaBEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGaBEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGabest iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGabest iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGaBest Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGaBest Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
As a multiplayer game Evolve is great fun, the mechanics are well executed and it really encourages you to think tactically as both a Hunter or a Monster.
Total Destruction really proves just how good the original Rampage game mechanic was.
Mugen Souls has some really good ideas that I think fall short because of the way the game tries to explain the mechanics and just how many there are to remember.
With bigger, more epic action sequences, a more intriguing story, fleshed out characters, a multiplayer component, and damn near perfect combat mechanics, Uncharted 2 was an excellent sequel and still the best game in the franchise (even though Uncharted 4 was really, really good!).
With a solid storyline and pretty good gameplay mechanics, we are given a game that really does help strengthen the PS2's RPG market.
Overall I have really enjoyed my time with this game, it's much better than the first one and the added new gameplay mechanics and mini games give it a fresh feeling the price is very much justified and I would recommend this to all games.
Although the mechanics work just fine when playing with a friend, this game really doesn't work as well with two players.
I think too often when we consider which games should be considered «the best» we focus too much on serious debates of artistic merit and complexity of mechanics that we lose sight of what games really are: ways to pass the time and bond with other people.
This combining with classic Street Fighter mechanics really works well for the game.
I really enjoyed the putting mechanics as well which almost made the game feel like you were actually using miniature golf clubs.The game rewards the player if they decide to take a difficult golfing route which definitely adds to the reward system and longevity of the title.
Game mechanics like badges, levels and leaderboards work really well as a reward structure.
According to original creator Ed Boon, the new game «really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!»
My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.
«This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!»
Next stop is Horde mode, and, as you would well expect, the game provides a solid rundown of the basic mechanics of defending against hordes of really pissed off Locust and Lambent.
It's fantastic to see my beloved hobby managing to make its way back into the mainstream, bringing people together in a way that even the best online multiplayer video game can't really do, and with age has come deeper mechanics, clever designs and strong themes.
What's great about the combat and other mechanics in the game is that they lean towards the easy - to - learn difficult - to - master mentality of games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz through the game without much trouble but if you really want to look good and «do it right» then you need to work at it.
There are some cover mechanics as well, but they go unused for the majority of the game and are really only useful at the end.
«When Platinum Games is on, it's really, really on, and Bayonetta 2 is in almost any respect that counts a better game than the first, whose mechanics were already exemplary.
This game mechanic works really well for keeping the community in mind.
While previous games in the series have turned a Pokémon squad loose to explore after a couple of introductory dungeons, this really wants to make sure players have a good grasp of all the mechanics before giving them free reign.
It's during these moments where characters like Gunnulf face their untimely deaths and where becoming well versed in the game's mechanics really counts.
Both Stars are really fun & blend in well with the combat mechanics of the game (Kat for the most part).
«This game really is a response to what players have been demanding,» Boon said in a press release, «mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!»
Mechanics wise, it handled good and really unique for the first game, where is the problem?
Had Sucker Punch really delivered on the narrative, the good / evil mechanic, the cogency of the game world and creativity of side - missions, we could have had a future classic on our hands.
Titled Super Mario World Odyssey, the game is in development by a SMW Central user called LX5, and does a really good job recreating the mechanics of the Switch title.
Back then, when Nintendo were entertaining, I played Donkey Kong 64, the game were near perfect, nice music, interesting mechanics, the graphics were not that good, but still good, something bad from this game was the lack of voiced dialogue, but the game can really compensate that.
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
The different playable characters added a good sense of variety to the mechanics, but the gimmicky new «super abilities» were disappointingly limited and anti-climactic, and the game at large didn't really bring anything new or interesting to the table.
This game really would benefit from some sort of swipe control mechanic though as after playing through 3 levels thisafternoon via mouse it's obvious this was the way the game was intended to be played (yes I know the original had 2 trackballs but in the abscence of one of those on my pc the mouse makes a good alternative)
What they're not referring to is the unquantifiable amount of strategy or skill involved in becoming a true master of its multiplayer experience, or the amount of care put into perfecting the actual game mechanics so that becoming that true master actually feels really good.
Sure, the game didn't do much to really set itself apart from its contemporaries, but much like another personal favorite of mine (Darksiders), it utilizes the mechanics it borrows extremely well.
But the game mechanic of casting «souls» where you want to defend yourself is pretty interesting and plays out really well.
As a multiplayer game Evolve is great fun, the mechanics are well executed and it really encourages you to think tactically as both a Hunter or a Monster.
As someone who generally finds fighting games as mystifying as Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionado).
In the end, Portal Knights delivers an enjoyable Minecraft - esq experience on the Nintendo Switch with good game mechanics, detailed graphics and gameplay that really draws you in from the get go.
You won't breeze through this game unless you really learn the mechanics, and it's a pretty good feeling when you really start to master the game.
It's in this aspect of the game that the tight shooting mechanics and light platforming really come into their own, and the chunky, well - oiled animations glue everything together beautifully.
The consensus out there is that if you're not tired with the Mario Kart formula, then Mario Kart 7 is one of the best games in the series with some of the absolute best tracks and an enjoyable hang gliding mechanic, whereas if you're not really a fan or want something more advanced than Mario Kart DS, you'll be disappointed.
Armello really does a very good job of blending board game mechanics with video game technology to create a fun experience that should appeal to fans of both.
It's a pretty good game really, which does a decent job of marrying the Zelda 1 aesthetic with some of the basic mechanics found in Breath of the Wild.
It's a mediocre game at best even though the mechanics and story are really good.
Fallout 4 doesn't really explain its mechanics very well and you will mostly find them through trial and error so check out the video below and let us know any additional tips you have for the game in the comments section.
While they're correct in that it wasn't really an RPG, it was a platformer with heavy RPG mechanics, the game was good.
When Super Sanctum TD was released, it was quite buggy, but the game mechanics were solid and we received really good feedback from players.
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