Not exact matches
Each different
mechanic in the
game works together
really well and when the
game gets into full flow you end up having a lot of fun.
Naruto: Ultimate Ninja Storm 2 is a
really good game that combines solid
game mechanics with a beautiful cel shading graphic style.
This
game is solid, decent storyline,
well crafted environments,
good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good graphics,
good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good characters, western thru and thru, shooting
mechanics are
good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good, showdowns are
good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the
game really does everything
GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
GOOD but not GREAT, so a
good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good solid shooter for a western fan, otherwise a
good game to rent if no better options exist, really nothing special but still good fun for the short while it la
good game to rent if no
better options exist,
really nothing special but still
good fun for the short while it la
good fun for the short while it lasts.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift
mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has
really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the
best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the
BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the
best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
best iPhone
games» **** Accolades **** Apple:
Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGa
Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
As a multiplayer
game Evolve is great fun, the
mechanics are
well executed and it
really encourages you to think tactically as both a Hunter or a Monster.
Total Destruction
really proves just how
good the original Rampage
game mechanic was.
Mugen Souls has some
really good ideas that I think fall short because of the way the
game tries to explain the
mechanics and just how many there are to remember.
With bigger, more epic action sequences, a more intriguing story, fleshed out characters, a multiplayer component, and damn near perfect combat
mechanics, Uncharted 2 was an excellent sequel and still the
best game in the franchise (even though Uncharted 4 was
really,
really good!).
With a solid storyline and pretty
good gameplay
mechanics, we are given a
game that
really does help strengthen the PS2's RPG market.
Overall I have
really enjoyed my time with this
game, it's much
better than the first one and the added new gameplay
mechanics and mini
games give it a fresh feeling the price is very much justified and I would recommend this to all
games.
Although the
mechanics work just fine when playing with a friend, this
game really doesn't work as
well with two players.
I think too often when we consider which
games should be considered «the
best» we focus too much on serious debates of artistic merit and complexity of
mechanics that we lose sight of what
games really are: ways to pass the time and bond with other people.
This combining with classic Street Fighter
mechanics really works
well for the
game.
I
really enjoyed the putting
mechanics as
well which almost made the
game feel like you were actually using miniature golf clubs.The
game rewards the player if they decide to take a difficult golfing route which definitely adds to the reward system and longevity of the title.
Game mechanics like badges, levels and leaderboards work
really well as a reward structure.
According to original creator Ed Boon, the new
game «
really is a response to what players have been demanding: mature presentation, reinvented 2D fighting
mechanic and the
best, most gruesome fatalities ever!»
My issue is that the
games built around those rosters do not do a whole lot with them and are brought down further by some
really poor decisions: There were no
good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot
mechanics.
«This
game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting
mechanic and the
best, most gruesome fatalities ever!»
Next stop is Horde mode, and, as you would
well expect, the
game provides a solid rundown of the basic
mechanics of defending against hordes of
really pissed off Locust and Lambent.
It's fantastic to see my beloved hobby managing to make its way back into the mainstream, bringing people together in a way that even the
best online multiplayer video
game can't
really do, and with age has come deeper
mechanics, clever designs and strong themes.
What's great about the combat and other
mechanics in the
game is that they lean towards the easy - to - learn difficult - to - master mentality of
games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz through the
game without much trouble but if you
really want to look
good and «do it right» then you need to work at it.
There are some cover
mechanics as
well, but they go unused for the majority of the
game and are
really only useful at the end.
«When Platinum Games is on, it's
really,
really on, and Bayonetta 2 is in almost any respect that counts a
better game than the first, whose
mechanics were already exemplary.
This
game mechanic works
really well for keeping the community in mind.
While previous
games in the series have turned a Pokémon squad loose to explore after a couple of introductory dungeons, this
really wants to make sure players have a
good grasp of all the
mechanics before giving them free reign.
It's during these moments where characters like Gunnulf face their untimely deaths and where becoming
well versed in the
game's
mechanics really counts.
Both Stars are
really fun & blend in
well with the combat
mechanics of the
game (Kat for the most part).
«This
game really is a response to what players have been demanding,» Boon said in a press release, «mature presentation, reinvented 2D fighting
mechanic and the
best, most gruesome fatalities ever!»
Mechanics wise, it handled
good and
really unique for the first
game, where is the problem?
Had Sucker Punch
really delivered on the narrative, the
good / evil
mechanic, the cogency of the
game world and creativity of side - missions, we could have had a future classic on our hands.
Titled Super Mario World Odyssey, the
game is in development by a SMW Central user called LX5, and does a
really good job recreating the
mechanics of the Switch title.
Back then, when Nintendo were entertaining, I played Donkey Kong 64, the
game were near perfect, nice music, interesting
mechanics, the graphics were not that
good, but still
good, something bad from this
game was the lack of voiced dialogue, but the
game can
really compensate that.
The tutorial section of the
game drags on a bit, the entire middle (Mexican Revolution) portion of the
game felt out of place and didn't
really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye
mechanic??? not
good).
The different playable characters added a
good sense of variety to the
mechanics, but the gimmicky new «super abilities» were disappointingly limited and anti-climactic, and the
game at large didn't
really bring anything new or interesting to the table.
This
game really would benefit from some sort of swipe control
mechanic though as after playing through 3 levels thisafternoon via mouse it's obvious this was the way the
game was intended to be played (yes I know the original had 2 trackballs but in the abscence of one of those on my pc the mouse makes a
good alternative)
What they're not referring to is the unquantifiable amount of strategy or skill involved in becoming a true master of its multiplayer experience, or the amount of care put into perfecting the actual
game mechanics so that becoming that true master actually feels
really good.
Sure, the
game didn't do much to
really set itself apart from its contemporaries, but much like another personal favorite of mine (Darksiders), it utilizes the
mechanics it borrows extremely
well.
But the
game mechanic of casting «souls» where you want to defend yourself is pretty interesting and plays out
really well.
As a multiplayer
game Evolve is great fun, the
mechanics are
well executed and it
really encourages you to think tactically as both a Hunter or a Monster.
As someone who generally finds fighting
games as mystifying as Kayne West would find a book about modesty, I am not
really best qualified to see how this stacks up against the competition from a
game mechanics perspective (Our illustrious overlord Gaz is the fighting
games aficionado).
In the end, Portal Knights delivers an enjoyable Minecraft - esq experience on the Nintendo Switch with
good game mechanics, detailed graphics and gameplay that
really draws you in from the get go.
You won't breeze through this
game unless you
really learn the
mechanics, and it's a pretty
good feeling when you
really start to master the
game.
It's in this aspect of the
game that the tight shooting
mechanics and light platforming
really come into their own, and the chunky,
well - oiled animations glue everything together beautifully.
The consensus out there is that if you're not tired with the Mario Kart formula, then Mario Kart 7 is one of the
best games in the series with some of the absolute
best tracks and an enjoyable hang gliding
mechanic, whereas if you're not
really a fan or want something more advanced than Mario Kart DS, you'll be disappointed.
Armello
really does a very
good job of blending board
game mechanics with video
game technology to create a fun experience that should appeal to fans of both.
It's a pretty
good game really, which does a decent job of marrying the Zelda 1 aesthetic with some of the basic
mechanics found in Breath of the Wild.
It's a mediocre
game at
best even though the
mechanics and story are
really good.
Fallout 4 doesn't
really explain its
mechanics very
well and you will mostly find them through trial and error so check out the video below and let us know any additional tips you have for the
game in the comments section.
While they're correct in that it wasn't
really an RPG, it was a platformer with heavy RPG
mechanics, the
game was
good.
When Super Sanctum TD was released, it was quite buggy, but the
game mechanics were solid and we received
really good feedback from players.