Sentences with phrase «really high character»

At the time, I wasn't exactly wild about the pick, but Garnett was always viewed as a really high character guy — someone you could trust to put the team first and help the locker - room culture.

Not exact matches

But this should be a high scoring game again between the two of them and a really big test of Manchester City's character.
But does character education really work, especially with the notoriously tough audience that is high schoolers?
The two young men had listened to Mario's speech as it began to come together, «and when you work in government... you go through such highs and lows together that you really bond or you wind up very distant from the other person, because you really get to see a person's character,» Andrew Cuomo said.
I am calm and noble man, open mind, faithful character, friends of everyone, I can commit myself seriously with any woman who really makes me see the life of another way, there are many levels of happiness and to achieve the highest level of contentment you need a happy family life with a good stand...
For example: If i want a Frieza Race character that has really high ki blast and health and i want him to look the way i want, then i have two options.
The film really does take you on an emotional rollercoaster - its a journey of highs and lows, and you can really feel for everything, both good and bad, that the characters go through.
didn't really where they'd take the story, the first season set a high standard in execution and this carries forward into this season, everything you expect from the first is in this second with the dial turned up, with the characters developed from the first season this season just allows the writers to build up on that, the story is well crafted, less of Rinoa Rhyer's over the top screaming which did amazing things for my ears and sanity, great story progression, although slow at the start it ended with a bang.
didn't really where they'd take the story, the first season set a high standard in execution and this carries forward into this season, everything you expect from the first is in this second with the dial turned up, with the characters developed from the first season this season just allows the writers to build up on that, the story is well crafted, less of Rinoa Rhyer's over the top
It was too short, the lead character Prince Caspian (Ben Barnes) was a whiney little # $ ## who didn't do much in it, but the book's biggest sin was it didn't really delve into what it must of been like for the Pevensie kids — High King Peter Pevensie (William Moseley), Edmund Pevensie The Just (Skandar Keynes), Lucy Pevensie — The Valiant (Georgie Henley) and Susan Pevensie (Anna Popplewell) adjusted to the idea that they were adult Kings and Queens trapped as powerless 13 — 16 year old children.
Meanwhile, Mischa Barton is certainly attractive enough to think Rudd's character would be tempted by a fling, but her character feels just too faux - sophisticated to really buy as a high school teenager.
Fortunately, it's really good, providing series creators David Wain and Michael Showalter plenty more room for comedy that flits instantaneously between high - and low - brow, between richly character - based humor and total absurdity.
Directed with the equal energy by British director John Hough, whose lean, high - powered action scenes are energized by the dynamic, almost child - like performances of his thrill - addicted characters, it's a classic of seventies speed cinema, where car chase and stunt films were really about rubber hitting — and leaving — the road.
In order to make Silent Hill 2 work we need to be focusing on making the characters real by having high - quality textures, and at the same time we must improve the gameplay so people will feel, even though its really horrific, we must make them want to play the game over and over.
Helping someone create a new religion and deceiving cute animals may sound like an incredibly mean - spirited concept, but the excellent writing, entertaining characters, and surprising pop - culture references make this journey to find a higher calling one that I really enjoyed.
The majority of these changes only really affect high - level play, and for casual or moderate players, their favorite characters will still handle much as they have previously, and the overall gameplay experience will feel very similar to Super Street Fighter IV.
If the comedy — which, by the way, also includes that moldy chestnut of a scene in which characters get high without realizing it — doesn't work, then there's really no point.
But what really stands out about 21 Jump Street is that it's not just an enjoyable and hilarious time at the theater, it also tells a genuinely interesting and emotionally compelling story, developing its characters in a way you probably wouldn't anticipate from a raunchy high school comedy.
Efron's on - screen and off - screen girlfriend Vanessa Hudgens (Gabriella Montez in High School Musical 1 & 2; unpictured) • On High School Musical's popularity: «I think people can really connect to our characters, the music is a lot of fun, and there's a lot of drama, which teenagers like.
Very sweet movie with all the characters and circumstances we've come to expect from a really good high school themed film.
Director Franklin (Devil in a Blue Dress, High Crimes) makes great use of a subdued score, and while he doesn't really handle the main shootout well, the dramatic scenes between the characters are very realistic and riveting, with a particularly disturbing scene of murders in the beginning.
Every Zelda fan should know there are more than enough characters in the Zelda universe for a Hyrule Warriors 2, but we can't decide if this final port is an attempt to get this game on the same system as its second installment or if the demand really was just that high.
The really great action movies are all about urgency — that life - and - death situation where the stakes couldn't be any higher and the main character doesn't have any other choice but to forge ahead.
What I was saying there is that this character [Kenneth played by Mark Duplass] is one who has this really high confidence level without necessarily any evidence that he can do what he says he can do.
Try to complete every character demonstration and trial for maximum EXP, and if you're really desperate hit up Survival Mode — the higher the difficulty, the more EXP you'll be given at the end of it.
There's the obvious problem of Page's and Cera's characters both being in high school — Juno is old enough to get pregnant but young enough to make a meal of rope candy and Sunny - D; also, they're really only friends.
He said in the show, «It's a tremendous honor — really the highest honor you can achieve in education — and certainly we would not have accomplished that without the character program that we have in place.»
Their definition of student achievement is mastery of knowledge and skills, student character, and high - quality student work... They're really looking at the whole child.»
All the BMW styling cues are there, including the «twin - kidney» grille (that really doesn't look like kidneys anymore), the sweeping headlights, the character line running down the side, and the high taillights, which are now LEDs.
They start out in high school, and it's a bit manic, but this series really provides an interesting glimpse at the manga biz (some characters are supposedly based on real Shonen Jump editors) and the clean - lined art is a perfect fit with the subject matter.
If you want to kick something into high gear, really peel back what makes it work and throw a whole bunch more stuff into the mix without breaking your character, he's the man to come see.
«Spider - Man is maybe my all - time favorite character, and I'm really excited to get to tell new stories about his high - school days — and to finally get a chance to work with Todd Nauck, whose art in this story is the best I've ever seen from him (which is saying a lot).»
I really hate what they're doing to RE now, had they called this a different name, changed the character names etc, this would have had a much lower score, but due to it being a high name game, all of it's fans will be there to defend it when Capcom knew they were making a mistake doing this.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
First you really need to just decide what type of character you want each of them to be - high damage output, high defense, magic user, etc..
Whenever a story scene plays, the portraits for characters is a much higher - quality artistic style seen in more recent games, which really helps bring Madeline and the other characters to life.
Though there are a lot of game modes, 61 characters and different costumes with plenty of jutsu moves, it becomes really frustrating when you are faced with a high ping and lot of connection issues.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
While it might look great in screenshots, these really don't do the game justice, as it's truly a marvel to behold on a high - definition screen, with lush and varied clay environments that really pop with color and detail, and excellent character and monster models that are exquisitely designed and animated.
While the important cutscenes look alright (they basically imitate MGSV» cinematic style with its lens flares and free traveling camera), the characters and dialogue really aren't up to par with the series» high standards.
«The game character itself was really great, and the quality really high so we had to work more than 100 per cent to make that character in Soul Calibur.
The tough part about combat is that you really, really need the higher - up moves to survive later in the game, but you can only gain those by leveling up, i.e. grinding your character a bit.
The first time I tried it I was level 7 and the lowest player besides me was level 16 and the highest was 24 so you might already know how that one turned out, I didn't even manage to start running before colours and flashing animation of another character left me dead in the ground without me knowing really what killed me.
«Il faut manger les champignons spéciaux,» he summoned the audience in his freshly acquired French, «and when you have eaten enough mushrooms you can get really high,» referring to the character's free floating slow - mo trips into outer space.
But there are problems the controls in this version is really bad because the control can't be fixed, the random encounter rate is incredibly high, I barely ever knew where to go, and the characters seem to have barely any health for most of the game.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
Voice acting is top - notch, as one would expect of BioWare and as the stakes are so high, you really do get to see how the stresses play out on characters.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
It's also the first Mario game in high definition, and finally seeing the colorful stages and characters in HD is really a blast.
On the upside, the load times are really rapid and the characters themselves do benefit from the higher resolution options.
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