Choose the move where you've
really hit a wall.
I ask because today for the first time
I really hit the wall on a 2 hour training ride.
Nintendo
really hit the wall on this sack of crap.
Not exact matches
but
really sorry that you've
hit another
wall, man.
I definitely remember
hitting a
wall really hard at the 4 mo mark.
You will be
really thankful to us when the first pee
hits the
wall or the floor.
«The election of Donald Trump and a Republican Congress
really changed everything and we kind of
hit a brick
wall in the IDC and working with the Republicans... It became a little more frustrating in getting things done.»
If you're already downing several cups of coffee or energy drinks (you
really should ditch those for unsweetened coffee) a day and your body tends to
hit the
wall with caffeine crashes, you might want to think twice about the fat burners, as it may be too much caffeine for your heart to take.
Rachel Adams: And so for me, weight's been something I
really struggled with, but what happened is that I — I
hit top without an agent for the country, for the
Wall Street Journal for real estate in three years.
«Bonking» or «
hitting the
wall» typically occurs after about 2 1/2 hours into continuous, hard exercise, which corresponds to when glycogen (glucose stores) is
really low.
I haven't
really hit performance
walls this way like I used too when staying low carb 24/7, and I don't have to strictly monitor my calories like when I used to have 50 % carbs in my diet.
So, that's my issue — is if your insulin - resistant, you may do
really well with the Ketogenic diet for a while, but then you may
hit the
wall.
The bodybuilders who
really love this product are those who have
hit a
wall in their training.
You don't
really need to train faster to run a race that's only a few BPM faster, unless you already have an aerobic base strong enough that
hitting the
wall isn't a concern any more.
Yes, I
hit the
wall at about 32 km but it
really is all about your mental attitude isn't it?
This game is complicated but if you ever tried to slide sideways thru a turn at 50 - 60 miles per hour in real life and tried to make it thru the turn without
hitting a
wall, you know that it
really is a hard task.
Now that Deadpool has become a monster
hit, there are a billion articles about how ground - breaking this R - rated, raunchy, fourth -
wall - smashing superhero movie
really is.
and for a bit i actually thought «im not
really seeing this as a better film than the dark knight...» but than... the movie
hits a brick
wall in which it says «Now... we are taking this shit to the next level.»
On a positive note though,
hitting people feels
really satisfying... the punches and kicks feel weighted and heavy, knocking guys senseless and sending them flying into
walls and objects.
It doesn't
really matter if you're just starting out or if you're a more experienced player who has simply
hit a brick
wall of indecisiveness — Final Fantasy 15's character progression is full of choice and as a result can sometimes be rather paralysing.
Although its criticisms of
Wall Street aren't quite as hard -
hitting as intended, «Money Monster» is a
really well - acted and well - paced thriller that fans of classic movies like «Network» and «Dog Day Afternoon» will enjoy.
Most times you just
hit a
wall, but if you get on the right path for the setup, it's a longer... this is a
really bad usage of terminology, but it's a longer road, so you can
really push the car further and expand more and extract more from it.
The game has its moments, but never
really becomes more than a short burst of time filling between major games, at the best of times it just works, other times it can get glitchy, sure it's easy to control the bike, but for one reason or another the AI can't do it to save their lives, it doesn't help that their as light as a small child and have about as much physical tolerance as one too, one
hit can be all you need to dethrone your competition only for them to get back up and get stuck in a
wall, or to the back of a parked car.
Hit detection / collision can be
really bad, Just touching a
wall wrong can catapult you in the air costing valuable seconds
The Dark - zone on the other hand is where things
really hit the fan, a no - man's land completely
walled off from the rest of the city these areas function as PVP zones as well where you can acquire some of the best loot.
When you mix in the fact that the classes and sub classes don't make a huge change at all, you find yourself
hitting the
wall really quickly.
I liked Darksiders 2 until it
hit a
wall and
really sucked near the end.
Continental drift is a
really old idea, and it's rather the centrifugal pseudoforce that
hit a
wall.
It reached a point that I had a lot of work - related stress, I was
really burnt out and eventually
hit a brick
wall.
For a clean and modern feature
wall that still packs a punch, this abstract form
really hits the mark.