Not exact matches
What I've
really liked about both our last league
games is that with the slightest whiff they weren't up to it and switched
off, Ozil, Sanchez and Cazorla have absolutely
killed the
game before the opposition knew what hit them.
At the return
game the ref,
really did
kill us with sending
off Van Persie for no reason, but against Bayern, it wasn't the ref
really.
There is a very old football cliche that you can only beat what is put in front of you, but when you consider that Arsenal's opponents yesterday had made TEN changes from the Hull side that played Everton on New Years Day, should we
really be so pleased that the Gunners only managed to
kill off the
game in the 82nd minute?
Iwobi and Ozil could have
really scored when they had their chance Alexis is dropping too deep we need to learn to
kill games off or retain possession immediately we score to at least put the pressure on the opponent, it happened after we scored 2 against Swansea, against Sunderland after one, etc
The funny part with some AFC fan is that they're quick to single out Ospina when he was lauded almost world class a couples of months back when he had 14 clean sheets in 18
games and helped us turn it around... he made a mistake and let's be clear it's not AW fault!We had a bad a
really bad one... when we dominated we should've
killed it
off instead of probing, probing & probing.
I wouldn't say we have turned a corner but we're certainly going in the right direction both mentally and tactically...
Really Le Prof is going vintage lately putting the right tactics and players on the field making the right subs too (after the subs he made WHU were tired and Giroud who was at heart of every dangerous attack
killed the
game off)... Ramsey performance was great, Özil (missed some great opportunities in final 3rd) and Coquelin missed a couple of passes but solid play from both... I think people don't understand how Özil passes is important for the fluidity of our
game....
Giroud is performing
really well and doing something that only he can do and that is so important to the team, Welbeck with improved finishing and composure can be special (he frustrates a lot has he misses so much great opportunities that would
kill a
game off so many times) & was bought for 16 mil last summer.
Defo pen, Booking for Mikel, non of this matters when we played dump, chelski crowded the mid so we had to play down wings and we and beat a man or cross or both or cutback for late runner (Rambo) and we just did not get round the back, we did not have a plan B (NO SUBS), we did not play a left and right mid (or Theo was absent),
really poor tactics against a largely toothless chelski,
game was there to be won with a little balls and some real wisdom, I could have told you Jose will try to
kill the
game off and rely on stealing it on the break or a set piece, fook sake that's all he ever does in away big
games BORING mug.
Escaping these battles is
really difficult, too, and because he gets to attack before my party can act of my commands, they're usually
killed off and have to start again with all my progress down the toilet (there is no way to save the
game in dungeons).
Flickering Myth's Oli Davis sits down with DeObia Oparei to talk about Independence Day: Resurgence, being
killed off in
Game of Thrones, and how bad
really was the production of Alien 3... «De-Oh-bia?»
What doesn't is that the
game still insists on locking
off weapon attachments until you've earned a certain amount of
kills with said weapon, a
really pointless decision that just means the shiny new gun you spent cash on feels far less useful than other items in your armory for a little while.
Escaping these battles is
really difficult, too, and because he gets to attack before my party can act of my commands, they're usually
killed off and have to start again with all my progress down the toilet (there is no way to save the
game in dungeons).
The Sega CD attachment for the Genesis never
really got
off the ground, being
killed rather quickly by the Saturn and Playstation, but it was there long enough to get a few great
games.
I bet that Sledgehammer Games is
really glad they
killed off Spacey at the end of the first
game...
There's a
really good escalation to the puzzles as you go along in the
game, too, starting out with just simple levers and switches, and eventually introducing traps and enemies that can
kill you before finishing
off with a rather large boss fight against the giant snake you've seen stalking you through the whole
game.
I'm probably not going to do a good job of explaining this, but the boss fights of Skies of Arcadia
really make that one of the best
games I've ever played, and it everything to do with keeping a stellar cast of bad guy characters that weren't gone /
killed after one fight, but were consistently around a good chunk of the narrative, so not only could they build character
off of each successive meeting, but it helped you strategize your giant airship battles against them as you started to learn their fighting style (and of course the
game would then use that to try and one - up you).
To show how evil he is, the big bad also quickly
kills off the only two villains whose names present a nod to the video
games — blue monster Abobo and «Wild Willy», who is redesigned as a Texan gunslinger with a
really offensively overdone accent.