Not exact matches
The details of Catholic beliefs are
really not of
much interest to most non-Catholics, so they can hardly be expected to do in
depth investigations on their own with so many other more pressing news items.
I don't want to go through into too
much depth beacuse I'm tired and its almost the end of the day, but you are almost right but not
really.
I'm super excited, because, weird as it may seem, physicians
really don't get all that
much in -
depth training in nutrition.
It adds so
much depth, the specks of vanilla bean are beautiful and the vanilla
really adds a layer of almost floral like flavor this is magical poured over a stack of pancakes.
Fran — The reducing time is just an estimate as stoves range so
much in power, no two
really agree on the temperature of «medium - high» and even pot thickness / material and
depth / width can change the time.
I recommend adding a pinch of nutmeg and cinnamon — just a pinch, you do nt want to
really taste it
much, just use it to add a little more
depth to the flavour.
Date nectar is one of my favourite sweeteners as it has such an incredibly rich flavour that
really adds
depth to whatever I'm making, it's so
much more exciting than lots of other sweeteners in that way which only has sweetness but nothing else.
Prepare the vegetable stock, (I use two stock cubes as they
really thicken the stock and add
much more
depth of flavour) and transfer the cooked vegetables to a slow cooker.
there's
really not
much else going on as far as flavor - no
depth, no subtlety, just Frank's hot sauce dip... I should've known to temper the hot sauce and then add later but I had it all at once...
Chelsea
really don't have
much depth.
As
much as I love the
depth of this year's interior offensive linemen, I would be
really disappointed if we passed on Daniels and Price and had to settle for Ragnow to select a fricking safety.
Alternatives provided in my very FIRST comment on this thread: «As
much as I love the
depth of this year's interior offensive linemen, I would be
really disappointed if we passed on Daniels and Price and had to settle for Ragnow to select a fricking safety.
That is pretty
much the
depth of our squad, we can not
really claim to even have a 3rd keeper as none of the back ups have made an appearance yet.
Thankfully, the free agent market in the game is full of top - notch wingers to add on the fly to
really give your midfield a boost — or at the very least some
much - needed
depth.
Against Germany he did not play a part and was unused so there is
really not
much point going into that game in great
depth — Toni Kroos, a scourge of Arsenal over the past few years in the Champions League gave Germany a 1 - 0 victory with a nice finish.
This book
really talks about how to use protein and fat and carbohydrates to their best and keep your blood sugar stable, but not in so
much depth - it's more about the food.
I just hadn't
really wanted to think about it in too
much depth.
Hi Cyndie - You can learn sooo
much from the sites, archives, etc., but if you want a
really in
depth understanding, read the books!
This always stuck with me as it's such a shift in how the practice of yoga is typically viewed as a physical act of doing - when
really there are so many more aspects than the physical and so
much more
depth than the doing.
The checks
really give this outfit so
much depth and then the velvet finishes it off perfectly!!
I wrote a post about how I manage two full - time jobs, but didn't
really explain too
much in
depth about what I do.
A transparent look at how
much one huge blogger
really makes, an in -
depth interview on influencer marketing, 24 lessons from 24 years, America's insanely amazing rising talent, why Cinderella's Fairy Godmother is actually a total shitshow, 22 ways to increase intimacy in marriage, how to not get stuck in the «6 - figure blogger rut,» and the 12 best apps for female professionals.
The game has all the components of a good leisure side - scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it lacks
depth: there is no story
really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty
much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal).
The characters don't have
much depth, the plots twists are at times laughable (no, I
really did laugh out loud on several occasions) and, in season 1, you could see some plot developments coming from a mile away.
But beyond this broad epiphany, neither Jobs nor Gates is
really offered
much depth of character.
Interviews, reviews, more frequent in -
depth analyses, short film reviews... There's so
much more that we could do to
really make C&B the best there is.
In addition to praising Aaron Guzikowski's brilliant screenplay, I have to mention cinematographer Roger Deakins, whose incredible work
really elevates this film and adds so
much depth to it.
There's simply not as
much depth and dimension as there
really should have been.
And that's
really the fascinating thing that the film dabbles into but is too afraid to explore with
much depth: what if humanity had the capability of actually creating «God» — all - seeing, all - knowing, with the capability to heal and protect people, and to rid the world of hunger, strife, war and pollution?
The Avengers could have used more
depth, but when you're having this
much fun, you don't
really notice.
But unfortunately, the scripting is
much less successful, bouncing from incident to incident without
much momentum or purpose, and never
really digging into its characters or its setting (it feels like the novel's been faithfully put on screen beat - for - beat, but at the expense of any
depth).
In terms of extras, the 4K Ultra HD disc includes the original Blu - ray audio commentary featuring Kosinski and Cruise — it's an interesting listen but nowhere do they
really address the film's larger concepts in
much depth (and Cruise tends to use buzzwords like «iconography» a lot).
There never
really seemed to be too
much depth in Matt Damon's character and at no point did I find myself empathising with his lonely plight on Mars.
It looks good, but there's so
much more they could have / should have done; the textures of the monsters» skin, grass and stone etc look fairly low quality and not
much better than what was on the Wii version (albeit in sharper resolution) Some textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of
depth (which is what
really counts), so here's to MH 4 on Wii U that will hopefully show what the hardware can
really do with Capcom's amazing world!
If the energy - based freemium system the game uses didn't grind your gears too
much, you were rewarded with a
really fun Trials game that had loads of
depth and a neat multiplayer mode.
Video: Cameron used Sony CineAlta 3D cameras for the shoot, but other than adding a little more visual
depth, there
really isn't
much in the way of 3D effects — especially once we get inside the ship.
«I became a
much better writer and it
really added
depth to my oral presentation,» Michaels says, noting it also inspired her to help launch a publication called The Weather Almanac and take on an adjunct lecturer position at the University of Massachusetts at Lowell.
In retrospect, this was because I didn't do as
much really in -
depth content planning as I've suggested you do here (and in the book).
I'm
really only comfortable providing those for stocks I've researched in
much greater
depth and that I actually own.
It allows you to see
much more, without stress and in a leisurely pace, and to enjoy the beauty of this
really special country
much more in
depth.
Mass Effect 3 may have been the end of Shepard's story, but Bioware have made no secret of the fact that they were planning on creating more Mass Effect titles, and considering the
depth of the universe they've crafted who can
really blame them — there's just so
much they could do with all that lore lying around the place.
Maze Walker is the final game and while visually impressive regarding the 3D effect, it
really lacks
depth, so it's not
much fun to play.
The first person action and dynamic play options
really add a
depth to the sand box gaming experience we haven't seen
much of yet.
The story of each Final Fantasy title is briefly told through snippets of text when completing each level, though it never
really goes into
much depth.
Add in a great story mode with
depth plus some
really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a
much needed R18 + rating.
If the energy - based freemium system the game uses didn't grind your gears too
much, you were rewarded with a
really fun Trials game that had loads of
depth and a neat multiplayer mode.
While the demo was early enough in the game that I didn't
really have to rely to heavily on the
depth of the battle system too
much — I actually dragged out one battle about six turns longer than I needed just to see how high I could boost my damage with the Style system and a well - timed buff — the potential for exciting encounters down the line is clear.
Mass Effect 3 may have been the end of Shepard's story, but Bioware have made no secret of the fact that they were planning on creating more Mass Effect titles, and considering the
depth of the universe they've crafted who can
really blame them — there's just so
much they could -LSB-...]
- Link doesn't have
much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have
much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to
really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more
depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold
much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto
really happy
My brief hands - on time with the game gave me a little hope for it, but didn't
really allow a deep look into the game, and from everything Nintendo was saying there wasn't
much depth anyway.