Sentences with phrase «really much depth»

Not exact matches

The details of Catholic beliefs are really not of much interest to most non-Catholics, so they can hardly be expected to do in depth investigations on their own with so many other more pressing news items.
I don't want to go through into too much depth beacuse I'm tired and its almost the end of the day, but you are almost right but not really.
I'm super excited, because, weird as it may seem, physicians really don't get all that much in - depth training in nutrition.
It adds so much depth, the specks of vanilla bean are beautiful and the vanilla really adds a layer of almost floral like flavor this is magical poured over a stack of pancakes.
Fran — The reducing time is just an estimate as stoves range so much in power, no two really agree on the temperature of «medium - high» and even pot thickness / material and depth / width can change the time.
I recommend adding a pinch of nutmeg and cinnamon — just a pinch, you do nt want to really taste it much, just use it to add a little more depth to the flavour.
Date nectar is one of my favourite sweeteners as it has such an incredibly rich flavour that really adds depth to whatever I'm making, it's so much more exciting than lots of other sweeteners in that way which only has sweetness but nothing else.
Prepare the vegetable stock, (I use two stock cubes as they really thicken the stock and add much more depth of flavour) and transfer the cooked vegetables to a slow cooker.
there's really not much else going on as far as flavor - no depth, no subtlety, just Frank's hot sauce dip... I should've known to temper the hot sauce and then add later but I had it all at once...
Chelsea really don't have much depth.
As much as I love the depth of this year's interior offensive linemen, I would be really disappointed if we passed on Daniels and Price and had to settle for Ragnow to select a fricking safety.
Alternatives provided in my very FIRST comment on this thread: «As much as I love the depth of this year's interior offensive linemen, I would be really disappointed if we passed on Daniels and Price and had to settle for Ragnow to select a fricking safety.
That is pretty much the depth of our squad, we can not really claim to even have a 3rd keeper as none of the back ups have made an appearance yet.
Thankfully, the free agent market in the game is full of top - notch wingers to add on the fly to really give your midfield a boost — or at the very least some much - needed depth.
Against Germany he did not play a part and was unused so there is really not much point going into that game in great depth — Toni Kroos, a scourge of Arsenal over the past few years in the Champions League gave Germany a 1 - 0 victory with a nice finish.
This book really talks about how to use protein and fat and carbohydrates to their best and keep your blood sugar stable, but not in so much depth - it's more about the food.
I just hadn't really wanted to think about it in too much depth.
Hi Cyndie - You can learn sooo much from the sites, archives, etc., but if you want a really in depth understanding, read the books!
This always stuck with me as it's such a shift in how the practice of yoga is typically viewed as a physical act of doing - when really there are so many more aspects than the physical and so much more depth than the doing.
The checks really give this outfit so much depth and then the velvet finishes it off perfectly!!
I wrote a post about how I manage two full - time jobs, but didn't really explain too much in depth about what I do.
A transparent look at how much one huge blogger really makes, an in - depth interview on influencer marketing, 24 lessons from 24 years, America's insanely amazing rising talent, why Cinderella's Fairy Godmother is actually a total shitshow, 22 ways to increase intimacy in marriage, how to not get stuck in the «6 - figure blogger rut,» and the 12 best apps for female professionals.
The game has all the components of a good leisure side - scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it lacks depth: there is no story really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal).
The characters don't have much depth, the plots twists are at times laughable (no, I really did laugh out loud on several occasions) and, in season 1, you could see some plot developments coming from a mile away.
But beyond this broad epiphany, neither Jobs nor Gates is really offered much depth of character.
Interviews, reviews, more frequent in - depth analyses, short film reviews... There's so much more that we could do to really make C&B the best there is.
In addition to praising Aaron Guzikowski's brilliant screenplay, I have to mention cinematographer Roger Deakins, whose incredible work really elevates this film and adds so much depth to it.
There's simply not as much depth and dimension as there really should have been.
And that's really the fascinating thing that the film dabbles into but is too afraid to explore with much depth: what if humanity had the capability of actually creating «God» — all - seeing, all - knowing, with the capability to heal and protect people, and to rid the world of hunger, strife, war and pollution?
The Avengers could have used more depth, but when you're having this much fun, you don't really notice.
But unfortunately, the scripting is much less successful, bouncing from incident to incident without much momentum or purpose, and never really digging into its characters or its setting (it feels like the novel's been faithfully put on screen beat - for - beat, but at the expense of any depth).
In terms of extras, the 4K Ultra HD disc includes the original Blu - ray audio commentary featuring Kosinski and Cruise — it's an interesting listen but nowhere do they really address the film's larger concepts in much depth (and Cruise tends to use buzzwords like «iconography» a lot).
There never really seemed to be too much depth in Matt Damon's character and at no point did I find myself empathising with his lonely plight on Mars.
It looks good, but there's so much more they could have / should have done; the textures of the monsters» skin, grass and stone etc look fairly low quality and not much better than what was on the Wii version (albeit in sharper resolution) Some textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of depth (which is what really counts), so here's to MH 4 on Wii U that will hopefully show what the hardware can really do with Capcom's amazing world!
If the energy - based freemium system the game uses didn't grind your gears too much, you were rewarded with a really fun Trials game that had loads of depth and a neat multiplayer mode.
Video: Cameron used Sony CineAlta 3D cameras for the shoot, but other than adding a little more visual depth, there really isn't much in the way of 3D effects — especially once we get inside the ship.
«I became a much better writer and it really added depth to my oral presentation,» Michaels says, noting it also inspired her to help launch a publication called The Weather Almanac and take on an adjunct lecturer position at the University of Massachusetts at Lowell.
In retrospect, this was because I didn't do as much really in - depth content planning as I've suggested you do here (and in the book).
I'm really only comfortable providing those for stocks I've researched in much greater depth and that I actually own.
It allows you to see much more, without stress and in a leisurely pace, and to enjoy the beauty of this really special country much more in depth.
Mass Effect 3 may have been the end of Shepard's story, but Bioware have made no secret of the fact that they were planning on creating more Mass Effect titles, and considering the depth of the universe they've crafted who can really blame them — there's just so much they could do with all that lore lying around the place.
Maze Walker is the final game and while visually impressive regarding the 3D effect, it really lacks depth, so it's not much fun to play.
The first person action and dynamic play options really add a depth to the sand box gaming experience we haven't seen much of yet.
The story of each Final Fantasy title is briefly told through snippets of text when completing each level, though it never really goes into much depth.
Add in a great story mode with depth plus some really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
If the energy - based freemium system the game uses didn't grind your gears too much, you were rewarded with a really fun Trials game that had loads of depth and a neat multiplayer mode.
While the demo was early enough in the game that I didn't really have to rely to heavily on the depth of the battle system too much — I actually dragged out one battle about six turns longer than I needed just to see how high I could boost my damage with the Style system and a well - timed buff — the potential for exciting encounters down the line is clear.
Mass Effect 3 may have been the end of Shepard's story, but Bioware have made no secret of the fact that they were planning on creating more Mass Effect titles, and considering the depth of the universe they've crafted who can really blame them — there's just so much they could -LSB-...]
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
My brief hands - on time with the game gave me a little hope for it, but didn't really allow a deep look into the game, and from everything Nintendo was saying there wasn't much depth anyway.
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