This makes for
a really nice gameplay experience, playing Fairway Solitaire Blast.
Not exact matches
But those 6 hours are
really enjoyable with
nice gameplay, funny story, jokes, references.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a
nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of
gameplay that it did offer but it's
really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
Very simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the
gameplay that will keep you there, for hours and hours of joy, the game is not perfect (music is quite
nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun for the price,
really.
The artistic direction and
really punishing
gameplay may be its worst shortcomings, but playing cooperatively with three friends still is a very
nice experience.
She has a
nice showing of
gameplay as to how she uses defensive abilities for a
really great offense.
This system for the game
really works well and I have to say that although I am going to miss the days of linear FPS, from this series it is good to see that the game has made a
nice transition to this sort of
gameplay.
The core
gameplay is
really fun an refreshing.On Amiibo: the figures alone are
really nice and wo...
The developers on this game
really don't care in making this game look
nice, the
gameplay better be awesome.
Aquaplus and Tamsoftreveal the first action
gameplay of Utawarerumono Zan, which looks
really nice, and very different from the usual Utawarerumono.
While only one of the songs has
really stuck with me outside of actual
gameplay, it's a
really nice soundtrack created by obviously skilled composers and musicians.
It is a
nice look at the core
gameplay you would expect from a western, and you
really get a feel for the hyper - realistic style.
I thought the
gameplay hit a
nice balance between being overly easy and impossibly difficult, and I
really enjoyed the exploration aspect the game introduced by adding lots of secret areas to each level.
It is
really nice to see the S.T.A.R Lab missions adding so much variety to the single player
gameplay which gives Injustice something different from most fighting games out there.
The graphics and
gameplay possibilities look
nice so far, but we'll
really have to wait until the game's launch to be sure of anything.
The sheen of the new 360 level graphics is
nice (as is the option to switch between that and retro) but what is abundantly obvious is how elegant and well - constructed CE's
gameplay really is
the graphics are
really nice though and if this is an indication of what to except from a future traditional
gameplay release then I'm
really excited for that!
BTW I've been watching some Planetside 2 trailers and
gameplays and the game looks
nice, I'm eager to try it out myself and see if its
really good.
Gameplay was intuitive, although some «help» screen with the explanation of how to shoot, what are the combos and such would be a
nice addition, but not
really a requirement or necessity.
The art style
really matches the overall vibe of the game with some of its crazy and sometimes quirky designs,
really blending the visuals and
gameplay together in a
nice package.
There's
really not much to do
gameplay wise other than face other opponents, so being able to customize your primary attack is a
nice touch.
Aside from the graphics and sound — which are likely the best we'll see from any game this year — the
gameplay ranged from «
really nice» to «totally disappointed.»
While
nice the actual
gameplay of a GTA game
really doesn't require a first person view.
An cool skill set from which too use,
nice upgrades and arts to learn combined with the
really big maps and freedom of choice you get makes for an stunningly good
gameplay.
I saw
gameplay of this game during E3 it was when I was introduced to it and it instantly got ma interest ha... lem me say what a
nice idea for a game.It looks
really great, gorgeous visuals too... this is how a PSN game should be on PS4... I may not buy it at launch but I'll gladly buy it thats for sure.
Topics include the game's storyline, what games compare to Skullgirls in terms of
gameplay, a
nice rundown of the game's unique «infinite detection» system for keeping the game balanced despite giving the players lots of combo freedom, the «custom assist» option (which sounds
really neat), and DLC plans for the game post-release.
Sticking with the same story and
gameplay elements as the original, A boy and His Blob has some
really nice animated visuals.
The SRPG
gameplay elements work
really well, and is a
nice addition to the great, but admittedly (and typically)
gameplay-less Visual Novel genre.
The fact that the «gimmick» at hand actually works, and puts some
nice visual perspective on
gameplay really works for me.
Even though Guns, Gore & Cannoli is an indie - game we hope it will be a great experience for players, we
really did an effort the come up with a
nice story with cool dialogues and cut - scenes to add to the action and fun of the
gameplay.
Some
gameplay variation would've been
nice, and the difficulty level
really shouldn't be so high in the last few levels.
iCommando is a sniper style shooting game for the Droid or Nexus One Android phones (basically anything with Android 2.0 +) which features some
really nice graphics and
gameplay.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based
gameplay, a lot of freedom to play the way you want; Great story with
nice twists;
Really likable main character; City hubs are open and rich; Atmospheric;
Really believable world;
Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid