Sentences with phrase «really odd game»

Hot - B was one of those really odd game companies that never really hit the big time.

Not exact matches

But watching the Chelsea game last week, and then the City game, I felt an odd feeling that I hadn't really felt since Fergie left.
The rest of the game was really about Everton keeping possession and carving out the odd chance with Palace chipping away without success.
We've already started homeschooling really, it's mostly playing and being creative, lots of reading and the odd maths game and phonics workbook thrown in for good measure.
The balance and depth in the game is astonishing, and even the odd characters have their distinct charms... What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package.
This FPS is really good for the following reasons: stealth (like an old school Clancy game), an oddly wide array of gadgets and open - worldness (not completely but enough to be odd for an FPS), you hang out in a pub all the time (somehow, yes, in an FPS), save - anywhere, and a range of settings for **** who need regenerative health and settings for badasses who hate regenerative health.
Riptide occupies that rather odd place in videogames — it's not an expansion, not really a full - ledged sequel, it's not really a spin - off either as it involves all the characters and events of the original game — it just IS.
Clearly Odd Lot is going big with Ender's Game, so, enough talk, time to really know my stuff and buy the book!
It is odd for a longstanding series to go this long without a resounding success outside of its core demographic, especially since Capcom hasn't really changed the main crux of the game.
As you progress from chapter to chapter what the game asks of you never really changes, in that you will interview witnesses to pick up clues from their testimony, overcome the odd quick time event here and there, and start to piece everything together in your case notes.
Last year I reviewed D - Links very pricey DIR - 890 which made the odd claim of being a gaming router, which didn't make much sense because gamers really want the same things as everybody else from a router: stable wireless, good functionality and absolutely no loss of speed or disconnections.
The team is almost always / most likely / almost sometimes reviewing any videogame - related thing we can get our little hands on, whether it may be a toy - themed card game on the iOS, a really odd JRPG game resembling Dragon Warrior, or a revamp of a popular flash game turned indie.
For those who don't really follow F1 and aren't too fussed about realism it may seem odd to actually want car failures and safety cars in a game, but it's amazing how far sim lovers will go to get that authentic experience.
I don't really care about the gimmick one way or the other; Jackbox games are played the same way and are incredibly enjoyable, though it does feel odd to use such an advanced machine with specifically - designed controllers for games like this.
I've been playing video games since SF2 as well, and personally, I think KOF is a bit of a waste (it was basically SNK's answer to Street Fighter 2 and it didn't really get any better for the next 10 years, odd given the near - yearly sequels).
I don't really understand how it works, aside from that the puzzles involve lines, but if you like pixel visuals, retro music, and have odd taste in games, you'll like it.
The really odd thing about this is that Manhunt is a dark and violent game, and far more brutal than Grand Theft Auto 3 ever was - instead of a street thug you play a convicted murderer on a snuff film killing spree, after all.
We're not talking odd on the scale of Too Human's analog stick attacks, but even as someone used to using the triggers for most commands in games like NHL 10, the trigger attacks never really grew on me.
It seems odd, then, that few adventure games since have really seemed to be influenced by these factors or taken advantage of them.
What's odd, is that while they mark innovation as their decision maker, most of those games are old genres and styles done really well / revamped (with the exception of Max and the Magic Marker, which is fairly innovative).
There's nothing wrong with that as most games do this, but for some odd reason in Amalur you just really notice it.
It's the fourth installment into a single game - a very odd scenario and it's hard to really understand why there are four Dead Rising 2 games.
Yes, there was a lot of interesting loot placed in odd, out - of - reach places for no discernable reason in Morrowind, but I don't really consider that to be really interesting, just game - time - padding.
What you probably want is some degree of «uniformity» to your randomness if you want fairness, but players will do all kinds of strange odd - ball behaviors, some of which will swing games wildly in the direction of an easy win or a brick wall loss — in either case, a weird outlier that doesn't really reflect the performance of the player.
Even though it plays very much like a Far Cry game, it's odd that Ubisoft decided to go with the Far Cry 3 title for this spin - off game, as Far Cry 3: Blood Dragon really couldn't be any further away from the themes found in the third game in the series.
This is all beside the point really, the game follows Batman on Christmas eve, when disguise wearing crime kingpin Black - Mask offers a bounty of $ 50 million to anyone who can ice the Bat and a motley crew of six assassins including Bane (somewhat disappointingly without Tom hardy's brilliantly odd voice), Firefly and Copperhead step forward to have a go.
This is the odd thing really, as Konami should have known that outsourcing these kind of HD remakes to a studio that's done a series of Wii games would end badly.
It's a really odd thing to see in a game that is made with realism in mind, and it isn't a one - time thing either, with most races often seeing you spending the first few corners either on top of the other riders, or with someone on top of you.
Unfortunately, nothing is really all to in - depth when it comes to the career mode, with social media messages proving to be the basic stuff we've seen from games over the past few years with congratulations upon wins, and the odd predictable comment here and there.
The Title Screen takes a familiar anthem from SRIII and remixes it a bit with odd glitch type noises which represent the actual game really well.
The Kid Icarus situation seems really odd also, but perhaps Nintendo knows Kid Icarus has a much smaller fan base than Mario, and will hold off with it until the beginning half of next year, and just let the «Mario» games help the system through the holidays.
What really helps this game stand out is its anime stylings and the world its set in, but it comes with a slightly odd hodge - podge of ideas within that.
The fact that its in space really does gives a very odd feel to it, although in essence the story is basically a slightly altered version of the first game's (which doesn't take place in space at all).
I would anticipate that as with all these types of games the controls would eventually become intuitive and allow you to flow through the game easily but with the limited time that was available to test this game the odd configuration really took away from the gaming experience.
The game hosts some odd Techno that will get old really fast.
It's not fantastically detailed and apart from the odd pre and post battle comments you neither know nor really care about their own stories until you complete the game and see the two to three static cut - scenes explaining their own ending.
Blank is easily the oddest game we've discussed here on Meeple Like Us — a game that defies review, and a game that is not really amenable to an accessibility teardown in the normal sense.
This is particularly odd as most other tasks a really simple to figure out since you can just tap on a given goal from the checklist and the game will drop you into whatever menu you might need.
The soundtrack is comprised of really catchy rock tunes, but I have to say I found it odd (but funny at the same time) when the vocalist started singing about booze in a racing game that's obviously aimed at a younger audience.
There really are no constraints in the game industry, and you shouldn't be afraid of wacky concepts,» something Dejobaan often shows with its odd game titles.
Yep, Super Smash Bros. has finally arrived for both 3DS and Wii U. All of the great game modes and multiplayer action you expected are here in both versions, but I'm not going to sugar - coat it, SEGA made some really odd decisions when putting these two packages together.
Yeah, the 23rd anniversary is kind of an odd number, but I really enjoy the game, so I was willing to go with it.
I ding the Wii as a gimmick because so little really used the motion control scheme effectively, and top flight games often kind of dropped it or relegated it to the odd waggle or a side role.
The story is fairly interesting but really should of been kept to the odd line in gameplay and just pre-mission cutscenes, the game will prattle on nonsensically constantly and intrusively.
Odd name aside, the dual crossbows seem to be a callback to another Zelda game I really enjoyed, Link's Crossbow Training, and look like a lot of fun to use.
It's worth mentioning that none of the issues are really game breaking and they were mostly a rarity throughout my forty - odd hours with the game, but I figure they're worth pointing out.
The developers have really outdone themselves in creating some wonderfully odd opponents throughout the game.
XBox are playing catch up — when you think about it, the games they give are either «already on PS +» or «really lame — contestably worse than Sony» with the ODD one smashed out the ball park.
Of course this game is one experience you should try and get through yourself, but if there's one point where you're really stuck and can't find the odd Wave Beam or Space Jump Boots, you'll find all the answers and more here.
Playing Gran Turismo on the original PlayStation, really just racing games, I played the odd shooting game now and then but the majority of it was racing, I've always had a passion for Gran Turismo and to drive cars I'd probably never, ever, get to drive.
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