As I said before, a game needs to
really reward you for your efforts.
Not exact matches
And though some
effort is required
for its planning and maintenance, social media
really can be a
rewarding tool
for a small business to use.
I do a dairy batch, primary water and seconday soda water in around 5 minutes, not much
effort really for the
reward.
In conclusion, there are melodramatic spells, as well as some focal unevenness, spawned from hurrying past certain plot aspects that
really aren't all that needed in the first place, being not much more than supplements to the rather repetitious bloating that makes this overambitious
effort too overblown
for its own good, though not to the point of completely dismissing its engagement value, as there is enough sharpness to the production designs, cinematography and score work to provide striking style, as well as enough story value, brought to life by inspired writing, direction and acting, - particularly by leading lady Halle Berry - to make «Alex Haley's Queen» a
rewarding near - epic study on the struggles faced by the mulattoes who struggled to fit into a post-slavery society that was rich with racial tension and plenty of other life challenges.
He makes the points that: Learning is not on a time line, so grading shouldn't be either; grading should direct learning as it is
really only feedback anyway; and you should be
rewarded for putting in the
effort to learn something you missed.
Fellow Athletes Craig Heap, Commonwealth gold medal winning gymnast and Sky Sports Living
for Sport Athlete Mentor said about the event: «Get Inspired with Jessica Ennis - Hill was a triumph; it was
rewarding to see the planning
efforts of Sky Sports Living
for Sport and the Youth Sport Trust
really pay off with an event that had every adult and pupil in the venue wholly enthused by sport.
Another important point Joanna makes is
really a reminder that applies to all social networking: you are
rewarded not
for just being there but
for the «time and
effort put in.»
These
rewards accumulate in your account automatically as a percentage of the money you spend on the card, and can be saved
for something you
really want without much extra
effort on your part.
Like the first game acquiring certain powers or items allows one to gain access to areas of the world previously inaccessible, but your
reward for backtracking through the environments is a little corridor or room containing one of the many different collectibles, an
effort that sometimes doesn't
really feel worth it.
It's the kind of needless, arbitrary, thoroughly Nintendo restriction that further hammers home a significant problem with a concept I otherwise
really like — the
rewards for using amiibo seem hardly worth the
effort of pulling them down from a shelf.
Now, if I could accomplish such a feat, I'd be
really happy, not only
for the obvious reason that I'd be emotionally and financially
rewarded for my Herculean
effort to write and publish my book, but also because it would indicate that people are interested in opening their minds to a possible growth opportunity.