E-Motion 1990 E.Motion is not what you'd call
a really standard game.
Not exact matches
Since the beginning of the season we have been pilling average performances (the Galatasaray
game was just easy, since Galatasaray is not
really of European
standard anymore) with a manager still figuring what is his best 11 and best tactics (if he has any).
why was Sanchez truly playing... no one believes he was too injured to play to start the season, and some like myself would go as far to suggest he wasn't injured at all... so why play him... they can't say it was to appease the fans because when was that ever a factor at this club except when «panic buys» were in the offing... I believe that this was to give Arsenal a little leverage when it comes to negotiating his transfer... just imagine their horrible bargaining position if Sanchez never saw the field before the deadline then heading back to South America and played for Chile... regardless of the facts, this was sadly again another example of a team putting business ahead of fielding a team with the greatest chance to secure 3 points... of course, some will say that Sanchez is, or was, our best player, so obviously he's a no - brainer to start, but those who
really watch the
game know that his heart hasn't been truly in it for quite some time... even at the end of last season you could see a definitive difference between the Sanchez who played for Chile and the one that played for Arsenal... that being said, 70 % of Sanchez is still better than a 100 % of the vast majority of our remaining roster... shame on you Arsene and shame on you too Sanchez for that telling smirk... I've supported your attempt to push this squad to the next level but don't pretend for a second that you didn't know you were being watched... don't lower your
standards or you'll end up like this club, on the outside looking in
With Ashley Young now hit with a three -
game ban for violent conduct, Romelu Lukaku leaving the
game against Southampton on a stretcher and other key individuals not performing to the high
standards that they're capable of, there
really are a number of issues for Mourinho solve.
I
really want us back to how we used to be, was
standard to be getting 3 or 4 goals a
game and just owning teams.
Shezn warmed up at half time with no gloves on juggling balls he
really takes the
game serious Walcott swapped shirts at full time and when given stick by fans gestured that he isn't bothered I can't stand Ferguson or Maureen as people but as managers they struck fear into the TOP players, they know if they don't perform they get replaced Goroud miss at least 3 sitters 8 yards or closer, the Monaco fans were chanting his name after he went off, how low have we become The ground is so quiet even in big
games we chant 1 - 2 songs usually Arsenal, Arsenal The stewards will throw out fans with winger out banners but allow away fans to incite hate in the ground and do nothing Yesterday was my worst visit to the stadium in yearsm treated like crap, players who don't even want to work hard or players below
standard
I started googling way back in may who could we be buying gonzalo higuian, julio cesar and wayne rooney but realize going by history wenger just as no interest in buying world class players, he wants 2 buy d grade players and turn them up to koscienly nd nasri that will take years while da arsenal faithful pay handsome figures for dismal performances, fans allowed wenger 2 get away when he gets away with these lucky matches of fenerbache been strong on paper but a waste of tym on the pitch, also it happen at bayern but they put a slighty weak team but wenger runt his mouth around of how good da team was after that 2 - 0 win, not forgetting it was bould that got the team defense looking solid while wenger moan about referee decisions and no blame on team, I just feel we (arsenal) have allowed wenger and co to misuse us, so now our main target aim is benzema yet giroud plays more often than him for france, can any1 see how wenger is lowing our
standards and expectations at arsenal, I wil be over da moon if wenger does not sign an extension wit us, after the gilberto days and disaterous results and teams we play, his approach to the
game defensely which is pathetic and his annoying behaviour.So what if manu and chelski haven't
really bought they are already strong it was seen last week now we should be worried about our selves since that villa defeat, jst imagine what the man's and london money maniac's are goin 2 do to us, I can see it already coming from wenger, if we find the right player we will buy him, after sept2, we didn't find da right player but the squad can challenge for the title, its so sick having 2 hear that crap, just take him psg, I just wish the fans would say we had enough of this bullshit transfer policies its time we stood up against these pigs of directors by protesting!
Halo: The Master Chief Collection
really sets the
standard for all future re-release
game collections.
The fairly
standard, but solid stealth and combat mechanics
really come to life and change how you play the
game.
Instead of a
standard menu, the race weekend and story continue through the use of a laptop in
game, another
really nice touch to help with immersion.
Certain modifications have been made to make the
game easier, and you can save anywhere, which is great because that
really should be a
standard feature on any handheld RPG.
The tennis genre has actually been a fun one, with Virtua Tennis for the Dreamcast and later on for the PS2 it
really set the
standards for what tennis
games should be like.
More then anything in NASCAR 09 you never get the feeling like in many other EA titles that your
really getting an accurate view of the sport where in this
game you feel like the competition is far to passive and the
game feels more like a
standard racing
game rather then a true NASCAR experience.
The visuals are
really what I would just consider an average in action
game standards.
In this respect Doom is competent but unremarkable with a collection of
standard game modes, but despite the competency it's not
really worth buying the
game just for this mode and there are better
games on the market if you want to blow imaginary holes in your fellow
gamers.
Really, this only ever benefits fans, since we're treated to
games held to a superior
standard.
I
really like the idea of it being a hybrid between a home console and a handheld because that they can appeal to both casual and core
gamers, so all they need is a
standard controller for the home console and good specs that's somewhat comparable to base PS4 specs.
Though Murderous Pursuits will have the
standard set of modes for a multiplayer
game that will let you play with random people across the country or just have a casual match with bots or friends, I'd
really like to see some fun modes that alter up the gameplay itself.
The rest of the above is created using nothing but the
games standard gameplay mechanics and some
really creative level structure.
Graphics aren't
really gonna get better as we still play video
games through the same 1080p
standard we have for 7 years now.
It's difficult to see that as a bad point
really, as we actually prefer Horizon 3 to your
standard Forza
game.
If you look at iOS
games there
really is no
standard in the way the touchscreen
game experience plays out.
i
really believe sony should bundle it with an 8gb memory card as
standard so as to offset the high prices of their proprietary memory card and offer a digital
game as well.
@orange So you are
really trying to say that comparing two
GAMES infamous and titanfall (titanfall having both the
standard game and collector edition EACH selling more than infamous
standard) is unfair but comparing the ONLY PS4 sku to 9 XB1 sku's is fair?
Its not that
games fault that the
standards happened to have risen upon its release, however I
really believe that some more polish work would have done wonders.
Playing through Shovel Knight in New
Game + isn't the hardest thing you'll do in a game, especially as there is a combination or items that really damages the balance in both this and standard mode, but it still offers a stiff challenge and incredibly sense of accomplishm
Game + isn't the hardest thing you'll do in a
game, especially as there is a combination or items that really damages the balance in both this and standard mode, but it still offers a stiff challenge and incredibly sense of accomplishm
game, especially as there is a combination or items that
really damages the balance in both this and
standard mode, but it still offers a stiff challenge and incredibly sense of accomplishment.
The answer to that particular question when it pertains to Serious Sam is that the
games do indeed look decent, although be warned they're still nowhere near up to today's visual
standards, not that we would
really expect them to be unless the developers choose to do a true makeover in the same vein as Halo HD.
Now granted in the world of
games people have had more time to get adjusted to both 30 and 60 (120 is starting to become a thing at least on PC, though 60 is still what's
standard for most PC releases), and yeah it
really does come down to preference.
Kosuke Yabuki: I can't imagine making a
standard side - on fighting
game - it's something that other companies already do
really well, so just to kind of repeat that, I can't
really imagine us trying something like that.
I think you're
really right about the fact that there are two approaches to reviewing something: how a
game made you feel personally versus how the
game stacks up against «
standard criteria.»
The unfortunate part is that these events are not
really all that fun and have no lasting appeal once the charm of the
games design wears off, added to this issue is the regular complaint from the
standard events which is the lack of courses, most of these events are a single course and there is little appeal.
The
game can be used with your
standard wiimote, but this
game really comes into its element when you play it with your Wii balance board.
Being able to play Far Cry 4 with your mates even though they don't own the
game is
really a brilliant move and one that could set a very welcome industry
standard.
Xbox 360 Controller: The 360 controller is a
really standard design, and works great for almost all PC
games.
Watching kitties scatter and explode into green plumes adds a measure of humor to the
game, but it's too
standard of an experience to
really sink my teeth into.
It has that gorgeous spritework you'll see in all Capcom arcade
games of the 1990s, and the designers
really make the most of the license: the environments are wonderfully grimy and bleak, the new xenomorph variants fit perfectly into the mix, and even the
standard Aliens slink along the ground and creep out of the shadows with wonderful Gigerian flair.
The starhawks themselves are
standard - issue mechs, the heavy tanks look like moon buggies, the characters look like... well, you never
really see them given the scale of the
game, but if you could, they'd recall Brink's colorful mismatched whimsy.
He also asked that we avoid using a
standard 52 card deck (presumably because playing cards figured heavily in our Shadow of the Colossus prototypes), and to make use of space and an avatar with core verbs (two things which we had not
really included in our previous
games).
Voice chat is supported, and recommended highly for team
games — it's not necessary for
standard deathmatch at all but the screams and laughs from running folk over or sniping from afar
really make the
game.
Halo: The Master Chief Collection
really sets the
standard for all future re-release
game collections.
Tbh a physical development kit isn't
really needed, since Devs can approximate specs with
standard PC hardware, then port their next gen
games to the real PS5 when the more finalized kits are released by Sony.
The how of the
games» availability isn't known, whether these will just be
standard digital downloads from the eShop or, and I
really hope not, streaming.
Unless EA and Eurocom
really offer some unique twists on the
standard lightgun formula, which they have been promising, it's likely Extraction will be seen as an aberration rather than a
game that genuinely adds to the Dead Space canon.
This
game really does look amazing whether you play on
standard hardware or step it up with the enhanced version of the
game.
It's a perfectly solid premise for a point and click, but alas it's like the developers sat down and instead of
really weaving their unique theme into the mechanics opted to instead stick with crafting a perfectly serviceable but bog -
standard game, only occasionally bringing in the elements that make Heaven's Hope stand out.
Is that
really a relevant
standard for the direction the
games industry is headed?
Visuals put aside, this is a pretty
standard fighting
game that didn't
really deviate from the formula of the time: light and hard hits, simple inputs for special moves, more complex ones for «supers,» and lots of combos to learn.
Levelling and choosing your loadout
really change the
game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern
standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the
game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level,
really hammering home the mix of old school charms and new gameplay mentalities.
This is a
really fun rhythm
game, that adds a new twist to the
standards that most of us are use to, when it comes to music based
games.
While the
game is fully compatible with the
standard DualShock 4 or Move controllers, we have
really enjoyed exploring the immersive opportunities of the PS VR Aim controller.