Sentences with phrase «really tight controls»

Mix this with a difficulty level that is actually challenging even in Normal, tight, really tight controls, and you get no less than perfection.

Not exact matches

And in general, I really love high waisted pants and control top tights.
Controls are really tight.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
I was impressed with how tight the controls were in the game, and you can really see how the developers have made this game very capable in the actual racing department.
The controls are just as tight as they ever were and it still feels really good to play this game.
What's really impressive is its ability to maintain its composure, yet also display tight body control and sweet progression.
And for really tight parallel parking spots, Active Park assist also has a «park - out» feature that can automatically steer the vehicle out of the spot, returning control to the driver when the vehicle is clear.
too early, trying to hang on to a significant portion of my TRIB stake (with some tight risk control) could really offer some decent payback..!
We must have much tighter controls over the puppy industry as a whole, if people must buy a pure bred dog, then increase the price, honestly, I think those of you in this business should really try to find a different line of work, to me you are profiting from the suffering of angels, these dogs do not need or want to be breeding machines, they want to be members of your family.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it really isn't a true Metal Gear game, meanwhile Snake has never controlled this well.
The control scheme may seem a little dated compared to today's standards, but even then, the gameplay itself is tight and responsive, which was really surprising.
Although moves were limited, the nice animations, tight controls (in turbo mode) and the cannonball pickup strategy made the game really enjoyable.
Where control suffers somewhat is the toll it takes on the left thumb to really do it right; nevertheless, if you're gonna do it, the PSV's d - pad has offered the tightest, best control of BlazBlue.
The controls feel so tight and so true, it really is a match for anything else on the market.
If you are the type of player that is used to a more tight and responsive driving mechanic than the driving will initially feel really slippery and out of control.
The controls are just as tight as they ever were and it still feels really good to play this game.
The focus is now back on map control and tight gunplay allowing skilled players to really shine.
Realistic shooters have their place, but really it's tight controls, excellent performance, occasionally tough enemies, and a solid grasp of level design that take Doom to another level.
The fact that even at high levels you really take hits hard kept me on my toes, popping bandits and machines with arrows always felt rewarding when you scored a critical hit, the controls feel tight and getting to slow down time while you slide around Vanquish style is great.
Yes, the controls are tight (although the online really chugs), there are tons of music options, and graphically, both versions push their respective platforms to the limit.
Because you move faster when on them you'll also need some tight controls but you can't really take sharp corners or slow down fast enough to have perfect manoeuvring.
I was impressed with how tight the controls were in the game, and you can really see how the developers have made this game very capable in the actual racing department.
It was competent enough and the controls felt tight, but nothing really grabbed me from my short playthrough.
With Klei's well - received Shank games, «we had figured out all this stuff about creating a 2D game that has really good feel, tight responsive controls, and stylized, super-fluid 60 - frames animation,» he says.
The controls are tight and the slick combat really brings the whole package together.
And were we really playing, how high and tight would depend on my confidence in my control.
When combined with other methods, other parental controls methods for example, it can really wrap your network in a tight protective cocoon.
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