Mix this with a difficulty level that is actually challenging even in Normal, tight,
really tight controls, and you get no less than perfection.
Not exact matches
And in general, I
really love high waisted pants and
control top
tights.
Controls are
really tight.
(5/5) apphunter.net - «The
controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent
controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has
really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a
tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
I was impressed with how
tight the
controls were in the game, and you can
really see how the developers have made this game very capable in the actual racing department.
The
controls are just as
tight as they ever were and it still feels
really good to play this game.
What's
really impressive is its ability to maintain its composure, yet also display
tight body
control and sweet progression.
And for
really tight parallel parking spots, Active Park assist also has a «park - out» feature that can automatically steer the vehicle out of the spot, returning
control to the driver when the vehicle is clear.
too early, trying to hang on to a significant portion of my TRIB stake (with some
tight risk
control) could
really offer some decent payback..!
We must have much
tighter controls over the puppy industry as a whole, if people must buy a pure bred dog, then increase the price, honestly, I think those of you in this business should
really try to find a different line of work, to me you are profiting from the suffering of angels, these dogs do not need or want to be breeding machines, they want to be members of your family.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are
tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it
really isn't a true Metal Gear game, meanwhile Snake has never
controlled this well.
The
control scheme may seem a little dated compared to today's standards, but even then, the gameplay itself is
tight and responsive, which was
really surprising.
Although moves were limited, the nice animations,
tight controls (in turbo mode) and the cannonball pickup strategy made the game
really enjoyable.
Where
control suffers somewhat is the toll it takes on the left thumb to
really do it right; nevertheless, if you're gonna do it, the PSV's d - pad has offered the
tightest, best
control of BlazBlue.
The
controls feel so
tight and so true, it
really is a match for anything else on the market.
If you are the type of player that is used to a more
tight and responsive driving mechanic than the driving will initially feel
really slippery and out of
control.
The
controls are just as
tight as they ever were and it still feels
really good to play this game.
The focus is now back on map
control and
tight gunplay allowing skilled players to
really shine.
Realistic shooters have their place, but
really it's
tight controls, excellent performance, occasionally tough enemies, and a solid grasp of level design that take Doom to another level.
The fact that even at high levels you
really take hits hard kept me on my toes, popping bandits and machines with arrows always felt rewarding when you scored a critical hit, the
controls feel
tight and getting to slow down time while you slide around Vanquish style is great.
Yes, the
controls are
tight (although the online
really chugs), there are tons of music options, and graphically, both versions push their respective platforms to the limit.
Because you move faster when on them you'll also need some
tight controls but you can't
really take sharp corners or slow down fast enough to have perfect manoeuvring.
I was impressed with how
tight the
controls were in the game, and you can
really see how the developers have made this game very capable in the actual racing department.
It was competent enough and the
controls felt
tight, but nothing
really grabbed me from my short playthrough.
With Klei's well - received Shank games, «we had figured out all this stuff about creating a 2D game that has
really good feel,
tight responsive
controls, and stylized, super-fluid 60 - frames animation,» he says.
The
controls are
tight and the slick combat
really brings the whole package together.
And were we
really playing, how high and
tight would depend on my confidence in my
control.
When combined with other methods, other parental
controls methods for example, it can
really wrap your network in a
tight protective cocoon.