Sentences with phrase «really tight game»

That should give us a really tight game on Sunday, and our tips reflect that.
I've a feeling that this game could either be a very easy straight forward game for us or a really, really tight game.

Not exact matches

We were 7 points from the title last season, it's really tight at the top, every point matters and we just saved 2 points from that game.
The Game started out tight as neither Team really pulled away from the other early..
The title race is tighter than a gnat's chuff and with Leicester City and Tottenham already above us, even though the spuds are only in second place due to their better goal difference, we really can not afford to give any ground in the next round of games.
I think this will really be a tight game and there could just be a single goal in it.
«It meant a lot, but Nick Foles... He's done this before at a really high level,» tight end Trey Burton said when asked about the impact Wentz had on the game from the sideline.
Three were headers and two of those were in the last five minutes of tight games but all this is not really helping to get him back into the starting XI as it all strengthens Shearer's theory about him being a good plan B when the Gunners are struggling.
So there was nothing to split these two over the games from last season and with Leeds in decent opening form and Fulham having drawn both of their games so far in the Championship this season, this is probably going to be really tight.
Cardiff have scored a healthy 26 goals in their 14 home games this season which is an average of 1.8 goals per game and defensively they have been really tight with them averaging under a goal per game against them.
«This could really be a game changer because the race is so incredibly tight,» he said.
Being 44 enough is enough i been out of the game with back pain for more then 11y thanks to PRP and prolotherapy i am almost 100 % again, i can train using the adonis index, but last week my pants where so tight i got mad and decided to get back on the warrior diet this is the plan that works amazing, yes adaptation but once its done its amazing i need to shed cut and get in shape like your transformation really motivating and inspirational,
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
I was impressed with how tight the controls were in the game, and you can really see how the developers have made this game very capable in the actual racing department.
The controls are just as tight as they ever were and it still feels really good to play this game.
While Mortal Kombat vs. DC Universe had the novelty of letting us watch Wonder Woman punch Sub-Zero in the face, and Injustice: Gods Among Us was a solid fighting game with really strong people in tights, Injustice 2 is truly a DC Comics fighting game, with all that implies.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it really isn't a true Metal Gear game, meanwhile Snake has never controlled this well.
What I'm getting at here is that if you're on a tight budget and really want a game that's packing in the content, Revengeance isn't for you.
That game had a really gripping atmosphere and some of the tightest shooting mechanics on console to date (alongside Halo).
No, really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Haruna.
I assume that Nintendo gave the developer a tight time limit to work with, and it's this that has really turned the game into a rental over a must have at its current asking price.
Although moves were limited, the nice animations, tight controls (in turbo mode) and the cannonball pickup strategy made the game really enjoyable.
If you allow the game to, the AI are really aggressive drivers and it makes for some fantastic racing, especially on some of the tighter tracks in the game.
The game sports a really cool pixelated art style that gives it a character all its own while offering tight gameplay and a lot of player choice in how certain elements in the game look such as the design of the ship.
Lowlights: * Really tight connectors might make removing games difficult * The included wireless controller feels cheap and plays like crap * Console durability is questionable
The controls are just as tight as they ever were and it still feels really good to play this game.
It's in this aspect of the game that the tight shooting mechanics and light platforming really come into their own, and the chunky, well - oiled animations glue everything together beautifully.
Owlboy is a three - pronged attack of success: the gameplay is tight, satisfying, and remains fresh throughout; the game's world is visually stunning thanks to some truly masterful pixel art; and you'll find yourself really caring about the cast of characters and the world surrounding them thanks to a compelling storyline and background lore.
It's a good enough little game; it's only $ 10 in early access, the visuals are pleasant and the action would be tight and satisfying, but click - and - drag movement really kills it for me.
So with those major strikes against the game right out of the gate, I'm happy to report that it's a really tight, well realized experience.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into tight places; there's a new «Gift of Sight» element and I agree with other reviewers that it's a bit clunky but it does provide some answers in a «this is what really happened» way; hidden objects are presented in a variety of ways; puzzles and mini games are pretty good even though it might take a minute to figure out what you're supposed to do.
If there's one thing Koei really nails down tight with Monster Racers it's the game's pacing.
Controlling a box isn't exactly the most appealing elevator pitch ever created, so the game really needed tight gameplay and performance in order to stand out.
Since we had polished the Steam version for so long, the game was really tight by the time we started porting it to the iPad.
Best has to be the party of Persona 4G, they really felt like a tight - knit group towards the end and there are so many events in the game that make the cast grow closer.
I was impressed with how tight the controls were in the game, and you can really see how the developers have made this game very capable in the actual racing department.
These days, most games have such tight narratives that really hamper the sense of exploration and they don't give you the room to just take in your surroundings.
It's also not really the best series for the average LEGO game formula, since Sonic focuses a lot on speed and tight level design whereas the average LEGO game (Dimensions included) have a slower paced setup with puzzle solving, combat and item collecting playing a major part.
The action combat is really tight and the game plays incredibly fast for an RPG.
With Klei's well - received Shank games, «we had figured out all this stuff about creating a 2D game that has really good feel, tight responsive controls, and stylized, super-fluid 60 - frames animation,» he says.
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