That should give
us a really tight game on Sunday, and our tips reflect that.
I've a feeling that this game could either be a very easy straight forward game for us or a really,
really tight game.
Not exact matches
We were 7 points from the title last season, it's
really tight at the top, every point matters and we just saved 2 points from that
game.
The
Game started out
tight as neither Team
really pulled away from the other early..
The title race is
tighter than a gnat's chuff and with Leicester City and Tottenham already above us, even though the spuds are only in second place due to their better goal difference, we
really can not afford to give any ground in the next round of
games.
I think this will
really be a
tight game and there could just be a single goal in it.
«It meant a lot, but Nick Foles... He's done this before at a
really high level,»
tight end Trey Burton said when asked about the impact Wentz had on the
game from the sideline.
Three were headers and two of those were in the last five minutes of
tight games but all this is not
really helping to get him back into the starting XI as it all strengthens Shearer's theory about him being a good plan B when the Gunners are struggling.
So there was nothing to split these two over the
games from last season and with Leeds in decent opening form and Fulham having drawn both of their
games so far in the Championship this season, this is probably going to be
really tight.
Cardiff have scored a healthy 26 goals in their 14 home
games this season which is an average of 1.8 goals per
game and defensively they have been
really tight with them averaging under a goal per
game against them.
«This could
really be a
game changer because the race is so incredibly
tight,» he said.
Being 44 enough is enough i been out of the
game with back pain for more then 11y thanks to PRP and prolotherapy i am almost 100 % again, i can train using the adonis index, but last week my pants where so
tight i got mad and decided to get back on the warrior diet this is the plan that works amazing, yes adaptation but once its done its amazing i need to shed cut and get in shape like your transformation
really motivating and inspirational,
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has
really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a
tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
I was impressed with how
tight the controls were in the
game, and you can
really see how the developers have made this
game very capable in the actual racing department.
The controls are just as
tight as they ever were and it still feels
really good to play this
game.
While Mortal Kombat vs. DC Universe had the novelty of letting us watch Wonder Woman punch Sub-Zero in the face, and Injustice: Gods Among Us was a solid fighting
game with
really strong people in
tights, Injustice 2 is truly a DC Comics fighting
game, with all that implies.
The story is still bonkers, but nowhere near the same level as usual and cut - scenes are
tighter and considerably less likely to consume entire days by themselves, although die - hard fans may argue that this means it
really isn't a true Metal Gear
game, meanwhile Snake has never controlled this well.
What I'm getting at here is that if you're on a
tight budget and
really want a
game that's packing in the content, Revengeance isn't for you.
That
game had a
really gripping atmosphere and some of the
tightest shooting mechanics on console to date (alongside Halo).
No,
really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the
game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the
tight turns of Hackney to the one - way trip down Mount Haruna.
I assume that Nintendo gave the developer a
tight time limit to work with, and it's this that has
really turned the
game into a rental over a must have at its current asking price.
Although moves were limited, the nice animations,
tight controls (in turbo mode) and the cannonball pickup strategy made the
game really enjoyable.
If you allow the
game to, the AI are
really aggressive drivers and it makes for some fantastic racing, especially on some of the
tighter tracks in the
game.
The
game sports a
really cool pixelated art style that gives it a character all its own while offering
tight gameplay and a lot of player choice in how certain elements in the
game look such as the design of the ship.
Lowlights: *
Really tight connectors might make removing
games difficult * The included wireless controller feels cheap and plays like crap * Console durability is questionable
The controls are just as
tight as they ever were and it still feels
really good to play this
game.
It's in this aspect of the
game that the
tight shooting mechanics and light platforming
really come into their own, and the chunky, well - oiled animations glue everything together beautifully.
Owlboy is a three - pronged attack of success: the gameplay is
tight, satisfying, and remains fresh throughout; the
game's world is visually stunning thanks to some truly masterful pixel art; and you'll find yourself
really caring about the cast of characters and the world surrounding them thanks to a compelling storyline and background lore.
It's a good enough little
game; it's only $ 10 in early access, the visuals are pleasant and the action would be
tight and satisfying, but click - and - drag movement
really kills it for me.
So with those major strikes against the
game right out of the gate, I'm happy to report that it's a
really tight, well realized experience.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into
tight places; there's a new «Gift of Sight» element and I agree with other reviewers that it's a bit clunky but it does provide some answers in a «this is what
really happened» way; hidden objects are presented in a variety of ways; puzzles and mini
games are pretty good even though it might take a minute to figure out what you're supposed to do.
If there's one thing Koei
really nails down
tight with Monster Racers it's the
game's pacing.
Controlling a box isn't exactly the most appealing elevator pitch ever created, so the
game really needed
tight gameplay and performance in order to stand out.
Since we had polished the Steam version for so long, the
game was
really tight by the time we started porting it to the iPad.
Best has to be the party of Persona 4G, they
really felt like a
tight - knit group towards the end and there are so many events in the
game that make the cast grow closer.
I was impressed with how
tight the controls were in the
game, and you can
really see how the developers have made this
game very capable in the actual racing department.
These days, most
games have such
tight narratives that
really hamper the sense of exploration and they don't give you the room to just take in your surroundings.
It's also not
really the best series for the average LEGO
game formula, since Sonic focuses a lot on speed and
tight level design whereas the average LEGO
game (Dimensions included) have a slower paced setup with puzzle solving, combat and item collecting playing a major part.
The action combat is
really tight and the
game plays incredibly fast for an RPG.
With Klei's well - received Shank
games, «we had figured out all this stuff about creating a 2D
game that has
really good feel,
tight responsive controls, and stylized, super-fluid 60 - frames animation,» he says.