Early Access can be used or abused, it's
really up to developers.
Not exact matches
«It's just getting built
up, and the sky's
really the limit for these
developers to bring the Assistant
to life in different use cases.»
«With such a massive project, the overall architecture of the application needs
to be
really well planned out
up front,» says Katz, who spent the early part of his career as a web
developer for CareFirst BlueCross BlueShield.
Despite developing some of the most revered titles on the PS4, I'd actually never played a title from Finnish
developer Housemarque before Matterfall; although the universally high review scores for their recent output certainly piqued my interest, in all honesty the shoot - em -
up bullet hell genre just
really isn't my cup of tea and, from all appearances, this seemed
to make
up the bulk of Housemarque's output.
When I picked
up Goblet of Fire for the PSP, I
really thought the
developers would try
to make a new game for the PSP.
According
to new posts on the Project CARS forum, the game is in
really bad condition on the Wii U. Reportedly, the title is running at about 23 frames per second at 720p, and the
developers are very unsure about whether they can get the frame rate
up to 30 fps, let alone 60 fps.
Your a real idiot man, ofcourse their not going
to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «
to see what Wii U is
really capable of, we need
to see games built for it from the ground
up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month
to tech indie & 3rd party
developers how
to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that
developers are not going
to need
to learn how
to develop for PS4 & the next Xbox.
Needless
to say,
developers Turn 10 have
really upped the ante for Forza with lots of different gaming modes plus a very engaging championship series
to help put you into the role of professional racing car driver.
As part of their toolkit, ToyTalk has created a method for writing character dialogue that contains a considerable library of possible responses
to the types of things kids might say or answers
to the questions they may ask — and they plan
to share this technology with children's story writers (instead of just app
developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has
really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children
to open
up that space.»
The
developers try
to spice things
up with different missions spaced throughout the singleplayer campaign but
really you're just clicking on places, buying stuff, clicking somewhere else and selling it, occasionally interspersed with blowing
up a pirate ship or looking for something or transporting someone.
And it's
really going
to be
up to the
developers to invent and come
up with these new creative experiences.
To be fair to the developers it must be pretty damn hard to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the poin
To be fair
to the developers it must be pretty damn hard to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the poin
to the
developers it must be pretty damn hard
to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the poin
to come
up with any sort of mission that can
really spice things
up in a game such as this, but that does not invalidate the point.
Could this mean a future devoid of fictional drug references in videogames,»cause as much as I support overzealous censorship gettin» bitch slapped, I'd
really miss the silly names
developers come
up with
to circumvent those conservative ratings boards.
To rectify this, they've set up a Kickstarter page where interested fans can make donations to the cause in exchange for some really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game developer
To rectify this, they've set
up a Kickstarter page where interested fans can make donations
to the cause in exchange for some really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game developer
to the cause in exchange for some
really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game
developers.
One of the
really cool things about this game is that the
developers have produced an engine that they claim will allow for battles of
up to 500 players without sacrificing frame rate or effect quality.
this was the one thing with move that seemed
to stand on its own... I don't mind the idea of HD wii sports either, as long as it
really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not
to mention the gamecube visuals... still not sold on Move though... for me
to really want one, I want
to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console...
developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only
to a wired mouse / keyboard... need
to see how it works though, as it is not always that simple... just saying that if it does what its supposed
to... it could end
up being the answer
to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform
to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has
to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The answer
to that particular question when it pertains
to Serious Sam is that the games do indeed look decent, although be warned they're still nowhere near
up to today's visual standards, not that we would
really expect them
to be unless the
developers choose
to do a true makeover in the same vein as Halo HD.
If Microsoft wants
to back
up a dumptruck full of money and pour it over
developers, there's
really not much Sony can do.
All you get
really are a few audio logs and some
really pointless artifacts that you pick
up and rotate on the analog stick; the latter part being an obvious attempt for the
developers to shove the fancy visuals down your throat, had they not somehow done that already.
It
really upped the ante, and this is always good, because it can
really give
developers a kick in the head
to follow suit.
The first thing you are bound
to notice when you dive into Avatar Deathmatch is that the small town that makes
up the game's sole level (for now, the
developer does state an intent
to add another level
to the game soon), is that this little town square
really does look like the world our avatars would live in.
The only thing that disappointed me was that Insomniac Games could make a game that blended so easily in with every other game in the same genre, I don't blame them for trying something new, I always applaud when
developers step out of their comfort zone but when the end product ends
up looking, playing and feeling like almost every other game in that specific genre you haven't
really put that much effort into making your game stand out and give gamers a reason
to buy your game instead of the competition's game.
If you've played any action game from Platinum you know they know a thing or two about music and they are one of the few
developers out there who have
really perfected the right music
to pump you
up in an action game.
The resolution of games through the headset is a bit lower than what you'll see displayed on the TV but if Batman Arkham VR (rated M for mature) taught me anything, it's
up to the
developer to really bring out the quality of the game's visuals.
This week, a bunch of
really interesting things happened, from Valve waking
up and telling their fans they are still making games,
to Epic Games shutting down Paragon and rumours that Microsoft might want
to buy EA or another big game
developer / publisher.
We've teamed
up with some extremely talented
developers for the first Vote
to Play, offering you three
really exciting games
to choose from.
That aside the game
really is a credit
to the
developers and they've done a great job at picking
up the Max Payne series and putting their own twist on it, it
really is worth playing.
Founded in 2012 by Nicolae Berbece, Those Awesome Guys is a one - man independent video game
developer based in Romania that teams
up with
developers from around the world
to create
really awesome games.
It also confused people that a renowned car game
developer managed
to put out a very polished space based shoot - em -
up, as many of the press didn't
really approve of the creative tangent.
«In other words: the
developers had
to use a handful of polygons
to their full potential, so they ended
up with these
really creative levels and architecture which became synonymous with the game.
The
developers are in crunch mode right now, sprinting towards the finish line
to get their first version of the game
up for Early Access on Steam, so I
really appreciate Lisa for taking the time
to talk with me.
I
really enjoy it on the console and would love
to see more AAA
developers come
up with battle royale ideas.
Just wanted
to point out that
developers aren't
really fleeing
to EA for creative freedom, but rather Respawn Entertainment that Zampella and West are in the process of setting
up.
I'd like
to remind you reader, that this game was worked on by a team of twenty people on average, which
really shows
up a lot of actual triple - A
developers.
With those tech specs and that many features, as well as the big stable of game
developers working
to create content for it, the PlayStation VR is
really shaping
up to be a bargain.
So I always had vague ideas of how «cool» it would be
to grow
up and be a videogame
developer, but I
really didn't think about it as an actual career until high school and my first years of undergrad.
The
developers really decided with this game
to try and use bright colors
to make
up for there lack of detail and originality and this is
really not working for this game.
The
developers really screwed
up the summoned monsters this time around; they're far too rare, irritating
to deal with and not as effective as a simple, well - thought out strategy.
Even though we will no longer be able
to play as Commander Sheppard and our old companions will most likely be limited
to cameo appearances, I
really hope that the
developers will come
up with some
really cool new characters and stories for this tactical shooter with very strong RPG adventure influences.
The more virtual reality gaming demos I experience, the more it becomes clear that in order
to make a good virtual reality game, a
developer really has
to create the game specifically for VR from the ground
up.
Obviously I can't read the
developers» minds, but I highly doubt they
really had Occupy Wall Street and subtexts of greed in mind while they made the game; I bet they just wanted a gimmick
to make the game stand out and this was the best they could come
up with.
Oh, and whilst it may seem like a
really stupid little thing, I was
really impressed that the
developers took the time
to make the characters actually walk
up each step, rather than just glide
up them like many other games (even Final Fantasy XII).
My point is that while I totally agree WordPress can get the not - so - tech - savvy
up and running in short order and is a good start,
to really optimize it's usage and improve your visitors» experience, once you're running find a
developer you can trust that will optimize it for you.
«Over the past year or two, these co-working spaces have been sprouting
up around the country in recognition of individual entrepreneurs who have taken
to working out of coffee shops but who still desire the kind of human interaction that they can't
really get there,» says Jon Pierce, a software
developer who co-founded the Beta House in Cambridge, Mass in February of this year
to serve as a working space for independent Web
developers, product managers and start -
up owners.
I am proud of my colleagues and the talent that we have within that group — from the software
developers to the statisticians, it is a
really unique group that has built
up years of expertise.
It seems an appropriate time for those lawyers, ethics committees, bar associations and legal regulators who have an interest in how the cloud will serve the public interest as well as the needs of lawyers, clients and cloud
developers to get involved and start looking at clouds from both sides now, both
up and down, as it seems that, at this early point in its development, we
really don't know the ethics of clouds at all...
Frankly it's a very risky PR strategy at a time when it
really has become impossible for Facebook
to deny quite how comfortable the company was,
up until mid 2015,
to hand over reams of personal information on Facebookers
to third party users of its
developer platform — without requiring these external entities gain individual level consent (friends could «consent» for all their friends!).
However, looking
to all these ongoing developments, it looks like
developers have been
really pushing
up the plans and have managed
to make a significant progress in this regard.
Though Google first unveiled plans for the speaker at its
developers conference in May, today's Google hardware event was our first chance
to really see Google Home
up close.
It isn't
really known how Google might tackle this area of development, but it could be a possibility that they might work with
developers to open
up application support for Android Wear smartwatches, although it could still be some time before official support is made available for those people using iPhones and iPads.