Sentences with phrase «really up to the developers»

Early Access can be used or abused, it's really up to developers.

Not exact matches

«It's just getting built up, and the sky's really the limit for these developers to bring the Assistant to life in different use cases.»
«With such a massive project, the overall architecture of the application needs to be really well planned out up front,» says Katz, who spent the early part of his career as a web developer for CareFirst BlueCross BlueShield.
Despite developing some of the most revered titles on the PS4, I'd actually never played a title from Finnish developer Housemarque before Matterfall; although the universally high review scores for their recent output certainly piqued my interest, in all honesty the shoot - em - up bullet hell genre just really isn't my cup of tea and, from all appearances, this seemed to make up the bulk of Housemarque's output.
When I picked up Goblet of Fire for the PSP, I really thought the developers would try to make a new game for the PSP.
According to new posts on the Project CARS forum, the game is in really bad condition on the Wii U. Reportedly, the title is running at about 23 frames per second at 720p, and the developers are very unsure about whether they can get the frame rate up to 30 fps, let alone 60 fps.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Needless to say, developers Turn 10 have really upped the ante for Forza with lots of different gaming modes plus a very engaging championship series to help put you into the role of professional racing car driver.
As part of their toolkit, ToyTalk has created a method for writing character dialogue that contains a considerable library of possible responses to the types of things kids might say or answers to the questions they may ask — and they plan to share this technology with children's story writers (instead of just app developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that space.»
The developers try to spice things up with different missions spaced throughout the singleplayer campaign but really you're just clicking on places, buying stuff, clicking somewhere else and selling it, occasionally interspersed with blowing up a pirate ship or looking for something or transporting someone.
And it's really going to be up to the developers to invent and come up with these new creative experiences.
To be fair to the developers it must be pretty damn hard to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the poinTo be fair to the developers it must be pretty damn hard to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the pointo the developers it must be pretty damn hard to come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the pointo come up with any sort of mission that can really spice things up in a game such as this, but that does not invalidate the point.
Could this mean a future devoid of fictional drug references in videogames,»cause as much as I support overzealous censorship gettin» bitch slapped, I'd really miss the silly names developers come up with to circumvent those conservative ratings boards.
To rectify this, they've set up a Kickstarter page where interested fans can make donations to the cause in exchange for some really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game developerTo rectify this, they've set up a Kickstarter page where interested fans can make donations to the cause in exchange for some really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game developerto the cause in exchange for some really sweet loot, including 3 all - access GDC passes and a ton of rare merch from your favorite indie game developers.
One of the really cool things about this game is that the developers have produced an engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or effect quality.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The answer to that particular question when it pertains to Serious Sam is that the games do indeed look decent, although be warned they're still nowhere near up to today's visual standards, not that we would really expect them to be unless the developers choose to do a true makeover in the same vein as Halo HD.
If Microsoft wants to back up a dumptruck full of money and pour it over developers, there's really not much Sony can do.
All you get really are a few audio logs and some really pointless artifacts that you pick up and rotate on the analog stick; the latter part being an obvious attempt for the developers to shove the fancy visuals down your throat, had they not somehow done that already.
It really upped the ante, and this is always good, because it can really give developers a kick in the head to follow suit.
The first thing you are bound to notice when you dive into Avatar Deathmatch is that the small town that makes up the game's sole level (for now, the developer does state an intent to add another level to the game soon), is that this little town square really does look like the world our avatars would live in.
The only thing that disappointed me was that Insomniac Games could make a game that blended so easily in with every other game in the same genre, I don't blame them for trying something new, I always applaud when developers step out of their comfort zone but when the end product ends up looking, playing and feeling like almost every other game in that specific genre you haven't really put that much effort into making your game stand out and give gamers a reason to buy your game instead of the competition's game.
If you've played any action game from Platinum you know they know a thing or two about music and they are one of the few developers out there who have really perfected the right music to pump you up in an action game.
The resolution of games through the headset is a bit lower than what you'll see displayed on the TV but if Batman Arkham VR (rated M for mature) taught me anything, it's up to the developer to really bring out the quality of the game's visuals.
This week, a bunch of really interesting things happened, from Valve waking up and telling their fans they are still making games, to Epic Games shutting down Paragon and rumours that Microsoft might want to buy EA or another big game developer / publisher.
We've teamed up with some extremely talented developers for the first Vote to Play, offering you three really exciting games to choose from.
That aside the game really is a credit to the developers and they've done a great job at picking up the Max Payne series and putting their own twist on it, it really is worth playing.
Founded in 2012 by Nicolae Berbece, Those Awesome Guys is a one - man independent video game developer based in Romania that teams up with developers from around the world to create really awesome games.
It also confused people that a renowned car game developer managed to put out a very polished space based shoot - em - up, as many of the press didn't really approve of the creative tangent.
«In other words: the developers had to use a handful of polygons to their full potential, so they ended up with these really creative levels and architecture which became synonymous with the game.
The developers are in crunch mode right now, sprinting towards the finish line to get their first version of the game up for Early Access on Steam, so I really appreciate Lisa for taking the time to talk with me.
I really enjoy it on the console and would love to see more AAA developers come up with battle royale ideas.
Just wanted to point out that developers aren't really fleeing to EA for creative freedom, but rather Respawn Entertainment that Zampella and West are in the process of setting up.
I'd like to remind you reader, that this game was worked on by a team of twenty people on average, which really shows up a lot of actual triple - A developers.
With those tech specs and that many features, as well as the big stable of game developers working to create content for it, the PlayStation VR is really shaping up to be a bargain.
So I always had vague ideas of how «cool» it would be to grow up and be a videogame developer, but I really didn't think about it as an actual career until high school and my first years of undergrad.
The developers really decided with this game to try and use bright colors to make up for there lack of detail and originality and this is really not working for this game.
The developers really screwed up the summoned monsters this time around; they're far too rare, irritating to deal with and not as effective as a simple, well - thought out strategy.
Even though we will no longer be able to play as Commander Sheppard and our old companions will most likely be limited to cameo appearances, I really hope that the developers will come up with some really cool new characters and stories for this tactical shooter with very strong RPG adventure influences.
The more virtual reality gaming demos I experience, the more it becomes clear that in order to make a good virtual reality game, a developer really has to create the game specifically for VR from the ground up.
Obviously I can't read the developers» minds, but I highly doubt they really had Occupy Wall Street and subtexts of greed in mind while they made the game; I bet they just wanted a gimmick to make the game stand out and this was the best they could come up with.
Oh, and whilst it may seem like a really stupid little thing, I was really impressed that the developers took the time to make the characters actually walk up each step, rather than just glide up them like many other games (even Final Fantasy XII).
My point is that while I totally agree WordPress can get the not - so - tech - savvy up and running in short order and is a good start, to really optimize it's usage and improve your visitors» experience, once you're running find a developer you can trust that will optimize it for you.
«Over the past year or two, these co-working spaces have been sprouting up around the country in recognition of individual entrepreneurs who have taken to working out of coffee shops but who still desire the kind of human interaction that they can't really get there,» says Jon Pierce, a software developer who co-founded the Beta House in Cambridge, Mass in February of this year to serve as a working space for independent Web developers, product managers and start - up owners.
I am proud of my colleagues and the talent that we have within that group — from the software developers to the statisticians, it is a really unique group that has built up years of expertise.
It seems an appropriate time for those lawyers, ethics committees, bar associations and legal regulators who have an interest in how the cloud will serve the public interest as well as the needs of lawyers, clients and cloud developers to get involved and start looking at clouds from both sides now, both up and down, as it seems that, at this early point in its development, we really don't know the ethics of clouds at all...
Frankly it's a very risky PR strategy at a time when it really has become impossible for Facebook to deny quite how comfortable the company was, up until mid 2015, to hand over reams of personal information on Facebookers to third party users of its developer platform — without requiring these external entities gain individual level consent (friends could «consent» for all their friends!).
However, looking to all these ongoing developments, it looks like developers have been really pushing up the plans and have managed to make a significant progress in this regard.
Though Google first unveiled plans for the speaker at its developers conference in May, today's Google hardware event was our first chance to really see Google Home up close.
It isn't really known how Google might tackle this area of development, but it could be a possibility that they might work with developers to open up application support for Android Wear smartwatches, although it could still be some time before official support is made available for those people using iPhones and iPads.
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