Then, reach out to a handful of journalists and / or publications that you can see
really valuing your story.
«So this is
really a value story,» Trickett says.
Not exact matches
As you dig deeper into this
story, the angry memo was
really a reaction to a bigger issue: RH's declining sales and dismal stock
value.
«Having a
really clear brand
story and having that as a way to community the company
values and culture.»
There are all sorts of
stories told about Facebook, some of them on film, that
really give a sense of a place where it's immature not only in terms of the jokes you choose but also in how you
value your relationships.
«These aren't
stories about the «before and after» reveal or people with six packs,» PureGym's chief marketing officer Stephen Rowe told The Drum, «these are ordinary everyday people that
really value healthy lifestyles and the role Pure Gym can play in that.
This silly
story is just being made up in the news for shock
value and
really isn't news worthy.
The father in the
story may have
really meant that it would be better if he himself was dead rather than to be subjected to daily reminders that his teen rejects his moral
values and family rules — specifically the one pertaining to sex outside of marriage.
You are very weak - minded to
really take at face
value a 2000 year old book filled with 3000 year old
stories, when there isn't one iota of proof that ANY «god» at all was behind those writings.
«She
really had a sense of her audience as evangelicals, and she could tell this
story in a way that keyed into [their]
values.»
When we tell our birth
story to someone who is listening through a filter of their own
values (or all too often, their own birth trauma), we will frequently leave out details that we actually
really need to discuss, but are fearful will be responded to in a way that could result in further strife.
Scientists are often accused of being boring or negative when they don't want to accept so - called «facts» without seeing the evidence — but cases like the «cane toads in East Timor» and the «toad eating frogs» remind us that popular
stories about toads are often inaccurate, and it's worth finding out what's
really going on before accepting such
stories at face
value.
Theres not much for replay
value since you do nt
really go through
story again and you keep all the moves you have unlocked.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and
story along with 2 completely different playable protaganists give Dishonered 2 more replay
value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which
really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
In conclusion, there are melodramatic spells, as well as some focal unevenness, spawned from hurrying past certain plot aspects that
really aren't all that needed in the first place, being not much more than supplements to the rather repetitious bloating that makes this overambitious effort too overblown for its own good, though not to the point of completely dismissing its engagement
value, as there is enough sharpness to the production designs, cinematography and score work to provide striking style, as well as enough
story value, brought to life by inspired writing, direction and acting, - particularly by leading lady Halle Berry - to make «Alex Haley's Queen» a rewarding near - epic study on the struggles faced by the mulattoes who struggled to fit into a post-slavery society that was rich with racial tension and plenty of other life challenges.
Brutal briskness characterizes the sporadic hand - to - hand combat sequences, though the
story's prime concern is violence against not the body but the soul, as Mike's struggle isn't
really against any particular opponent but a life and world in which wealth, status, and comfort are
valued more than honesty, honor, and loyalty.
Of course, as with film versions of «21 Jump Street» and «Starsky and Hutch», the target audience isn't
really those who watched the original TV series, but rather the group of big - spending millennials who seem to thrive on raunchy humor, while placing minimal
value on a coherent or interesting
story.
In my opinion the poor
story mode and the absence of the online play
really hurts the game's overall
value.
And without stakes, there
really isn't a lot of
value to the
story,» Joe Russo said.
Let them have an ability to look at the car objectively, put a
value on it, and along the line
really it's about telling the
story, and what connects people to their cars.»
If You watched the anime then the manga is
really a lot better the
story telling if you see the anime
really good in that part then you will be amazed when you read the manga you get to understand a lot more about one piece and you cant beat great
value and supporting Oda to continue writing one piece its a win win
Only when we admit that
story has
value unto itself, and can take all different forms, can a writer's ego
really feel secure.
Consciously or unconsciously, we seem to inevitably massage & cherry - pick the good data & trends, to arrive at a substantially higher intrinsic / fair
value that correlates more closely to the
story of the company / stock, as we perceive it... and yes, first impressions
really do count!
Overall, CPL's a miraculous
story of survival while the Celtic Tiger was being slaughtered... Of course, management owns a substantial stake — this
really makes all the difference when things go wrong, as protecting & growing the ultimate
value of the business is far more important to them than the
value of their pay packages.The company did suffer two years of decline (2009 - 10), but revenues have come surging back ever since, and in 2012 they surpassed prior (2008) peak revenues.
Eventually, as share prices surpass what might reasonably be considered fair
value, the
story really starts to evolve... Management pitches an ever more ambitious acquisition & investment strategy (debt & pension liabilities are no longer perceived to be a potential risk), and most shareholders are inevitably forced to buy into it... simply to justify the fact they continue holding their shares, despite the escalation in valuations.
The slight reduction in liquidation
value is a direct result of the additional stock on issue, which is the
really TRID's whole
story: management takes the
value that should belong to the shareholders.
The choices the protagonist makes affects the
story slightly, which
really helps with its replay
value.
There's a lot of
really cool
stories in there and any fan of the game will find
value in listening to each one.
Despite the name of the mode, the «
story» isn't
really captivating in any sense, but the
value here comes from all the different levels you'll get to experience.
It's definitely a stand out feature that
really adds to the replay
value, encouraging multiple playthroughs of the
story.
With excellent gunplay, a nice variety of mission - types, great
story and production
values, and good multiplayer options, you
really can't afford to miss this one.
The combo system and additional Horde mode add a little something along side the thin
story campaign, but there's only a certain amount of replay
value to be found once you've
really had a good blast through with friends; perhaps even less if you've opted to play it alone.
At face
value this is
really just a difference in design philosophies, but when its tied to the fact that outside of a few levels many of the
story stages repeat themselves with each character, the lack of diverting paths becomes more pronounced.
Unfortunately, while this new focus on
story may have lead to a better game, I can't
really say that it's made for better
value.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great
story with nice twists;
Really likable main character; City hubs are open and rich; Atmospheric;
Really believable world;
Really long adventure; Very high replay
value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
Hardcore RPG and strategy gamers will have a blast crafting the perfect team and alignments.with many paths through the world starting early and reaching different climactic endings, people who
really get into the game will get plenty of replay
value pressing through the
story thrice just to see where the different alignments take them.
Contrast it with this
story in the Washington Times if you want an example of
really bad reporting: http://www.washtimes.com/national/20060420-115953-7360r.htm [Although you got to love a line like «The Duke estimates show the chances that the planet's temperature will rise even by 11 degrees is only 5 percent...» for the humor
value.
And then we heard these
stories about where people used to work and I think we were young enough when we started our business that none of us had
really worked in big companies or had some of these experiences that people typically when they don't feel
valued in their work.
I have to think that the vast majority of them
really did have good
stories to tell and real
value to offer their next employer.
And the more one is able to step out of the entanglement with restrictive and limiting
stories, the more one can choose actions which
really do support the
values of the relationship I deeply want to make happen.
What this research
really shows is that consumer demand is growing, and the way we tell the
story of location can become more impactful with purchasers, bringing more
value to both our buyers and sellers in Canadian cities.