Sentences with phrase «really valuing your story»

Then, reach out to a handful of journalists and / or publications that you can see really valuing your story.
«So this is really a value story,» Trickett says.

Not exact matches

As you dig deeper into this story, the angry memo was really a reaction to a bigger issue: RH's declining sales and dismal stock value.
«Having a really clear brand story and having that as a way to community the company values and culture.»
There are all sorts of stories told about Facebook, some of them on film, that really give a sense of a place where it's immature not only in terms of the jokes you choose but also in how you value your relationships.
«These aren't stories about the «before and after» reveal or people with six packs,» PureGym's chief marketing officer Stephen Rowe told The Drum, «these are ordinary everyday people that really value healthy lifestyles and the role Pure Gym can play in that.
This silly story is just being made up in the news for shock value and really isn't news worthy.
The father in the story may have really meant that it would be better if he himself was dead rather than to be subjected to daily reminders that his teen rejects his moral values and family rules — specifically the one pertaining to sex outside of marriage.
You are very weak - minded to really take at face value a 2000 year old book filled with 3000 year old stories, when there isn't one iota of proof that ANY «god» at all was behind those writings.
«She really had a sense of her audience as evangelicals, and she could tell this story in a way that keyed into [their] values
When we tell our birth story to someone who is listening through a filter of their own values (or all too often, their own birth trauma), we will frequently leave out details that we actually really need to discuss, but are fearful will be responded to in a way that could result in further strife.
Scientists are often accused of being boring or negative when they don't want to accept so - called «facts» without seeing the evidence — but cases like the «cane toads in East Timor» and the «toad eating frogs» remind us that popular stories about toads are often inaccurate, and it's worth finding out what's really going on before accepting such stories at face value.
Theres not much for replay value since you do nt really go through story again and you keep all the moves you have unlocked.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
In conclusion, there are melodramatic spells, as well as some focal unevenness, spawned from hurrying past certain plot aspects that really aren't all that needed in the first place, being not much more than supplements to the rather repetitious bloating that makes this overambitious effort too overblown for its own good, though not to the point of completely dismissing its engagement value, as there is enough sharpness to the production designs, cinematography and score work to provide striking style, as well as enough story value, brought to life by inspired writing, direction and acting, - particularly by leading lady Halle Berry - to make «Alex Haley's Queen» a rewarding near - epic study on the struggles faced by the mulattoes who struggled to fit into a post-slavery society that was rich with racial tension and plenty of other life challenges.
Brutal briskness characterizes the sporadic hand - to - hand combat sequences, though the story's prime concern is violence against not the body but the soul, as Mike's struggle isn't really against any particular opponent but a life and world in which wealth, status, and comfort are valued more than honesty, honor, and loyalty.
Of course, as with film versions of «21 Jump Street» and «Starsky and Hutch», the target audience isn't really those who watched the original TV series, but rather the group of big - spending millennials who seem to thrive on raunchy humor, while placing minimal value on a coherent or interesting story.
In my opinion the poor story mode and the absence of the online play really hurts the game's overall value.
And without stakes, there really isn't a lot of value to the story,» Joe Russo said.
Let them have an ability to look at the car objectively, put a value on it, and along the line really it's about telling the story, and what connects people to their cars.»
If You watched the anime then the manga is really a lot better the story telling if you see the anime really good in that part then you will be amazed when you read the manga you get to understand a lot more about one piece and you cant beat great value and supporting Oda to continue writing one piece its a win win
Only when we admit that story has value unto itself, and can take all different forms, can a writer's ego really feel secure.
Consciously or unconsciously, we seem to inevitably massage & cherry - pick the good data & trends, to arrive at a substantially higher intrinsic / fair value that correlates more closely to the story of the company / stock, as we perceive it... and yes, first impressions really do count!
Overall, CPL's a miraculous story of survival while the Celtic Tiger was being slaughtered... Of course, management owns a substantial stake — this really makes all the difference when things go wrong, as protecting & growing the ultimate value of the business is far more important to them than the value of their pay packages.The company did suffer two years of decline (2009 - 10), but revenues have come surging back ever since, and in 2012 they surpassed prior (2008) peak revenues.
Eventually, as share prices surpass what might reasonably be considered fair value, the story really starts to evolve... Management pitches an ever more ambitious acquisition & investment strategy (debt & pension liabilities are no longer perceived to be a potential risk), and most shareholders are inevitably forced to buy into it... simply to justify the fact they continue holding their shares, despite the escalation in valuations.
The slight reduction in liquidation value is a direct result of the additional stock on issue, which is the really TRID's whole story: management takes the value that should belong to the shareholders.
The choices the protagonist makes affects the story slightly, which really helps with its replay value.
There's a lot of really cool stories in there and any fan of the game will find value in listening to each one.
Despite the name of the mode, the «story» isn't really captivating in any sense, but the value here comes from all the different levels you'll get to experience.
It's definitely a stand out feature that really adds to the replay value, encouraging multiple playthroughs of the story.
With excellent gunplay, a nice variety of mission - types, great story and production values, and good multiplayer options, you really can't afford to miss this one.
The combo system and additional Horde mode add a little something along side the thin story campaign, but there's only a certain amount of replay value to be found once you've really had a good blast through with friends; perhaps even less if you've opted to play it alone.
At face value this is really just a difference in design philosophies, but when its tied to the fact that outside of a few levels many of the story stages repeat themselves with each character, the lack of diverting paths becomes more pronounced.
Unfortunately, while this new focus on story may have lead to a better game, I can't really say that it's made for better value.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
Hardcore RPG and strategy gamers will have a blast crafting the perfect team and alignments.with many paths through the world starting early and reaching different climactic endings, people who really get into the game will get plenty of replay value pressing through the story thrice just to see where the different alignments take them.
Contrast it with this story in the Washington Times if you want an example of really bad reporting: http://www.washtimes.com/national/20060420-115953-7360r.htm [Although you got to love a line like «The Duke estimates show the chances that the planet's temperature will rise even by 11 degrees is only 5 percent...» for the humor value.
And then we heard these stories about where people used to work and I think we were young enough when we started our business that none of us had really worked in big companies or had some of these experiences that people typically when they don't feel valued in their work.
I have to think that the vast majority of them really did have good stories to tell and real value to offer their next employer.
And the more one is able to step out of the entanglement with restrictive and limiting stories, the more one can choose actions which really do support the values of the relationship I deeply want to make happen.
What this research really shows is that consumer demand is growing, and the way we tell the story of location can become more impactful with purchasers, bringing more value to both our buyers and sellers in Canadian cities.
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