In light of
the recent game length controversy, I spoke with the GameSpot staff to determine how exactly a short game can still be great.
Not exact matches
Amid the
recent leak of
Game Informer's expose on their third galactic outing, Bioware have been talking at
length about the future of the Mass Effect franchise.
While both Kamiya and producer Atsushi Inaba clarified that a
game's
length shouldn't determine how good a
game is, in a
recent interview, they did give us a general idea of what to expect.
The
recent news that No Man's Sky can apparently be completed in around 30 hours, and the reaction that this news has brought with it, certainly has caught my attention, and it has me pondering the question: what is the ideal
length for a video
game?
With the
recent controversy over the
length of The Order: 1886, Shane, Delaney and I knuckle down and get stuck into a heated debate over the importance of
game length on the latest episode of the Mega Ultra Blast Cast!
Senior designer Sage Merrill took time out in a
recent Game Informer interview speaking at
length about the newest features coming to Destiny Subclasses in the coming expansion, the Taken King, and just how that crazy space magic can be wielded by you.
When asked about the
length of the
game in a
recent interview with WCCFtech, series producer Kazutoki Kono had this to say.
The exhibition will consist of Wardill's
recent feature
length film Gamekeepers without
Game (2009), as well as screenings of two of the artist's 16 mm films, Ben (2007) and Sick Serena and Dregs and Wreck and Wreck (2007)...