The more
recent gaming generation (s) didn't have dormant muscle memory to help them out when MM9 flung them into beds of instant - death spikes, nor were they protected by the hard - wired paranoia of nasty enemies leaping out of pits and slamming into you mid-jump.
Not exact matches
There's been plenty of hype about virtual and augmented reality
gaming this year with the
recent arrival of first -
generation headsets from Facebook's Oculus unit and smartphone maker HTC.
Under Mattrick's leadership, Microsoft's most
recent gaming platform, the Xbox 360, became the top seller of its
generation of consoles, which includes the Sony PlayStation 3.
Japanese game development has taken a back seat to more popular western developers in
recent years, but if this year's TGS is any indication of where Japan's videogames industry is headed, we're looking at a long and exciting next -
generation in
gaming.
With the
recent release of the Next - Gen PlayStation and Xbox, we as gamers tend to be in awe with the future of
gaming but forget the consoles and games that paved the way for this
generation to exist and be successful.
Japanese culture, mostly in the form of Anime has seen a boom in the West in
recent years, so there is clearly a market for people who want games that feel Japanese, but
gaming will not be such an obvious gateway drug for a passion for Japanese culture like it was for me and so many others of my
generation.
As I've said in my most
recent editorial, I believe that Destiny will shape the
gaming landscape this
generation.
Even relatively
recent gaming hardware from previous
generations can be tough to find, and even when you do find it getting something in a working condition is another story altogether.
Following a road peppered with highs, lows and in - betweens, SEGA has taken the poor guy on a heck of a ride getting him to where he is today, and with the
recent announcement of his latest adventure, Sonic Forces, the time is right to look back at how one unassuming little rodent changed the face of
gaming for an entire
generation.
With the much - awaited next
generation console
gaming hardware just around the corner, the first edition of GAMEHOTEL REPLAY looked at how key games have taken advantage of the creative potential offered by new game consoles in
recent years.
As the much - awaited next
generation console
gaming hardware is set for launch, GAMEHOTEL REPLAY looks at how new technology has affected the innovation and creativity in game design in
recent years.
With the much - awaited next
generation console
gaming hardware just around the corner, GAMEHOTEL REPLAY invited the audience to frame
gaming within a larger perspective, and look at how new technology has affected innovation and creativity in game design in
recent years.
After the break we check in on our
recent gaming progress and then take some listener questions for the Mystery House, including subjects like a modern EarthBound game, Pokémon following the Fire Emblem Fates model, and how Nintendo can win back the youngest
generation of gamers.
2004 Post Coverage of Games and Game Consoles • Game and Software Reviews From The Post, Sorted by Title • Playing With TV: This Year's Hot Toys Take «Interactive» to a New Level • Dual Screens Give Gamers New Options • Video Game Makers Rush To Cash In On Top Titles • Half - Life 2's Real Battle: Theft, Lawsuits Made Getting It to Market A Daunting Task • Halo 2 Ready to Run Rings Around Video Game Industry • Screen Sizzlers: Video
Gaming Industry's Hottest New Titles Aim At
Generation XXX • Problems You Can Shake a Joystick At: War Room to Sickroom, Video Games Are Red - Hot • He's Got Games: Bing Gordon Knows What Plays in the Interactive Video World • MTV, Gamers Hope Video Clicks With Young Voters • Addicted Gamers, Losing Their Way • Madden NFL Scores Again • A New Player at The Video Screen:
Gaming Industry Discovers Girls • Play Fast And Loose: New Portable Game Systems Are Close at Hand • Virtual War, Among Friends: With Cyber Cafes, Games Are No Longer a Solitary Pursuit • GameSpy Sees Room to Play • Video Cards Are Big Players • Handheld Lets Kids Leap Into Learning • Redesigns Add Variety To Games • Games Go Boom: Electronic Entertainment Exposition Showcases A $ 10 Billion Industry • Game Firms Think Small: In a
Recent First, No Hot New Console Is Part of E3 • Welcome (Back?)
This most
recent wave of «retro - inspired» games makes me feel much better about the legacy of the
gaming industry; as it seems that games won't shift ENTIRELY to mobile or MMO status, at least not for another few
generations anyway depending upon public opinion.
As we found in our
recent test of three HD graphics
generations, Intel's integrated solution still isn't adequate for general
gaming, even if it has come a long way.