The developers seemingly reside within a bubble where no other
recent simulation racing games have been released (including, apparently, Gran Turismo 4).
Recent simulation racing games such as iRacing, Assetto Corsa and Project CARS increasingly feature race tracks reproduced from 3 - D point clouds acquired through Lidar surveys, resulting in surfaces replicated with millimeter precision in the in - game 3 - D environment.
Not exact matches
To me though, I have always felt that there has been a growing divide between the arcade
game and the
simulation racing game, and that the truly arcade side of
racing has gone missing in
recent years.
Racing games are two - a-penny these days, Gran Turismo set the world on its path in the late 90's with imitators taking things to a more hardcore
simulation style, or going more arcadey, come along in
recent years, taking the shine away from Polyphony Digital's trend setter.