Towards the end of the tower collapse level on Liberteria, there's an action scene featuring Drake, Sam, and Nadine where you get to experience what is for me, is one of the best looking, most fun, and expertly choreographed sequences in
recent video game history.
Not exact matches
«The String Arcade» spans a few decades in
video game history from arcade classics including «Galaga», «TRON» to 8 - bit eras with «Legend of Zelda» to more
recent hits with «Portal 2» and «Minecraft».
As mentioned in our
recent History of Headshots article, the 2000
video game Soldier of Fortune was a pioneer — a bloody pioneer — in the technological art of connecting a
gamer's virtual gun with various enemy body parts.
The annual
video game trade show E3 began this week in Los Angeles under the cloud of the mass shooting in Orlando, Fla., the deadliest in America's
recent history.
Thanks to
recent donations, we're happy to announce The
Video Game History Foundation Writing Fund.
In a
recent interview with Famitsu translated by 1UP, Dragon Quest composer Koichi Sugiyama, who was already a celebrity in Japan for his TV / film work long before he began working on
video games, reflected on his 24 - year
history with the series and revealed that he came up with the melody for the iconic overture in just five minutes.
Set across three defining eras from 20 years of Sonic the Hedgehog
video game history, the instantly recognisable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic's most
recent adventures.
At a time when the genre was focused largely on realistic, military themes, along came the world of Rapture with one of the most innovative FPS experiences in
recent memory featuring arguably the most richly designed world in
video game history.
It's received the highest critical scores of any
video game in
recent history and it's singlehandedly made the Switch impossible to find.
The young digital artist Tabor Robak has made a real splash in
recent years with his large - scale
video pieces, which borrow as much from desktop screensavers and smartphone
games like Candycrush as they do the storied
history of art.
Inviting the viewer to enter a space charged with symbolic elements, from the more obvious to the more covert, that configure the multiple realities and readings which give life to the artist's personal universe, «Something old, something new, something borrowed» essentially speaks of personal records and comforts, of the past and the present, of what was and what is — a series of reflections that convey a repertoire of emotions, interests, and stories particularly important to the author: distant family recollections, but also
recent intimate memories; pleasant re-connections with domesticity after long periods of travel in the real world, but also disconnections and ironic provocations with the virtual world of social media; a long relationship with the universe of animation and
video games, but also another with themes of classical representation from the
history of art.