The eight themed toys include Mario, Luigi, Princess Peach, Bowser, Yoshi, Invincible Mario,
a Red Koopa Shell and 1 - Up Mushroom.
Take out the Giant Goomba by jumping straight onto the Giant
Red Koopa Troopa and kicking the shell straight at the Giant Goomba.
Many of these can be changed into different objects simply by shaking them, so a Green Koopa will turn into
a Red Koopa, for example.
Blocks, then jump on
the Red Koopa on the top left platform.
At the area with
the red Koopa Troopa and single brick block (containing a P - Switch), use the two vines.
When defeated, it may randomly drop a Fire Block of
a Red Koopa Troopa or a P - Wing, while defeating it with a 10 + Combo attack guarantees it will drop a Fruit.
Like Green and
Red Koopa Paratroopas, Yellow variants also use Fruits and Rare Fruits to raise their Skill Levels.
In Mario Party: The Top 100,
a red Koopa Paratroopa makes a minor appearance in the minigame Leaf Leap from Mario Party 5 when the player reaches a certain height.
Red Koopa Paratroopas appear in Super Mario Run, reprising their role as they had in the 2D Mario platforming games.
The player can acquire a Dry Bones & Cheep Cheep by transforming
a Red Koopa Troopa & Cheep Cheep with six Boo Mushrooms.
One of Lemmy Koopa's forms as a teammate has
a Red Koopa Paratroopa accompanying him, and is named Lemmy & Red Koopa Paratroopa.
They traditionally come in two varieties:
Red Koopa Paratroopas usually fly up and down in a set path, while Green Koopa Paratroopas often bounce in the player's general direction or fly back and forth, although many exceptions have been made of these rules.
As teammates,
Red Koopa Paratroopas gain a Light sub-attribute (being Fire / Light teammates), and have an HP rating of 4/6, an ATK rating of 2/6, and a RCV rating of 1/6.
Red Koopa Paratroopas are Fire - attribute enemies.
The player can acquire a Dry Bones by transforming
a Red Koopa Paratroopa using six Boo Mushrooms.
He first starts out as
a Red Koopa Troopa, but is then put under Kamek's spell, turning Hookbill into a much larger Koopa Troopa that walks on all fours.
When a Koopa Paratroopa is jumped on, it loses its wings and becomes a normal
red Koopa Troopa.
Green Koopa Troopas and
red Koopa Paratroopas appear in Paper Mario: Color Splash as enemies.
There is also a fully functional unused
red Koopa Troopa that can be found in the game's codes.
In the Sand Kingdom, Snow Kingdom and Moon Kingdom, a Koopa Troopa (
a red Koopa Troopa wearing a sombrero; a blue one wearing a snow hood; a purple one wearing an astronaut helmet, respectively) hosts the Trace - Walking minigame that involves Mario walking on a circle of arrows (a triangle for the Snow Kingdom version) that disappear after some time.
One of Larry Koopa's forms as a teammate has
a Red Koopa Troopa accompanying him, and is named Larry & Red Koopa Troopa.
Spiny — This is a small
red Koopa with a shield on its shell.
When
a Red Koopa Paratroopa is hit with a yarn ball, it will turn into
a Red Koopa Troopa.
In Mario Kart: Super Circuit, green and
red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.
Yoshi can spew fire after eating
a red Koopa Troopa.
Red Koopa Troopas move back and forth and their movement is limited to a platform on which they are standing on only.
Additionally, three green and three
red Koopa Troopas dance in Birdo's concert at Plum Park.
When they see the player,
the red Koopa Troopas will run into them and knock them around, unlike the green ones.
In the minigame Flower Shower, two Koopa Troopas exit a church, and then
the red Koopa Troopa will throw a bouquet up in the sky.
The green Koopa Troopas will walk in a straight line until they reach a wall, but
red Koopa Troopas turn around when they reach a drop in the ground.
The Red Koopa Troopa sacrifices some speed to enhance its batting skills.
Once you reach the rows of blocks with the Koopa Troopas, get onto the top row and knock
the Red Koopa Troopa to the left.
Enter the bottom right pipe and knock
the red Koopa Troopa to the left.
Two Goombas jump up and down on another mushroom platform while two
red Koopa Paratroopas fly back and forth between a cloud platform and a Question Block.
Magikoopa: How about My library (Magikoopa's / Kamek's library) Mid Boss: Ludwig.Stage Boss: Camillia.Hammer Bro.: how about Toadette's music room, Mid Boss: Mecha - koopa, Stage Boss: Hammer Bro.Koopa: How about my seaside soiree (Koopa's Seaside Soiree), Mid Boss: Gooper BlooperStage Boss:
Red Koopa (note: to defeat
red koopa you'll have to defeat him in a boat race).
Neon Heights is another good one, Mid Boss: Fire Bro.Stage Boss: Koopa Kid.Koopa's Tycoon Town (driving on the road now instead of walking on the sidewalk) is another good one, Mid Boss: Goomba, Stage Boss:
Red Koopa (again)(note: Goomba and
red koopa boss battles will have you racing them to collect the most coins and deposit them to own the most hotels before time runs out) Eternal Star should be the best board, Mid Boss: Lakitu (defeat him by using star power from blocks) Stage Boss: Rosalina (this is more like a donkey kong and diddy kong mini game, except no bananas or barrels.You will be in outer space walking on planets then you can go in the launch star when you're done collecting star bits and you will be flying in space and you can move anywher to collect star bits you can even land on a planet while in space then collect star bits from there and you'll see rosalina floating around some places.Whoever collects the most star bits win and rosalina is not fighting you.)
From April 26 to May 22, kids» meals at McDonald's locations around the U.S. will feature one of eight Super Mario figurines, including Mario, Luigi, Princess Peach, Bowser, Yoshi, Invincible Mario,
a Red Koopa Shell and 1 - Up Mushroom.
I have a level called, «I like big shrooms and can't lie» where I used invisible blocks to make mega mushrooms move like
red koopas.
There are four variants: Green Koopas, Mad Green Koopas,
Red Koopas, and Glad
Red Koopas.
Not exact matches
All the bosses have a
red font in their «star» (Boo &
Koopa Kid) so like this green thing.
Red and Green
Koopa Troopas reappear in Super Paper Mario.
DLC characters: Birdo (there was no sign of it in 10),
Koopa Kid (Unlikely, but it would be cool to see him make a return), Boo (an NPC, but the Haunted board could change the Boos to
Red Boos while playing as him), Shy Guy (same idea with Boo, but change red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new), Koopa Troopa (change the NPC ones to have red shell
Red Boos while playing as him), Shy Guy (same idea with Boo, but change
red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new), Koopa Troopa (change the NPC ones to have red shell
red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new),
Koopa Troopa (change the NPC ones to have
red shell
red shells).
All of the enemy
Koopa Troopas in this game have
red shells, a pair of sunglasses, and spiked, black arm bands and collars, like Bowser.
In this game, only
red and green shelled
Koopa Troopas appear, and neither walk off the side of cliffs.
The game features two different types of
Koopa Troopas: one is green (teal in underground levels except in the remake in Super Mario All - Stars) and it walks in one direction until it is defeated or falls, and the other is
red and patrols a set area without walking off any edges.
Like Green
Koopa Troopas,
Red variants also use Fruits and Rare Fruits to raise their Skill Levels.
Koopa Troopas (and related species) also appear in the following minigames: Paratrooper Plunge, where the characters have to avoid
red Paratroopas, GOOOOOOOAL!!
It is unknown what color of
Koopa Troopas appear in the Super Mario Land series, as both of the games are in black and white; however, the behavior of the
Koopa Troopas in the second game is identical to the normal behavior of the
red - shelled ones, but the official artwork depicts them as green - shelled.
The
red - shelled sunglasses - wearing style of
Koopa Troopa was carried over to Paper Mario: The Thousand - Year Door as common enemies, despite Bowser not being the main antagonist of that game.
Their apparent neutrality coincides with the presence of
Koopa Troopas wearing
red shells and green shells; «Bad»
Koopa Troopas no longer exclusively have
red shells, as green - shelled
Koopa Troopas appear as foes wearing sunglasses and spiked collars.