That translates into sharper visuals up close and at distance, and
a reduced screen door effect.
The reduced Screen Door Effect means that you won't see quite as much of that black grid - like appearance across the image, though, as always, it will stand out on some colors more than others, and in dim or dark scenes you'll hardly be able to tell that it's there.
That's not a huge bump from the original Vive's 2,160 x 1,200 resolution, but it's enough to help
reduce the screen door effect quite a bit while also improving the legibility of text within different VR experiences and games.
The resolution bump also dramatically
reduces the screen door effect.
Not exact matches
The higher resolution helps to
reduce the «
screen door»
effect of most VR headsets, where the user can differentiate individual pixels.
The Go will sport an all new fast - switch LCD display with a 2560 x 1440 resolution that head of Oculus Hugo Barra says should help eliminate the
screen door effect (the lines you see between pixels) and help
reduce lag or latency between when you move and when images change on the headset's display.