«Other core Deus Ex: Human Revolution augmentations include overhauled boss fights,
refined game balance and combat, improved AI, and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.»
Other core DEUS EX: HUMAN REVOLUTION augmentations include overhauled boss fights,
refined game balance and combat, improved A.I., over 8 hours of developer commentary, and striking visual improvements which make this the most immersive Deus Ex experience available.
-- Other core Deus Ex: Human Revolution augmentations include overhauled boss fights,
refined game balance and combat, improved AI.
Its refined game balance and simple to use interface make this game accessible to players of any skill level while at the same time offering 30 + hours of gameplay.
Not exact matches
The new X5 certainly raises its
game and has become a more
balanced and
refined vehicle — new members of the X5 ownership club would probably be very pleased with it, and the softer drive will appeal to a far broader market, but existing E70 owners will have to get used to the steering!
That
refined power is
balanced by sharp handling: «The other side of this hot Civic's performance equation is crisp, confident handling, and here too, Honda stepped up the Si's
game.
«We're going to keep a close eye on
game balance and
refine things as needed to make everyone's experience the best that we can.»
The result is two of the most compelling,
balanced, value - packed and mechanically
refined Pokemon
games to date... and yet, also two of the least memorable.
The
game, while still challenging, felt more
balanced in its approach to difficulty, and the controls even more
refined than ever before.
Those who played the series will enjoy reliving the good old days with slightly better but not - quite - HD graphics and those who never experienced them will enjoy some of the most
refined and
balanced gameplay available in a strategy
game.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other facets of
game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating
game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and
refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
With a
refined sense of humour, one can find in his work an insistent reference to artistic practice, semantic
games and a poetry that joins persistence and subtlety in a
balanced way.