Sentences with phrase «regarding game difficulty»

Pearl Abyss talked with an English Black Desert fan site regarding game difficulty, western localization, cash shops and release dates.

Not exact matches

There is not yet information regarding release date or price, but Marvel did indicate that the game would have drop - in online multiplayer for up to six players, custom match - ups, and variable difficulty.
All signs of engagement from the community have been positive regarding Dead Rising 4, despite the general mixed reception of the game itself, which included complaints of generic gameplay, the removal of the 72 - hour story mode, for which the first three games were beloved, and its overall lack of difficulty.
Issues regarding difficulty levels were clearly on the minds of the developers for this DLC, following accusations that the retail game was just too easy.
Hellwig also stated that complaints received regarding their previous game Last Hope had been taken care of this time, ie too high difficulty settings and problems with foreground / background distinguishing is not a problem with DUX.
Thanks to your feedback, we have identified a few battles that seemed odd regarding the progression of difficulty in the game.
It's a simple game in concept - and while you could definitely do better if you're looking for difficulty, I doubt you could do much better with regards to presentation and fun.
Monetized streams on Twitch reportedly also faced difficulties regarding streaming the game and its questionable legal status.
Whereas Kirby's Epic Yarn ended up being a game where difficulty wasn't the central force, Donkey Kong Country Returns will have you screaming in fury at your own shortcomings regarding your platforming ability.
Difficulty is tricky to discuss regarding this game.
Regarding the game's difficulty, Tabata hopes that the game will be simple enough to appeal to a more casual audience while also being deep enough to hook fans of the series.
The only settings that are customisable in relation to difficulty levels are for the in - game user interface as you can have a standard setting that allows you to have access to more feedback when you make important moral choices and help in regards to highlighting any areas of interest, while the minimal setting will completely turn off any hints, help and choice notifications.
My minor complaints aside, I'm looking forward to playing the full game and seeing what the rest of you think regarding the difficulty.
When Ninja Gaiden was reborn on the original Xbox back in 2004, fans greeted it with open arms (and the occasional swearing in regards to the game's difficulty).
Blazblue itself is an offender in this regard, since it teaches the basics of the game but no practical skills and its computer opponents are laughable on even the highest difficulty.
The only other anecdote I've heard regarding the game's difficulty was that it's fairly easy if you're not playing on hard mode.
In October 2002, following written school division notification to parents regarding the ROE evaluation, HCMO collected socio - demographic data (student gender and grade level) and pretested ROE1 and control groups on three child mental health outcomes: physical aggression (6 items: e.g., threatening people, bullying others, kicking or hitting other children), indirect aggression (5 items: e.g., trying to get others to dislike a person, telling a person's secrets to a third person) and pro-social behaviour (10 items: e.g., comforting a child who is crying or upset, offering to help other children who are having difficulty, inviting others to join a game).
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