Monobit: This group will be providing technical expertise in
regards to game engines, developing new components for Bloodstained's inner workings and giving support on all technical aspects.
Not exact matches
The team at Bluepoint Games is incomparable
regarding their portfolio of ports and remastered releases, and we've been working closely with them
to bring over our
engine to makeUncharted: The Nathan Drake Collection an exemplary
game.
Had I been able
to go hands - on with the
game, there would be a far more concrete assertion of the fighting
engine and control scheme but as it is, this is a preview in the sense of congregating all the information
regarding the
game and this is what gameplay videos and developers have said
regarding it.
Specifically with
regards to the development, this
game was developed on the Unreal
Engine, but the version for Unreal
Engine needs
to be updated, I suppose, in order
to support Switch.
«The team at Bluepoint Games is incomparable
regarding their portfolio of ports and remastered releases, and we've been working closely with them
to bring over our
engine to make Uncharted: The Nathan Drake Collection an exemplary
game.»
As I wrote at the time: «The brief announcement states that EA «employs a variety of
engines, tools and technologies
to best serve the needs of each
game and development team», but raises interesting issues
regarding the Criterion - authored Renderware
engine, purchased by EA in 2004 alongside the Burnout developer, and its intended global EA rollout.»
There are some complexities
regarding how the Unity
engine is being optimized for the
game and how much time and work that require
to implement on Wii U.
«On the business -
to - business (larger companies) side, we hope that they will see a huge advantage in our
engine because we really have industry - standard tools for creating triple - A
games, with lots of tools, lots of opportunities and no limits
regarding what you can create.»
They brought up questions about the jump button, about the battle system, about the different
engines, about the KH - style battle system from E3, about the
game evolving, party members... I just don't know enough Japanese
to know exactly what Tabata was saying in
regards to these matters, lol.
It is nice
to see a
game engine jump onto Android first when
regarding mobile
game development, then other platforms later.
Even though there has been talk
regarding Kojima's control over the
game series, as well as the Fox
engine powering MGS V and other Konami
games, like the Pro Evolution series, both rights belong
to Konami.
In
regards to the
game's visuals, Snake Pass has an art style that is pleasing
to the eye, and the use of Unreal
Engine 4 elevates the environments into enticing worlds littered with flora.
A popular misconception
regarding Unity is that the
engine is only used
to create
games for the PC platform.
A debut trailer here,
regarding Two Worlds II, Featuring the all - new GRACE
game engine, Two Worlds II seeks
to offer an immersive blend of two of the most important role playing elements — strong... Read more
Specifically with
regards to the development, this
game was developed on the Unreal
Engine, but the version for Unreal
Engine needs
to be updated, I suppose, in order
to support Switch.
CEO Jen - Hsun Huang made a live announcement during Nvidia's CES 2014 press conference
regarding the Tegra K1 — Epic
Games (the developers behind
games such as Gears of War and Unreal Tournament) will be bringing its next
game development
engine (the Unreal Engine 4) to the Teg
engine (the Unreal
Engine 4) to the Teg
Engine 4)
to the Tegra K1.