Factors that could cause Blizzard
Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard
Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the
interactive game market, Blizzard
Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard
Entertainment's products, adoption rate and availability of new hardware and
related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard
Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined
company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
The
company develops, publishes, and sells
interactive software products and
entertainment content for the console and PC platforms through retail and digital channels, including subscription, full - game, and in - game sales, as well as by licensing software to third - party or
related - party
companies; and offers downloadable content.