Sentences with phrase «relatively easy difficulty»

Earlier missions have a relatively easy difficulty as the maps allow only a frontal assault.
The touches of humour, the easyness to pull off frankly ridiculous moves means I always had fun, though a relatively easy difficulty setting (and curve) meant I was able to breeze through the game on normal without losing a fight.
It's not awful, and I did have fun, but the limited amount of tracks combined with the relatively easy difficulty of the AI made this feel monotonous more than anything else.
This is further hindered by the relatively easy difficulty level.

Not exact matches

Nouns are relatively easy to deal with, however; it is the pronoun which might be expected to cause the greatest difficulty.
The difficulty Macron appears to be attempting to address is that modern electronic communications makes it relatively cheap and easy to capture eyeballs, while maintaining anonymity.
«Psychotropic medications may help a lot of people, and I think some do see them as a relatively easy and potentially quick fix, but I think others view their problems as more complex and worry that medications will only provide a temporary or surface level solution for the difficulties they are facing in their lives.»
Exceptional talent in mathematics is relatively easy to identify because an important sign of it — the ability to solve problems quickly or at a high level of difficulty — is relatively simpler to measure than signs of other talents.
The prices for the HP items are ridiculous, which makes the ability to purchase HP with cash a bit of a gouge, but if you're willing to farm out easier difficulties you'll earn plenty of HP in a relatively short space of time anyway.
These gameplay elements result in the difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find both games relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
There is a slight difficulty curve as the game progresses, but things are still relatively easy.
The overall replayability of the game is medium to high, because once you become god tier powerful the enemies are relatively easy to beat, which is why there's a secondary difficulty mode.
While hitting the notes is relatively easy (at least while playing on the normal difficulty) the game will also evaluate how accurately you do it by giving more points to notes that were hit at 100 % accuracy, while barely hitting a note at 10 % will give less points.
These gameplay elements result in the difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find the game relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
While relatively easy at first, once players are challenged with trials such as nailing a 100 - note combo, the difficulty level does ramp up.
The first section of the first temple is relatively easy, but with each completed level the difficulty increases to a point that by section seven or eight, you will be ready to pull your hair out in frustration.
These missions start off relatively easy, but the difficulty is soon ramped up to ensure you are constantly challenged.
The game's difficulty curve is rather uneven with difficulty spikes in intermediate levels in an area usually with an anti-climax of a relatively easy level in the final stage.
The game is relatively easy outside some of the trial - and - error bosses and exploration, and unfortunately has no difficulty adjustment.
My main gripe about the first game was how relatively easy it was until the very end where the difficulty suddenly ramped up drastically and thankfully it's been fixed this time around.
Some may cry foul about Mega Man 5's relatively easy challenge, given that Mega Man and extreme difficulty tend to go hand in hand.
While issuing orders to specific units is relatively easy, even too easy on the lowest difficulty, you can practically play through the entire game without ever leaving the command map screen.
The difficulty adjustments are only in one direction in the EDA rule (that is, easier), and execute relatively fast (about 12 — 18 hours if blocks are being found slowly).
I have particular difficulty with phone interviews, but the advice Keith gave me made the process relatively stress free, easy, and (most importantly) successful!
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