Earlier missions have
a relatively easy difficulty as the maps allow only a frontal assault.
The touches of humour, the easyness to pull off frankly ridiculous moves means I always had fun, though
a relatively easy difficulty setting (and curve) meant I was able to breeze through the game on normal without losing a fight.
It's not awful, and I did have fun, but the limited amount of tracks combined with
the relatively easy difficulty of the AI made this feel monotonous more than anything else.
This is further hindered by
the relatively easy difficulty level.
Not exact matches
Nouns are
relatively easy to deal with, however; it is the pronoun which might be expected to cause the greatest
difficulty.
The
difficulty Macron appears to be attempting to address is that modern electronic communications makes it
relatively cheap and
easy to capture eyeballs, while maintaining anonymity.
«Psychotropic medications may help a lot of people, and I think some do see them as a
relatively easy and potentially quick fix, but I think others view their problems as more complex and worry that medications will only provide a temporary or surface level solution for the
difficulties they are facing in their lives.»
Exceptional talent in mathematics is
relatively easy to identify because an important sign of it — the ability to solve problems quickly or at a high level of
difficulty — is
relatively simpler to measure than signs of other talents.
The prices for the HP items are ridiculous, which makes the ability to purchase HP with cash a bit of a gouge, but if you're willing to farm out
easier difficulties you'll earn plenty of HP in a
relatively short space of time anyway.
These gameplay elements result in the
difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find both games
relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
There is a slight
difficulty curve as the game progresses, but things are still
relatively easy.
The overall replayability of the game is medium to high, because once you become god tier powerful the enemies are
relatively easy to beat, which is why there's a secondary
difficulty mode.
While hitting the notes is
relatively easy (at least while playing on the normal
difficulty) the game will also evaluate how accurately you do it by giving more points to notes that were hit at 100 % accuracy, while barely hitting a note at 10 % will give less points.
These gameplay elements result in the
difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find the game
relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
While
relatively easy at first, once players are challenged with trials such as nailing a 100 - note combo, the
difficulty level does ramp up.
The first section of the first temple is
relatively easy, but with each completed level the
difficulty increases to a point that by section seven or eight, you will be ready to pull your hair out in frustration.
These missions start off
relatively easy, but the
difficulty is soon ramped up to ensure you are constantly challenged.
The game's
difficulty curve is rather uneven with
difficulty spikes in intermediate levels in an area usually with an anti-climax of a
relatively easy level in the final stage.
The game is
relatively easy outside some of the trial - and - error bosses and exploration, and unfortunately has no
difficulty adjustment.
My main gripe about the first game was how
relatively easy it was until the very end where the
difficulty suddenly ramped up drastically and thankfully it's been fixed this time around.
Some may cry foul about Mega Man 5's
relatively easy challenge, given that Mega Man and extreme
difficulty tend to go hand in hand.
While issuing orders to specific units is
relatively easy, even too
easy on the lowest
difficulty, you can practically play through the entire game without ever leaving the command map screen.
The
difficulty adjustments are only in one direction in the EDA rule (that is,
easier), and execute
relatively fast (about 12 — 18 hours if blocks are being found slowly).
I have particular
difficulty with phone interviews, but the advice Keith gave me made the process
relatively stress free,
easy, and (most importantly) successful!