Not exact matches
The overall replayability of the game is medium to high, because once you become god tier powerful the
enemies are
relatively easy to beat, which is why there's a secondary difficulty mode.
On the
enemy side it's not particularly difficult to outshoot and outflank Locust warriors and they're
relatively easy pickings, and the challenging moments come more from their numbers than their tactics.
It certainly does a lot of things right, from the pretty and unique visuals, to the tight and responsive controls that are
relatively easy to get acquainted to, to the memorable
enemies both old and new.
Most
enemies are
relatively easy to beat and offer no real challenge, while solving the puzzles is
easy as well.
A brilliant example is the Smasher
enemy, a hulking Rabbid with a small movement range and brutal melee attack that is
relatively easy to avoid if left alone, but that rushes towards its attacker when hit.
Because refilling the spheres is
relatively easy, and
enemies can take a considerable amount of damage before they die, I found myself experimenting with each of my party member's attacks.
Most of the
enemies are
relatively easy to dispatch, but during each wave my team was tasked with eliminating some bigger threats that were trying to make their way to my base's core.
The game is pretty liberal with giving you new lives and most of the
enemies are
relatively easy to defeat.