Sentences with phrase «relatively easy puzzles»

Gameplay: A nice gentle introduction to the genre with relatively easy puzzles and mini-games.
Cutscenes give way to relatively easy puzzles, which again segues into more expository cutscenes.

Not exact matches

With little beyond simple puzzles, quicktime events, and Pokémon fanservice, it would be relatively easy to write off Detective Pikachu — that is, if it weren't for the existence of Detective Pikachu himself.
Given, the puzzles are relatively easy, only a few had me stumped but not for too long.
Whatever you do, it is imperative to pick a puzzle toy that is relatively easy to obtain the food inside.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
These gameplay elements result in the difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find both games relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
That said, the puzzles are not impossible to solve and defeating each dungeon boss is relatively easy using the special items Link attains throughout his journey.
Throughout the temple, Link must rise and lower water levels according to which floors or puzzles he is faced with, thus making it relatively easy to become lost or disoriented.
Most enemies are relatively easy to beat and offer no real challenge, while solving the puzzles is easy as well.
These gameplay elements result in the difficulty curve being only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find the game relatively easy to progress through which is rather appropriate given the appeal of LEGO to a wide audience and age range from young children to adults.
The game's minimalist approach to interactivity makes it relatively easy to pivot this focus towards flow and forward momentum, but it may not be so easy with something that involves more in the way of puzzles, combat and fail states.
a b c d e f g h i j k l m n o p q r s t u v w x y z