During its stream, Nintendo showed off
relatively simple gameplay, where players can foster relationships with other residents, sell items, and customize various items.
It features
relatively simple gameplay geared toward a younger audience, though unfortunately has little to no connection with the hit movie itself.
Worthplaying has a nice preview about the game, focusing on the nostalgia factor, as well as
the relatively simple gameplay.
Not exact matches
As we alluded to earlier, the
gameplay on display here is
relatively simple to pick up and play.
Vehicular
gameplay remains hit or miss and is still Infinity's weakest point, with the mandatory races in the game being passable at worst and the on - rails chase sections actually being fun but
relatively simple.
Graphics are
simple, which as our «enthusiastic» video host informs us, they decided that the focus was on
gameplay, not to mention the constraints of a
relatively small group tackling what appears to be a very large game.
Despite Kutaro's tricks, the
gameplay is
relatively simple.
It's a game that sums up an interesting concept in
relatively simple but very engaging
gameplay.
A
relatively simple game, but an extremely engrossing and unique narrative as well as some delicate but distinctive twists on
gameplay and visual design made for a wonderful experience.
Gameplay on its surface is
relatively simple.
I won't deny that the
gameplay is
relatively simple and repetitive, but that's part of what I loved about it: missions were very similar with just enough differences that using what you knew in a new set of circumstances became a fun challenge.
The
gameplay is
relatively simple, yet it is deceptively addictive, I would especially recommend this game to any Tetris fan.
It's got a
simple core
gameplay loop and
relatively basic presentation, but it's a true emotional rollercoaster that will soak up hours of your life without you noticing.
It's
relatively simple platforming, but alongside the other
gameplay mechanics, it helps to prevent monotony from creeping in.
When I first purchased my Xbox 360 way, way back in 2008 I came across a
simple little twin stick shooter that, despite a
relatively steep learning curve, enthralled me to the point where I would eschew big triple A titles like Gears of War in order to spend time trying to master the Robotron: 2084 inspired
gameplay, frantically diving back into the fray time and time again in an effort to top my previous score and gain one of the coveted top spots on the global leaderboard.
The core
gameplay here is
relatively simple, simply look at an object for a few seconds to activate it.
Prior to playing FFVII, all the games I had played kept their plots and characters
relatively simple, with
gameplay entirely as the focus, so playing FFVII for the first time provided me with my first real experience with a video game narrative, and I really found myself growing attached to the game's world and especially its characters (Tifa is still my favourite video game character to this day).
While the
gameplay is
relatively simple and the controls are easy to grasp, the game is actually full of tricky moments that can bring even the most hardened gamers to throw their controllers at the TV.
The Fall can be played just on the Wii U controller without the need for a monitor / TV which is always good, especially for people like me who have kids that like to take over the main TV:) The
gameplay is smooth and
relatively simple, and works seamlessly with the story.