There's a seperate Fairy realm to explore, with its own (
relatively small map), plus this is the first Dragon Quest game to introduce a bonus, post-game dungeon.
From your awkwardly zoomed - in perspective you take control of your starting ship and establish a city in a likely looking sector of
the relatively small map and then set off in search of resources to further fuel its development, adding living areas, commerce zones, shields, weapons and more while also upgrading your own ship and building fleets of A.I. controlled ships to either follow you around or guard your territory.
This made
the relatively small map feel much larger and really heightened the sense of exploration as well as the reward for doing so.
Not exact matches
This would feel of greater use if your fighters spread out more during the battle, however — your party hug close to you the majority of time, and even then the
maps are
relatively small (especially compared to Hyrule Warriors).
Precise
mapping of major loci responsible for trait variation has been accomplished with
relatively small numbers of dogs as compared to the large numbers of individuals required for trait identification in genetically diverse human populations.
The series is most known for a multiplayer mode with
small maps and matches that start and end
relatively quickly.
Extra characters,
maps, etc... This stuff in a Season Pass splits the already
relatively small community, and only seeks to strengthen the divide by adding more content to SP holders.
The only complaints I have against King's Quest are
relatively small and they're mainly to do with minor issues such as the lack of a hint system,
map, and fast travel, as well as skippable repeated dialogue.
The
maps are
relatively small, but varied in layout.
As the
maps become more complex and the enemies more numerous, Crack Down becomes increasingly engrossing, and
small touches - like being able to lean against a wall to avoid enemy fire - were
relatively unusual at the time.
The
maps are
relatively small and I found myself dying repeatedly to enemy players who seemed to have God - like accuracy and the ability to headshot while jumping.
MWMT and
MAP had
relatively small effects on tree growth (less than 40 % of the analyzed groups showed significant correlations), whereas the effect of MCMT on tree growth was mostly negative among the detected significant groups (Fig. 3B).