Sentences with phrase «release on console platforms»

Not exact matches

As positive as the buzz has been on the new console, it's also clear that Microsoft has struggled to release exclusive content on the platform this year.
While it has come to other platforms since then, the PSN release marks the first time that it is available on a home console.
For instance, EA has passed on bringing this year's FIFA and Madden to the console, and Ubisoft needed to delay the Rayman Legends release because the Wii U's installed user base alone isn't sufficient and the game has been expanded to other platforms.
The Nintendo Switch has received a fair share of platform games in its first year, and it seems like another highly praised title is going to be released soon on the console.
Miketendo64: Interestingly enough, despite side games and remakes / ports appearing on Nintendo platforms, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings actually marks the first true main series release of an Atelier Lydie & Suelle game to grace a Nintendo console, so what inspired you to make the leap now?
«It's still pretty unreal to me that the game is now being released on PlayStation platforms, the consoles I've been playing for a large part of my life!»
«It's still pretty unreal to me that the game is now being released on PlayStation platforms, the consoles I've been playing for a large part of my life,» writes Ojiro Fumoto, Downwell «s creator, in a PlayStation Blog post reflecting on the game's student - project origins.
One thing you might notice about that list is that none of the game can be played on current generation consoles, which happen to be the only platforms on which RDR2 is being released.
Now all you and your friends need to do is decide what platform to play onconsole now or when it eventually releases on PC.
To add to that, we are quite happy to release the game on multiple platforms, especially on a Microsoft console, since it's the first time ever for a ONE PIECE game.»
Originally released in 1987, published and developed by Capcom as an arcade game before being released on the various gaming console and pc platforms.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Which essentially confirms that they are diluting the Xbox One console platform by releasing Quantum Break on PC as well.
After the release on PC we were able to turn our attention to the console versions of the game and we are incredibly happy to announce that console gamers can now play our creation on the console platform of their choice!»
Men in Black is due to release in the Spring of 2012 on consoles and handhelds, though specific platforms have not yet been mentioned.
While Rousseau says that Mars will look comparable on either console, as the developers do not want to «cheat the Xbox 360 owners,» a release on different platforms is dependent on the publisher.
Platforms: Xbox 360, PSN and PC Reviewed On: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was released on console I played through the game and offered up my thoughts in a revieOn: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was released on console I played through the game and offered up my thoughts in a revieon console I played through the game and offered up my thoughts in a review.
Is the recently released Injustice 2 ever likely to release on the PC platform, or will it remain as a console only entry?
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
So while Valve meeting with Nintendo back in the day is interesting, it ultimately means nothing because there's basically zero chance of them even releasing another console game on any platform at this point.
Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.
Berserk Is Coming With Berserk Musou around the corner for release on all major consoles and platforms, the buzz for this title seems to be growing daily.
With Berserk Musou around the corner for release on all major consoles and platforms, the buzz for this title seems to be growing daily.
Bandai has had an affiliation with Digimon videogame adaptations since they began in 1999 with an RPG titled Digimon World on PS1, while numerous RPG, 2.5 D fighting games in the style of Super Smash Bros and spin - offs based directly on the trading card gameplay have released on almost every platform throughout each console generation totalling to over 40 Digimon games.
This has become a perpetual cycle of decline — Microsoft don't green light products that might have appeal in Japan, the Xbox One fails to sell well in that territory, third party publishers don't see it as a viable platform to release their games on so the console continues to sell poorly.
It has just been announced this morning that «Night Trap» will indeed finally get released on a Nintendo console for the very first time, as it will be getting published on the Switch platform.
«We are planning to release the game on consoles first, then PC and other platforms
The way that Destiny has evolved since its release in 2014 is less of a game and more of a platform, being built - on and expanded on month - by - month to a player base that is hungry for more content and is unlike anything else we've seen on console.
Like with therecently announced Windows Edition and the Pocket Edition, if they're going to release something for Nintendo's hybrid console, they want to make sure that they'll capitalize on the platform's characteristics, bringing out the most of it.
Although it is a bit late in the console life cycle, with others releasing within a year or two of the gaming platform on the market, Everybody's Golf represents a new generation leap in the series.
Unlike the console release, the 3DS version of Swap Force has a strong emphasis on platforming rather than combat, leaving long stretches of stages without much action at all.
With so much time having passed in between those two launches and Rise of the Tomb Raider's impending launch on PS4, it does make you wonder how the game will look and play on PS4 Neo, assuming it comes to the platform, should all of the rumors surrounding the new console's release date turn out to be true.
Tetris Worlds and Tetris Evolution got released on multiple platforms, I choose to get them on Xbox and Xbox 360 since that's what I've mainly been playing on when it comes to the newer generation consoles.
As it turns out, Kingdom Come Deliverance fans on all platforms will have to wait a little longer before update 1.4.3 releases as the certification process on consoles has been restarted.
Raylight Games s.r.l.s. is a leading European videogames development studio with dozens of games released on different platforms, ranging from handheld consoles to home consoles, mobiles and PC.
«To add to that, we are quite happy to release the game on multiple platforms, especially on a Microsoft console, since it's the first time ever for a One Piece game.»
Even though the game's consoles haven't been specified, it's safe to assume that it'll be released on all major platforms such as Playstation 3, Xbox 360 and PC.
Rose City Games will show off «The World Next Door» at March's Game Developers» Conference in hopes of gauging interest for a console release after the title hits the Steam distribution platform on PC.
Osaka - based studio Platinum Games believes it needs to tackle PS3 development head - on for the greater good of the studio — a key reason why new release Vanquish was built with Sony's home console as lead development platform.
Active on all major platforms such as consoles, mobile devices, and PC, the company has released over 100 titles since its establishment in 2009.
The game will be available on all current platforms on October 1 in Australia and New Zealand, and will be released on upcoming next - gen platforms at each console's launch.
It's no secret that CryENGINE2 can run on multiple platforms and Crytek's CEO Cevat Yerli has already stated that Crysis coming to consoles could very well happen, just not in the form it was released on PC.
Sadly they have not confirmed a date nor platforms, but chances are high that the demo will be coming to our beloved console, though it remains uncleas as to whether it will be coming before or after the games release on 19th February.
With the announcement of the Hub, which will be released in the fall, and to reinforce their evolution into the ultimate social gaming platform on consoles, SCEA and Codename will work together to gather indie developers from around the world who can create games for Home on PlayStation 3.
About 2 weeks ago we had reported that Nintendo was working on bringing a GameCube controller hub to the Wii U platform, in anticipation of the release of that consoles version of «Super Smash Bros.» While we knew it was coming, we didn't really have any details on when it would be available, how much it would cost, and if it would be sold on it's own or just in a bundle.
When my game is to be released on consoles (Playstation, XBOX, Wii, etc.), digitally or in retail, a close collaboration with platform holders and publishers has been sought.
On the other hand, he did not single out Nintendo's new console, but he simply mentioned that «other platforms» — meaning any other platform, not just the Switch — might be considered after the PS4 and Xbox One versions are released.
Take 2 just wants to milk it as much as possible, so they stay quiet about the PC release and first only release it on console so even the PC players who have a console would buy it on console, and after a while they release it on PC so the players who want to play it on a better platform have to buy it again.
The console FPA looks great, unfortunately I have a Wii U, so I was wondering if there would be a plan to release it on that platform too.
«It's still pretty unreal to me that the game is now being released on PlayStation platforms, the consoles I've been playing for a large part of my life,» writes Ojiro Fumoto, Downwell «s creator, in a PlayStation Blog post reflecting on the game's student - project origins.
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