Not exact matches
As positive as the buzz has been
on the new
console, it's also clear that Microsoft has struggled to
release exclusive content
on the
platform this year.
While it has come to other
platforms since then, the PSN
release marks the first time that it is available
on a home
console.
For instance, EA has passed
on bringing this year's FIFA and Madden to the
console, and Ubisoft needed to delay the Rayman Legends
release because the Wii U's installed user base alone isn't sufficient and the game has been expanded to other
platforms.
The Nintendo Switch has received a fair share of
platform games in its first year, and it seems like another highly praised title is going to be
released soon
on the
console.
Miketendo64: Interestingly enough, despite side games and remakes / ports appearing
on Nintendo
platforms, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings actually marks the first true main series
release of an Atelier Lydie & Suelle game to grace a Nintendo
console, so what inspired you to make the leap now?
«It's still pretty unreal to me that the game is now being
released on PlayStation
platforms, the
consoles I've been playing for a large part of my life!»
«It's still pretty unreal to me that the game is now being
released on PlayStation
platforms, the
consoles I've been playing for a large part of my life,» writes Ojiro Fumoto, Downwell «s creator, in a PlayStation Blog post reflecting
on the game's student - project origins.
One thing you might notice about that list is that none of the game can be played
on current generation
consoles, which happen to be the only
platforms on which RDR2 is being
released.
Now all you and your friends need to do is decide what
platform to play
on —
console now or when it eventually
releases on PC.
To add to that, we are quite happy to
release the game
on multiple
platforms, especially
on a Microsoft
console, since it's the first time ever for a ONE PIECE game.»
Originally
released in 1987, published and developed by Capcom as an arcade game before being
released on the various gaming
console and pc
platforms.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of
consoles is being excluded: «The bit of sad news in all of the talk about
platforms is that Dungeon Defenders II won't be
releasing on PSN or Xbox Live.
Which essentially confirms that they are diluting the Xbox One
console platform by
releasing Quantum Break
on PC as well.
After the
release on PC we were able to turn our attention to the
console versions of the game and we are incredibly happy to announce that
console gamers can now play our creation
on the
console platform of their choice!»
Men in Black is due to
release in the Spring of 2012
on consoles and handhelds, though specific
platforms have not yet been mentioned.
While Rousseau says that Mars will look comparable
on either
console, as the developers do not want to «cheat the Xbox 360 owners,» a
release on different
platforms is dependent
on the publisher.
Platforms: Xbox 360, PSN and PC Reviewed
On: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was released on console I played through the game and offered up my thoughts in a revie
On: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was
released on console I played through the game and offered up my thoughts in a revie
on console I played through the game and offered up my thoughts in a review.
Is the recently
released Injustice 2 ever likely to
release on the PC
platform, or will it remain as a
console only entry?
this was the one thing with move that seemed to stand
on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it
released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold
on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim
on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters
on a
console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters
on a
console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only
platform to get the best shooters
on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement
on screen... and do it quickly... not sure if it can yet...
So while Valve meeting with Nintendo back in the day is interesting, it ultimately means nothing because there's basically zero chance of them even
releasing another
console game
on any
platform at this point.
Just as in the same way that between PC and current
console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any
platform we
release on.
Berserk Is Coming With Berserk Musou around the corner for
release on all major
consoles and
platforms, the buzz for this title seems to be growing daily.
With Berserk Musou around the corner for
release on all major
consoles and
platforms, the buzz for this title seems to be growing daily.
Bandai has had an affiliation with Digimon videogame adaptations since they began in 1999 with an RPG titled Digimon World
on PS1, while numerous RPG, 2.5 D fighting games in the style of Super Smash Bros and spin - offs based directly
on the trading card gameplay have
released on almost every
platform throughout each
console generation totalling to over 40 Digimon games.
This has become a perpetual cycle of decline — Microsoft don't green light products that might have appeal in Japan, the Xbox One fails to sell well in that territory, third party publishers don't see it as a viable
platform to
release their games
on so the
console continues to sell poorly.
It has just been announced this morning that «Night Trap» will indeed finally get
released on a Nintendo
console for the very first time, as it will be getting published
on the Switch
platform.
«We are planning to
release the game
on consoles first, then PC and other
platforms.»
The way that Destiny has evolved since its
release in 2014 is less of a game and more of a
platform, being built -
on and expanded
on month - by - month to a player base that is hungry for more content and is unlike anything else we've seen
on console.
Like with therecently announced Windows Edition and the Pocket Edition, if they're going to
release something for Nintendo's hybrid
console, they want to make sure that they'll capitalize
on the
platform's characteristics, bringing out the most of it.
Although it is a bit late in the
console life cycle, with others
releasing within a year or two of the gaming
platform on the market, Everybody's Golf represents a new generation leap in the series.
Unlike the
console release, the 3DS version of Swap Force has a strong emphasis
on platforming rather than combat, leaving long stretches of stages without much action at all.
With so much time having passed in between those two launches and Rise of the Tomb Raider's impending launch
on PS4, it does make you wonder how the game will look and play
on PS4 Neo, assuming it comes to the
platform, should all of the rumors surrounding the new
console's
release date turn out to be true.
Tetris Worlds and Tetris Evolution got
released on multiple
platforms, I choose to get them
on Xbox and Xbox 360 since that's what I've mainly been playing
on when it comes to the newer generation
consoles.
As it turns out, Kingdom Come Deliverance fans
on all
platforms will have to wait a little longer before update 1.4.3
releases as the certification process
on consoles has been restarted.
Raylight Games s.r.l.s. is a leading European videogames development studio with dozens of games
released on different
platforms, ranging from handheld
consoles to home
consoles, mobiles and PC.
«To add to that, we are quite happy to
release the game
on multiple
platforms, especially
on a Microsoft
console, since it's the first time ever for a One Piece game.»
Even though the game's
consoles haven't been specified, it's safe to assume that it'll be
released on all major
platforms such as Playstation 3, Xbox 360 and PC.
Rose City Games will show off «The World Next Door» at March's Game Developers» Conference in hopes of gauging interest for a
console release after the title hits the Steam distribution
platform on PC.
Osaka - based studio Platinum Games believes it needs to tackle PS3 development head -
on for the greater good of the studio — a key reason why new
release Vanquish was built with Sony's home
console as lead development
platform.
Active
on all major
platforms such as
consoles, mobile devices, and PC, the company has
released over 100 titles since its establishment in 2009.
The game will be available
on all current
platforms on October 1 in Australia and New Zealand, and will be
released on upcoming next - gen
platforms at each
console's launch.
It's no secret that CryENGINE2 can run
on multiple
platforms and Crytek's CEO Cevat Yerli has already stated that Crysis coming to
consoles could very well happen, just not in the form it was
released on PC.
Sadly they have not confirmed a date nor
platforms, but chances are high that the demo will be coming to our beloved
console, though it remains uncleas as to whether it will be coming before or after the games
release on 19th February.
With the announcement of the Hub, which will be
released in the fall, and to reinforce their evolution into the ultimate social gaming
platform on consoles, SCEA and Codename will work together to gather indie developers from around the world who can create games for Home
on PlayStation 3.
About 2 weeks ago we had reported that Nintendo was working
on bringing a GameCube controller hub to the Wii U
platform, in anticipation of the
release of that
consoles version of «Super Smash Bros.» While we knew it was coming, we didn't really have any details
on when it would be available, how much it would cost, and if it would be sold
on it's own or just in a bundle.
When my game is to be
released on consoles (Playstation, XBOX, Wii, etc.), digitally or in retail, a close collaboration with
platform holders and publishers has been sought.
On the other hand, he did not single out Nintendo's new
console, but he simply mentioned that «other
platforms» — meaning any other
platform, not just the Switch — might be considered after the PS4 and Xbox One versions are
released.
Take 2 just wants to milk it as much as possible, so they stay quiet about the PC
release and first only
release it
on console so even the PC players who have a
console would buy it
on console, and after a while they
release it
on PC so the players who want to play it
on a better
platform have to buy it again.
The
console FPA looks great, unfortunately I have a Wii U, so I was wondering if there would be a plan to
release it
on that
platform too.
«It's still pretty unreal to me that the game is now being
released on PlayStation
platforms, the
consoles I've been playing for a large part of my life,» writes Ojiro Fumoto, Downwell «s creator, in a PlayStation Blog post reflecting
on the game's student - project origins.