I enjoy the AAA games that make billions of dollars annually just as much the rest of you, but other than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual titles are more often than not just a simple re-skinning of the previous year's model, with rehashed multiplayer components that are made
relevant over the course of the next year with DLC that includes «re-imaginings» of maps that came out two years ago in a previous installment.
Spec differences are
relevant of course, but
of far larger importance is the core design - the balance
of the hardware - and how that defines, and limits, the «
next - gen» games we will be playing
over the
next eight to ten
years.