Sentences with phrase «rely on a single player»

Nova didn't rely on a single player during its title run who couldn't shoot the three ball, and that offensive versatility made the Cats a nightmare to guard.
Not simply relying on the single player alone, the online offerings for Transformers: War for Cybertron were quite extensive.

Not exact matches

(1) this squad has way too many moving parts and very few of our players are good enough at their preferred position let alone relying on them in whatever position Wenger and his magic eight ball decide in the tunnel prior to the game... when teams do this it generally signals issues within the club, much like Jose last year and Van Gael before him... no one gets settled, the chemistry is almost non-existent and if provides a built - in excuse when the team comes up short... these issues fall squarely on Wenger, both for his decisions regarding players coming in and for his inability to rid the team of those players who aren't cutting it... in actually fact we have only 6 real starters on this current squad and that's being generous (Sanchez, Ozil, Lacazette, Sead, Kos & Cazorla)... which is discouraging because Cazorla is injured and might never play again, Sanchez is wanting out and the club is lying to us about his injury status, Lacazette receives no service, Ozil is relatively disinterested out there, Kos is getting up there and Sead is just trying to settle in... there isn't a single other player that would start regularly on any of the other top 3 teams, which should be the standard... imagine this team moving forward if Wenger only sells before the window closes
Multiplayer is a salve for Metal Gear Survive's more egregious problems, but relying on a separate mode to make the campaign feel manageable feels like an obvious sign that the single - player experience isn't balanced properly.
Make no mistake; however, the single - player game that relies on microtransactions is broken.
Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
The single player campaign is not that long and relies on replay value by awarding ranks for missions, in case you want to get the highest ranking in each mission or find all collectibles.
While the single - player experience will rely on the intrigue of branching story archs, co-op play, and different characters for replayability, there also exists a multiplayer mode that is full of unique bits and pieces.
The puzzles are not designed to rely on deception or a single solution, lock and key approach to test players.
The puzzles are NOT designed to rely on deception or a single solution, lock & key approach to test players.
A game like Dr. Mario, which relies on setting high - scores, should have a means of showcasing these to the rest of the world and while the online leaderboards are a decent addition, the omission of single player scoreboards is unforgivable.
Single - player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment.
This isn't meant to diminish the enjoyment of the single player mode, but to emphasize the value that the mechanic of having to rely on another player brings to the game.
Simply put, if you wish to play the single player component of a game you are forced to rely upon 3rd party verification to access what is on your own hard drive.
The single player relies a lot on using the environment, i.e. enemies and hazards, to your advantage and being able to map out a plan of attack before going through it.
«Whether it's in the rich and varied multiplayer mode, or the frantic, thrill - a-minute single - player campaign, you're constantly relying on cool weapons and combat data to make taking lives easier.»
Rogue - like games rely upon this concept of permanent death and starting the game over from scratch every single time and has become wildly popular and on the flipside XCOM, Fire Emblem, Darkest Dungeon and Jagged Alliance all rely upon the mechanic of putting the player personally responsible for the lives of their units.
While relying on the game's multiplayer, the single - player campaign and the narrative elements haven't been forgotten by THQ and it has brought in John Milius, the writer and director of Red Dawn.
It also means single - player feels dry, relying on its License Trials to give the title legs outside of Versus modes.
The first time you play through the campaign these missions will be single player only, so you'll need to rely on your own skills.
Slightly more advanced players will be able to use proper blocks and counter-attacks, but mostly, both online and in the single - player modes, I noticed a lot of characters simply relying on these simple attacks to win the rounds.
Once time runs out, the single player or group will battle, relying on the acquired power ups.
It's disappointing for an instalment in the Halo series, which is so highly regarded for its single - player experiences to rely so heavily on cooperative play.
Finding games and relying on the matchmaking works well enough, and playing online modes like Mario Kart 8's competitive and battle modes is as seamless as playing the single - player races and offline battle modes with other players via the local offerings.
Again, long time readers will remember that I often reviewed previous Assassin's Creed titles, not in terms of their single player, but of their multiplayer, because it was one of the few competitive online multiplayer experiences that did not rely on speed, accuracy or twitch reflexes.
a b c d e f g h i j k l m n o p q r s t u v w x y z