Sentences with phrase «rely on stealth»

Players have to rely on stealth and extraction missions, assuring that even the last enemy combatant standing isn't aware of your mass assassinations.
Striking from hiding, specialists rely on stealth and position to finish foes before they ever see a threat coming.
For example, The Evil Within 2 lets you rely on stealth, at least in my view, a little more than combat than in the first game.
Because of their smaller lungs, they rely on their stealth to inch closer and closer to their prey.
You rely on stealth heavily during the missions, and there is no easy way past some parts without doing stealth.
This African viper species, Bitis arietans, relies on stealth, both to find its prey and to hide from their predators.
I'm hoping players relying on stealth in the early game don't hit a barrier when they encounter large waves of enemies later in the game.
Imagine a game in which Lara must at first stick largely to the shadows, relying on stealth because she can't combat the enemy directly.
If we are relying on stealth don't make it so easy for us to be seen; there were certainly situations where we thought that there was no way for us to be able to persevere without being accosted by the guards.
While Jacob focuses on brawl and combat, Evie relies on stealth and control.
Klei Entertainments previous game Shank was an in your face beat - em - up, Mark of the Ninja does an about turn and relies on stealth, patience and planning.

Not exact matches

«I noticed occasional AI lapses and some of the «trial and error» frustration that creeps into any game that relies heavily on stealth, but overall it's an impressive action game that distills the strengths of the survival horror genre into something that's both deeper and more accessible.»
The night turns Dying Light into a slower stealth game, one where you rely on Crane's «hunter sense» to watch the Volatiles and UV lights to stun them if they spot you.
Daud's alternate weapons and powers give players a few less options than what Corvo had and your abilities rely more on distraction than straight stealth tactics.
The stealth mechanics rely mainly on light level (for the record, Fisher's iconic three - pronged night vision goggles don't actually glow green «in - universe»), and the game is a masterclass in level design.
She almost always relied on her speed when she wanted to avoid the more unpleasant parts of life, but tonight's mission called for stealth.
The mission itself relies on no kills stealth which whilst sounding neat is a little dull.
On a personal level I feel that the transition would have felt better if Lara had fewer direct confrontations with her foes during the first half of the game, instead relying more on stealth and cunning to thin the ranks of the ScavengerOn a personal level I feel that the transition would have felt better if Lara had fewer direct confrontations with her foes during the first half of the game, instead relying more on stealth and cunning to thin the ranks of the Scavengeron stealth and cunning to thin the ranks of the Scavengers.
Though some of the combos look sickeningly sweet, most of the game will favor stealth over combat, relying on Riddick's sneaking skills to take down Mercs and Drones, the Borg - like cyborgs created by the Dark Athena crew from the surviving remnants of raided ships.
As mentioned before, you don't always need to rely on your trigger finger; like many Ubisoft titles, Watch Dogs features a stealth system.
At night you must rely more on stealth than the bold in your face gameplay that is preferable during the day.
Players can rely more on stealth in a Thief's End than in previous Uncharted games which make it possible for skilled players to completely avoid some of the more difficult gunplay sequences, thereby removing any potential barriers.
He will rely and on long range shooting attacks and stealth tactics to destroy his enemies.
More and more of the big «Stealth» games rely less on stealth and more on combat, with stealth feeling like it's only a minor element of gameplay.
Choose to rely on firepower, strategy or stealth, abuse your freedom into massive outdoor environments, and fight for your life against tactically intelligent enemies.
Edit: Wanted to add, because it's not covered in the article, that there's a certain subset of Helldivers already who are intent on soloing all of the content, relying on mostly (if not purely) stealth and patience, which leads to making a really cool Metal Gear Helldiver game out of an action packed twinstick shooter.
I opted to forego these tutorials, instead relying on previous experience with Human Revolution and the baser instincts honed from years of being terrible / lucky at stealth games.
If there's anything which deters me, it's that this game seems to rely on an element of stealth, and I seem to have the absolute worst luck at stealth in games.
In fact, for a game that presents itself as a shooter, it's notable just how advisable it is to avoid combat unless absolutely necessary, with successful mission progress relying just as much on stealth as military might.
Being based wholly on stealth, the game play relies totally on your ability to move undetected.
Getting detected can lead to an abrupt defeat, so you must rely on your supernatural abilities and stealth to choose your battles wisely.
As a result, its hunting strategy relies primarily on strength and stealth.
Because you can't rely on Kristen Stewart to cheat on Rob Pattinson or Katie Holmes to stealth - divorce Tom Cruise every week.
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