In this
piece, we'll be going in - depth on some
of the technical innovations found in Metro: Last Light, we get some
remarkable behind - the - scenes information on how 4A dealt with the challenging PlayStation 3
architecture, and perhaps best
of all we get a unique insight into the long - term potential
of the next - gen consoles - from a rendering architect who clearly knows his stuff.
The High Line is not only a
remarkable piece of landscape
architecture, designed by James Corner Field Operations with architects Diller Scofidio + Renfro, but also a place where contemporary art is presented to the public.