Not exact matches
In an age when drama is the name of the
game in Hollywood, it's important to be
reminded of what
people every day are dealing with.
Yesterday, when I spotted Jennifer Lawrence as Katniss Everdene on the cover of
People Magazine with the headline «THE HUNGER
GAMES» in bold white letters, I couldn't help but wonder if Suzanne Collins set all of this up to
remind us of how closely our culture can resemble that of The Capitol — what with our excess, our reality shows, our glorification of violence, and our compulsive need to shove every good story through our celebrity - obsessed media machine.
It's been a while since I've been to a
game, and I confess that the vast sea of
people, the music and singing and food, the giant elephant statue making it's way down the boulevard in the back of a pickup truck, and general religious fervor of the whole enterprise
reminded me a bit of the Ganesh Chaturthi festival in India, which honors the Elephant deity.
You know, you
remind me of
people after a football
game yelling «WE WON».
Honestly, sunflower seeds
remind me of gross
people spitting them out at baseball
games.
i think some
people have a short memory, not so long ago we would have lost these kind of
games, do you remember the days when we had the lion, s share of possession and god knows how many chances to score without doing so everybody was giving out, yesterday everybody (including the players) knows we didn, t play well, had one chance and scored, we need to look at the bigger picture every team is going to have blips the season is a long one, look at liverpool they
reminded me of us they drew a blank having missed loads of chances!
for the
people who complained about our 3 - 1 win over bournemouth last week, once more i have to
remind them there is no easy
games in this league as liverpool, s loss shows us so please be happy with the 3 pts when we win!!
I go back and forth between the first two, and it's a great excuse to
remind people that this was a giveaway at a Rangers
game:
But this
game reminded people why it was important to begin with.
After the Warriors» easy
Game 1 win, the desperate hope came in the form of people reminding themselves that LeBron James usually loses the first game of the Fin
Game 1 win, the desperate hope came in the form of
people reminding themselves that LeBron James usually loses the first
game of the Fin
game of the Finals.
he was always available to bail out their defenders and at the same time launch their attacks.Can one
person remind me of one
game, with Jack Wilshere starting at No 10, in which there any form of fluidity in our
game like the champion league match or even the Aston - villa match?
For most of the
game, whenever he gave instructions, I've been
reminded of the way a cop speaks, the sort of even tone that comes when you know the
person you're speaking to understands there's a consequence for the wrong response, in this case failure to hustle their asses up the court.
Wenger lost the plot when he brought in Giroud... what about the beautiful
game involves having a lumbering striker who's main attribute is holding up play... our success with Wenger, and even before, came with pace and clinical striking up front, having a boss in the midfield and having physically imposing CBs... what about Wright, Bergkamp, Anelka, Henry or RVP
remind anyone of Giroud (minus the left foot of course)... the formula was broken, which didn't have to be the end of our success, but when you adopt half - measures you can't expect things just to work themselves out on their own... at the very least Wenger should have brought in some wingers that can consistently cross the ball and then spend significantly more time addressing our lack of success with set pieces... ultimately this is why we continued to struggle with consistency and continued to constantly play
people in the wrong positions
I sometimes wonder after listening to Arsene Wegner if he was at the same
game, because for him to believe that before the second goal the
game was close is clearly ridiculous, he then went on to say, he doesn't understand why
people are acting like we lost to a team at the bottom of the league, someone should have
reminded him of the team losing to Nottingham Forest in the FA cup, really sad that the embarrassment under this delusional old man continues without anyone responsible enough to stop him.
well we might have started badly and not bought the players we all expected but at least we are winning
games for now and i think you should ask Liverpool and Everton fans how they are feeling right now with all there spendings (they haven't hit the ground running as most
people thought) and to
remind you again Chelsea is just above us with only goal difference... So think whatever you like and write whatever you want but i am still behind the TEAM (Not the regime) COYG
Encourage her by making suggestions and
reminding her that she's the
person her friends call when they need advice, the best video -
game bowler in the house, responsible about getting her chores done or her friends» go - to resource for finding new music.
Ultimately, though, the
game will only serve to
remind people of the value of Wii Sports and Wii Sports Resort.
Visually appealing and off - kilter enough to
remind even the worst cynics that
games can actually have a fun core and work out from there — rather than building something then trying to figure out the fun part — BlazBlue: Calamity Trigger offers an interesting distraction, which might not be enough for hardcore fighting fans (who probably played the
game to exhaustion years ago), but I'm not one of those
people so I actually had some fun with the
game.
But a Devil May Cry 5 also seems likely, with the director of Devil May Cry and Dragon's Dogma
reminding people he was hard at work on a new
game as recently as January.
Metal Gear creator Hideo Kojima, in a recent tweet, revealed the concept of the Fox Engine, his thoughts on
games, and
reminded people that he is a conceptual visionary.
Shane Meadows» low - key masterpiece «This is England» managed to
remind the world that British skinhead culture began as a celebration of music and black culture, rather than of racism and punching
people at soccer
games.
I try to pretend that
people aren't ridiculous enough to pass on playing a great
game simply because of it's visual style or the complexity of it's graphics... I try, but then I'm always
reminded that these silly
people actually do exist.
Sometimes it is hard for schools to keep - up with current trends, particularly when new apps and
games are constantly being developed, but it is important to remember that the users are children and young
people who need to be
reminded of how to keep themselves safe.
Need I
remind people that not a single HD Collection has EVER had ALL of the
games in a series on it.
Sure, the
games are vastly different, but it only serves to
remind people that super-hero based
games can be more than just decent, they can kick - ass!
It might
remind people of the classic top down
games but we've got certain things that help make it stand out.
Reminds me of
people trying to discredit Metal Gear Rising for being short, yet many
people regard that as the best action
game of 2013.
I'm sure tons of
people adore the multiplayer, since they have friends as nerdy as them, but I wish the
games didn't
remind me of how important the wireless communications are every time I turn the
game on.
As
games like move towards becoming more of an art form and therefore (slightly) more responsible in their depiction of violence and its consequences, with superb titles like Heavy Rain and yes Grand Theft Auto 5 (a properly grown up
game for most part), it takes an old school title like this to
remind you quite how much fun and cathartic virtually blowing
people into chunks of a grue can be.
The other elements I personally enjoyed, mixing up the stages — the mine cart sections
reminding me of the classic Master System
games — but some
people might not enjoy them since they do break up the traditional speed - run feel of the stages.
Though the
games aren't nearly as bad as MOBA communities, there are times where players
remind you why a lot of
people avoid the genre, but the new blood has actually made the general toxicity much less severe than your average shooter.
One of the things that Resident Evil 7
reminded / taught us is that horror
games are scarier from a first -
person perspective.
This is just a few
games I played this year I either missed the chance to talk about or want to
remind people about because they left an impression upon me like few other
games did this year.
This
game reminds me so much of
Person Of Interest That's probably the reason i want it.
Amazingly this score is likely never going to be used, but it was fun creating it simply to
remind people of how awesome a fighting
game starring Shaq can be.
Most importantly of all, Dragon Quarter is a
game that takes arguably the most enticing aspect of the role - playing
game: the high - fantasy universe full of interesting places to go, colorful
people to meet, and the leisurely pace and narrative construction to see it all, and replaces it with a 12 - hour average playtime, the oppressive, small, rocky corridors of an underground setting, a HUD number that
reminds you how close you are to dying, and a HUD number that
reminds you how close you are to escaping this post-apocalyptic hell.
Ideally you'll get matched up with players who are at or around your skill level, but my early experiences with the
game ended up
reminding me that while I think the competitive multiplayer in Gears is well - designed and exciting, playing it against
people who play a lot of it is frustrating in an «I guess I'll just turn this off now» way, not a «Gee, I'm going to strive to get better so this stops happening» sort of way.
Fans of the retro Metroids will be happy to know that 2D exploring is going to make a return, however, it will also go into a first -
person mode which
reminds me of the Prime
games.
Your not the only one, a lot of
people here don't like it because it
reminds them to much of borderlands which to me that
game never grabbed my attention I'm a huge fan of cellshaded graphics when it comes to
games like Zelda and the Joe series but when it's a fps I like my
games to be either realistic looking or have a future looking setting which destiny has for me and that made me enjoy the beta more..
I hasten to
remind you about the massive fan outcry due to Larian changing its D: OS art to appease
people who don't care about
games except as a way to push an ideology.
I'm hesitant to draw these comparisons, because these
games were far more successful with their narratives, but the narrative delivery — first -
person perspective throughout, silent protagonist, detailed and well - realized worlds — actually
reminded me a bit of both the Half - Life and Bioshock
games.
Now a days the
games popularity is of that of cult status, with plenty of folks
reminding you of it whenever you bring up narrative rpgs with first
person dungeon exploration.
It
reminds me of the
games I grew up playing as a kid, at a time when
games were hobbyist and
people just made mad things for the hell of it.
Their
game «Saving Gardilla» is a platformer set in a beautiful world (
reminds me a bit of Rime) where you can explore each level from a first
person view.
Sure, advertise the new
games as they come, but
remind people of what's already available right now, too.
In an age where
games are concerned with you «realistically» popping out of cover to shoot
people like a modern version of Duck Hunt, Destiny
reminds you why Bungie's fast - paced action is so much fun.
First of all, the team found that the name of the
game, Warlords: Champions was
reminding people of a fighting
game.
The storytelling
reminded many
people of Knights of the Old Republic and other BioWare
games.
Nintendo's recent Super Mario 3D World
reminded many
people of the sheer fun and spectacle of the platformer while the indie
game A Hat in Time seeks to rekindle the magic that I experienced in front of my N64 as a kid, with things to collect, bosses to defeat and even Grant Kirkhope, the composer of Banjo Kazooie, making the music.
This to
remind the
people who haven't played Sonic in 16 years what made the old
games great.