Sure, Splatoon is (in many ways)
reminiscent of a few games from the past, but it's undoubtedly the most unique (if not bizarre) experience to come out for a Nintendo system in a while.
Not exact matches
«Super There Will Be Blood» has elements
reminiscent of Montezuma's Revenge, Super Mario Brothers, the platform movie tie ins like the Super Star Wars
games, and probably a
few other influences that those well - versed in classic
games will recognize.
The story unfolds over a series
of very Call
of Duty -
reminiscent briefings, a
few in -
game cinematics and through in -
game events as well.
Throw in a
few towns full
of lively, personality - rich NPCs
reminiscent of Zelda II, and you have a
game that takes many
of the great aspects
of its predecessors and stirs them into a mixture that is at once both new and familiar.
The big surprise was a
game we all knew was coming, and following that were a
few montages
of third party
games, which rang all too
reminiscent of past E3 Wii showings, and three Mario
games.
The discourse around Shovel Knight, the chivalrous and retrofitted platformer released earlier in the week for Wii U, 3DS, and Steam, is that it's a NES
game developed a
few decades after the fact — very
reminiscent of blasting renegade robots with Mega Man or pogo - hopping on a cane with Scrooge McDuck.
All
of that's wrapped up inside
of a big, open - world
game reminiscent of The Elder Scrolls, but with far
fewer loading times — something the developers were clear they wanted to avoid in order to maintain the seamless atmosphere.
The exclusive Town & City map from Animal Crossing is much less interesting despite a
few time - based gimmicks, and the Pilotwings map is fun, but a little too
reminiscent of other flight - based maps in past
games.
If all this talk has made you
reminiscent for one
of those
games take a
few minutes and see if you can get that Frog across road.