Yoshitaka Amano's lavish character illustrations have been eschewed once more in lieu of
a rendered graphic of the game's main protagonist, Lightning, standing in front of a plain - jane white background with the game's logo on top.
Not exact matches
While conventional cloud gaming relies on a remote server to compute all
of the
game's 3 - D
graphics, collaborative
rendering lightens the load by letting the mobile device's
graphics processing unit (GPU) do some
of the work.
A team
of University
of Illinois at Urbana — Champaign (U.I.U.C.) physicists has assembled a supercomputer consisting
of several hundred superfast
graphics processing units (GPUs)-- typically used for
rendering highly sophisticated video
game graphics — that they think will help them build a simulation depicting how chromatophore proteins turn light energy into chemical energy, a process called photosynthesis.
The award - winning team
of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated
game rendering that elevate Rayman's
graphics to the next level.
Well everything, that looked like the ecology Videos was CG, all
of the other cutscenes are ingame
graphics and
rendered in real - time... MH4 Looks gorgeous and they really improved about everything
of the
game since the first Teaser Trailer a year ago, when nobody thought it'd look just half as good as Ultimate
Graphically the
game looks gorgeous with a bright palette
of colors being
rendered with the Unity
graphics engine.
Megadimension Neptunia VIIR is a re-release that sees the addition
of the VR functionality, but also slight improvements to gameplay and
graphics thanks to the use
of new
game and
rendering engines.
Rendered lovingly in a retro pixelated 2D style, one might think that this aesthetic may serve to detract from the mood
of the
game, but Home's minimal
graphics work incredibly well, feeding into the creepy atmosphere that's further conveyed by the luscious ambient sound effects and ambiguous storyline.
Those are the characters» virtual identities within the
game, but I might as well use them since 90 percent
of the movie is spent in the OASIS, which is
rendered in gloriously absurd anime - style
graphics.
The latest mobile casino
games have lots
of stunning animated sequences with 3D
rendered graphics and impressive sound effects for players to enjoy.
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many
of the
games that relied on the SPE processors
of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own
graphics processor to split it's workload because remember the PS3's SPE processors were direct on the die with a direct token ring
of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU
of the PS4 and than add in the PS4's GPU having to also
render it's own
graphic processing on top
of simulation
of the SPE's
of the PS3... the PS4 is powerful but each
of those SPE's are clicked in at over 3 Ghz!
Citing Nintendo, and the Wii in particular, as an example
of design in
games prevailing over big budget
graphics, Spector said he was «a little worried» that «once we can do Pixar - quality
graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful
of studios will be able to achieve.
Speaking
of the Commodore 64, the
graphics are somewhat reminiscent
of early - 80s Commodore 64
games where the
graphics were
rendered using the PET - ASCII
graphics characters set (think Space Taxi, among many others).
New motion and facial capture techniques were developed during the long process
of making the
game, including the real - time motion capture where the
graphics are
rendered on the fly with character models, costumes and props already in place.
This might be the single most lavishly produced
game in history with hours
of stunningly
rendered CG and some
of the finest
graphics, both technically and artistically, ever seen on a console.
And what a world you have at your disposal to explore and adventure in, with some breathtaking vista's and awe - inspiring scenery, but it's a bit
of a shame that even with the
graphics polish up the
game can never quite
render these stunning views with the details it deserves.
Rendering the
graphics / physics for each car quickly adds up, and as I'm sure those who modded the
game to support 12 + players surely felt the pain when you had a ton
of players right next to you.
Square Enix has long stated that the cost
of recreating such a massive
game using HD
rendered graphics would not be something that they could afford to do.
Best
Game with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic render
Game with 3D
Graphics — will be awarded to the
game demo with the best visual representation of 3D game objects (for example, most photo - realistic render
game demo with the best visual representation
of 3D
game objects (for example, most photo - realistic render
game objects (for example, most photo - realistic
rendering)
The Story mode does do one weird thing, where some narrative portions are
rendered with in -
game graphics but then suddenly switch to a slideshow
of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
Graphically, Kartrider sports some great 3D
graphics while keeping the
game running smoothly with no
rendering lag
of any kind.
The
game's
rendering of old Sega titles in detailed HD
graphics is likely a major selling point for many, but you don't have to be a Sega historian to appreciate the myriad colourful, winding courses on offer.
Along with it, they released a
game of the same title that showcased the capabilities
of that engine, namely the
graphics, lighting, and
rendering.
Images go through multiple gestation stages
of sketches, monochromatic character studies,
graphic novel - quality images, all the way to their final in -
game 3D
renders.
Particularly interesting is the fact that 3 GB
of GDDR5 Video Memory is reserved for
graphics, which is quite a significant figure, considering that the
game is
rendered at 1080p with a post-process anti-aliasing solution.
Fly For Fun (Flyff) takes place in a beautifully
rendered 3 - D environment and features an exciting mix
of high flying vehicles intertwined within fantasy - inspired
game play with impressive Anime style
graphics.
By the Numbers is a short adventure
game created using the AGS engine, featuring full voice acting and characters
rendered using a combination
of motion - capture script and simple vector
graphics.
Revolutionary at the time, the
game featured intricately
rendered graphics and real actors in full motion video sequences that told the story
of the mansion.
If you're not a PC
gamer, you probably haven't paid much attention to these kinds
of innovations in display tech over the last few years, but FreeSync - like NVIDIA's rival G - Sync - is a technology that eliminates frame - tearing, that frustrating effect where the image on your screen displays a weird horizontal tear due to
graphics parts struggling to
render frames fast enough to keep up with the action.
Another thing that's clear is that Infinity Ward is pulling out all the stops where
graphics and realism are concerned, using a fusion
of rendering technologies — both new and old — to make this one
of the best looking Call
of Duty
games ever made.
The Rock Band 2 title seems to adopt much from its original
game in terms
of graphics,
rendering and overall design.
The award - winning team
of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated
game rendering that elevate Rayman's
graphics to the next level.
While my
graphics card was more than up for the job
of rendering the world, my old single - core processor was not up to the job
of simulating it, and the
game was unplayable.
But even more than that, Monster Max feels like a send - off to the genre
of the Filmation - style adventure
games that dominated the 8 - bit computer gaming scene: isometric
games were made as a work - around for 3D
graphics, which were near impossible to
render (let alone do well), and so became redundant when 3D became possible on computers and home consoles in the late»90s.
While the majority
of those scenes were
rendered «in - engine» (using the same
graphics engine as the one used for the
game itself), they were actually pre-recorded and stored as movie files on the disc.
The
graphics of Mad Max are quite gorgeous with exquisite detailing and the
game renders cutscenes in - engine.
Developed by Deck13 Interactive, the
game has slick production values, including impressive 3D
rendered graphics and animations, a cinematic aesthetic, and plenty
of funny dialogs.
Ruby's spray painted blocks and wall hangings seem to reference the aesthetic
of these 90's video
game graphics that place the viewer in this familiar world where you're still a normal human, but, due to technological limitations, non-essential information, such as concrete walls, aren't highly
rendered.
Speakers include
graphic artist and illustration mastermind Jean Jullien, whose iconic» Peace for Paris» symbol became an instant global meme; children's book author and illustrator You Jung Byun, known for her detailed narrative and commissioned work inhabited by strange beasts and lost children; everyone's favourite gif - wunderkind Julian Glander, creator
of bubblegum - coloured digital illustration, indie
games and interactive artwork, all subsumed under the catchword «digital toys»; animator, writer, and producer Ben Bocquelet, creator
of the famed animation series «The Amazing World
of Gumball `; Martina Paukova, illustrator with an incredibly fast - paced career, whose jam - packed images in a trademark palette and Memphis - inspired patterns mirror our mundane lives in the digital age; and Jaime Álvarez, renowned for his 3D
rendered Mr. Kat (PE) universe, fusing pre-Columbian with contemporary kawaii aesthetics.
This also eliminates a phenomenon known as «tearing,» in which the screen may
render part
of the image from one
of the
game's frames and part
of the screen from another frame, making the
graphics appear to «tear.»
A faster CPU will help in more CPU - bound
games, like Civilization V and other real - time - strategy
games that need to run a lot
of calculations in the background rather than just
rendering graphics.
Insects is a real - time, interactive demo designed to showcase the best
of 4K Ultra HD, High Dynamic Range, Spatial Audio, and the enhanced visuals
of Xbox One X. Originally created for
game developers, Insects was reinvented to be an educational and engaging demonstration
of the console's real - time
graphics rendering capabilities.
The pixel density
of Ulefone's Power 3 does seem a bit low and it simply isn't going to
render graphics for the most intensive
games as well as some more expensive devices will.