Sentences with phrase «rendered graphic of the game»

Yoshitaka Amano's lavish character illustrations have been eschewed once more in lieu of a rendered graphic of the game's main protagonist, Lightning, standing in front of a plain - jane white background with the game's logo on top.

Not exact matches

While conventional cloud gaming relies on a remote server to compute all of the game's 3 - D graphics, collaborative rendering lightens the load by letting the mobile device's graphics processing unit (GPU) do some of the work.
A team of University of Illinois at Urbana — Champaign (U.I.U.C.) physicists has assembled a supercomputer consisting of several hundred superfast graphics processing units (GPUs)-- typically used for rendering highly sophisticated video game graphics — that they think will help them build a simulation depicting how chromatophore proteins turn light energy into chemical energy, a process called photosynthesis.
The award - winning team of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman's graphics to the next level.
Well everything, that looked like the ecology Videos was CG, all of the other cutscenes are ingame graphics and rendered in real - time... MH4 Looks gorgeous and they really improved about everything of the game since the first Teaser Trailer a year ago, when nobody thought it'd look just half as good as Ultimate
Graphically the game looks gorgeous with a bright palette of colors being rendered with the Unity graphics engine.
Megadimension Neptunia VIIR is a re-release that sees the addition of the VR functionality, but also slight improvements to gameplay and graphics thanks to the use of new game and rendering engines.
Rendered lovingly in a retro pixelated 2D style, one might think that this aesthetic may serve to detract from the mood of the game, but Home's minimal graphics work incredibly well, feeding into the creepy atmosphere that's further conveyed by the luscious ambient sound effects and ambiguous storyline.
Those are the characters» virtual identities within the game, but I might as well use them since 90 percent of the movie is spent in the OASIS, which is rendered in gloriously absurd anime - style graphics.
The latest mobile casino games have lots of stunning animated sequences with 3D rendered graphics and impressive sound effects for players to enjoy.
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many of the games that relied on the SPE processors of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own graphics processor to split it's workload because remember the PS3's SPE processors were direct on the die with a direct token ring of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU of the PS4 and than add in the PS4's GPU having to also render it's own graphic processing on top of simulation of the SPE's of the PS3... the PS4 is powerful but each of those SPE's are clicked in at over 3 Ghz!
Citing Nintendo, and the Wii in particular, as an example of design in games prevailing over big budget graphics, Spector said he was «a little worried» that «once we can do Pixar - quality graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful of studios will be able to achieve.
Speaking of the Commodore 64, the graphics are somewhat reminiscent of early - 80s Commodore 64 games where the graphics were rendered using the PET - ASCII graphics characters set (think Space Taxi, among many others).
New motion and facial capture techniques were developed during the long process of making the game, including the real - time motion capture where the graphics are rendered on the fly with character models, costumes and props already in place.
This might be the single most lavishly produced game in history with hours of stunningly rendered CG and some of the finest graphics, both technically and artistically, ever seen on a console.
And what a world you have at your disposal to explore and adventure in, with some breathtaking vista's and awe - inspiring scenery, but it's a bit of a shame that even with the graphics polish up the game can never quite render these stunning views with the details it deserves.
Rendering the graphics / physics for each car quickly adds up, and as I'm sure those who modded the game to support 12 + players surely felt the pain when you had a ton of players right next to you.
Square Enix has long stated that the cost of recreating such a massive game using HD rendered graphics would not be something that they could afford to do.
Best Game with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic renderGame with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic rendergame demo with the best visual representation of 3D game objects (for example, most photo - realistic rendergame objects (for example, most photo - realistic rendering)
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
Graphically, Kartrider sports some great 3D graphics while keeping the game running smoothly with no rendering lag of any kind.
The game's rendering of old Sega titles in detailed HD graphics is likely a major selling point for many, but you don't have to be a Sega historian to appreciate the myriad colourful, winding courses on offer.
Along with it, they released a game of the same title that showcased the capabilities of that engine, namely the graphics, lighting, and rendering.
Images go through multiple gestation stages of sketches, monochromatic character studies, graphic novel - quality images, all the way to their final in - game 3D renders.
Particularly interesting is the fact that 3 GB of GDDR5 Video Memory is reserved for graphics, which is quite a significant figure, considering that the game is rendered at 1080p with a post-process anti-aliasing solution.
Fly For Fun (Flyff) takes place in a beautifully rendered 3 - D environment and features an exciting mix of high flying vehicles intertwined within fantasy - inspired game play with impressive Anime style graphics.
By the Numbers is a short adventure game created using the AGS engine, featuring full voice acting and characters rendered using a combination of motion - capture script and simple vector graphics.
Revolutionary at the time, the game featured intricately rendered graphics and real actors in full motion video sequences that told the story of the mansion.
If you're not a PC gamer, you probably haven't paid much attention to these kinds of innovations in display tech over the last few years, but FreeSync - like NVIDIA's rival G - Sync - is a technology that eliminates frame - tearing, that frustrating effect where the image on your screen displays a weird horizontal tear due to graphics parts struggling to render frames fast enough to keep up with the action.
Another thing that's clear is that Infinity Ward is pulling out all the stops where graphics and realism are concerned, using a fusion of rendering technologies — both new and old — to make this one of the best looking Call of Duty games ever made.
The Rock Band 2 title seems to adopt much from its original game in terms of graphics, rendering and overall design.
The award - winning team of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman's graphics to the next level.
While my graphics card was more than up for the job of rendering the world, my old single - core processor was not up to the job of simulating it, and the game was unplayable.
But even more than that, Monster Max feels like a send - off to the genre of the Filmation - style adventure games that dominated the 8 - bit computer gaming scene: isometric games were made as a work - around for 3D graphics, which were near impossible to render (let alone do well), and so became redundant when 3D became possible on computers and home consoles in the late»90s.
While the majority of those scenes were rendered «in - engine» (using the same graphics engine as the one used for the game itself), they were actually pre-recorded and stored as movie files on the disc.
The graphics of Mad Max are quite gorgeous with exquisite detailing and the game renders cutscenes in - engine.
Developed by Deck13 Interactive, the game has slick production values, including impressive 3D rendered graphics and animations, a cinematic aesthetic, and plenty of funny dialogs.
Ruby's spray painted blocks and wall hangings seem to reference the aesthetic of these 90's video game graphics that place the viewer in this familiar world where you're still a normal human, but, due to technological limitations, non-essential information, such as concrete walls, aren't highly rendered.
Speakers include graphic artist and illustration mastermind Jean Jullien, whose iconic» Peace for Paris» symbol became an instant global meme; children's book author and illustrator You Jung Byun, known for her detailed narrative and commissioned work inhabited by strange beasts and lost children; everyone's favourite gif - wunderkind Julian Glander, creator of bubblegum - coloured digital illustration, indie games and interactive artwork, all subsumed under the catchword «digital toys»; animator, writer, and producer Ben Bocquelet, creator of the famed animation series «The Amazing World of Gumball `; Martina Paukova, illustrator with an incredibly fast - paced career, whose jam - packed images in a trademark palette and Memphis - inspired patterns mirror our mundane lives in the digital age; and Jaime Álvarez, renowned for his 3D rendered Mr. Kat (PE) universe, fusing pre-Columbian with contemporary kawaii aesthetics.
This also eliminates a phenomenon known as «tearing,» in which the screen may render part of the image from one of the game's frames and part of the screen from another frame, making the graphics appear to «tear.»
A faster CPU will help in more CPU - bound games, like Civilization V and other real - time - strategy games that need to run a lot of calculations in the background rather than just rendering graphics.
Insects is a real - time, interactive demo designed to showcase the best of 4K Ultra HD, High Dynamic Range, Spatial Audio, and the enhanced visuals of Xbox One X. Originally created for game developers, Insects was reinvented to be an educational and engaging demonstration of the console's real - time graphics rendering capabilities.
The pixel density of Ulefone's Power 3 does seem a bit low and it simply isn't going to render graphics for the most intensive games as well as some more expensive devices will.
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