Not exact matches
A
light grain decorates the 1.85:1 video transfer — a high - bit, AVC - encoded 1080p presentation that replicates the small things well (black levels, flesh tones) but shines
in rendering the picture's decadent,
colour - saturated palette
in all its glorious, eye - stabbing glory.
Like his work on Interstellar, Hoytema's photography for Nolan's Dunkirk
renders epic - scale sets and a high stakes story with gentler beauty, using
colour to find emotion
in the frame, rather than Pfister's harsh, vacuous
lighting.
PS4 Pro support enables a 4K resolution achieved by checkerboard
rendering which is complimented by further technical improvements such as enhanced environment reflections on car bodywork and more accurate shadows and optimised shaders for higher quality trackside details, alongside HDR support produces more natural, believable
colours and
lighting which is all incredibly impressive given its consistent 60 frames - per - second, while gamers with a PS4 Pro and 1080p television benefit from down - sampling resulting
in smoother graphics and finer details being present
in the distance.
His still life's are surreally stretched out and
rendered in metallic
colours,
light blue, deep red.
Powerful sulphur -
coloured lights turn everything yellow, while
rendering us black and white
in the process.
In 1967 - 68 an important shift took place in King's work, with the first of the Baggot Street paintings, in which figurative elements are replaced by plain fields of colour, forms are rendered geometrically and light is represented through the use of a single lin
In 1967 - 68 an important shift took place
in King's work, with the first of the Baggot Street paintings, in which figurative elements are replaced by plain fields of colour, forms are rendered geometrically and light is represented through the use of a single lin
in King's work, with the first of the Baggot Street paintings,
in which figurative elements are replaced by plain fields of colour, forms are rendered geometrically and light is represented through the use of a single lin
in which figurative elements are replaced by plain fields of
colour, forms are
rendered geometrically and
light is represented through the use of a single line.
His aim was to
render the raw canvas, relative to the black pigment,
in such a way that it would «become
colour» and possess its own characteristic of
light.
The Xbox One X, meanwhile, provides Shadow of War with a complete overhaul,
rendering the Lord of the Rings game
in true native 4K HDR and offering improved
lighting and a wider
colour gamut.
That results
in fidelity
in the darkness, as well as that very bright point of
light, with both being
rendered with lots of detail and
colour.