Sentences with phrase «rendering resolution»

First of all, native rendering resolution jumps from 1080p up to full 4K.
If you easily beat them, you can always increase render resolution for a slight visual boost.
The screenshot above was taken right after I first got arbitrary rendering resolution support to work.
Perhaps not surprisingly, the biggest difference comes from rendering resolution.
Alternatively, reinvest this new - found performance by cranking up game settings and the internal rendering resolution for an even - richer experience.
As with Skyrim, the Switch version of LA Noire looks better than the original Xbox 360 and PS3 versions, offering a higher rendering resolution and more detailed textures in some areas.
Oles Shishkovstov: SSAA is all about decoupling rendering resolution (and grid) from output resolution (and grid).
Digital Foundry: Microsoft returning the Kinect GPU reservation in the June XDK made a lot of headlines - I understand you moved from a 900p to a 912p rendering resolution, which sounds fairly modest.
Final Fantasy XIII was locked at a 1280x720 rendering resolution, with no graphical options at all to speak of.
Greenberg confirmed 1080p rendering for showpiece title Forza Motorsport 5, but it's already known that Killer Instinct - somewhat surprisingly - has targeted an internal 720p rendering resolution.
Alternatively, try it simply to see how Rendering Resolutions have been dynamically scaled in most current - gen console games.
If you're on a 4K set, the increased render resolution means less chance softness or up - scaling artifacts.
It is not exactly a full - blown remake but more of a port to the current generation consoles, but it still offers some enhancements including improved load times, better frame rate and a higher native rendering resolution.
Titanfall 2 on PC is the definitive experience, thanks to higher rendering resolutions, faster, more responsive framerates, increased levels of detail, and support for G - SYNC and GeForce Experience Share.
Soon after release, I stepped in and provided a GeDoSaTo plugin which enabled support for arbitrary rendering resolutions.
Killzone Shadow Fall's multiplayer mode averages at around 50 fps - there's a boost to frame - rate by reducing internal rendering resolution but it's nowhere near a straight trade between pixel - count and frame - rate..
Metal Gear Solid V: The Phantom Pain has finally received an update today that enables support for the PS4 Pro hardware, however the update appears to be rather lackluster in term of the extra visual improvements aside from a bump the rendering resolution and stable frame rate.
Konami has revealed the rendering resolution for Metal Gear Solid V: The Phantom Pain on the Xbox One and PS4.
It's a lazy PS4 port through and through; barebone graphical options, fixed internal resolution (as in, the render resolution doesn't change along with the screen resolution, so your PC will use the same resources on 640 × 480 or 4K.
However, when Epic upgrades the maximum framebuffer resolution to 2160p the rendering resolution with 65 % dynamic scaling would go up to 2496 × 1404 — thus delivering sharper graphics definition.
The improvements to the rendering resolution and the frame rate are just cherry on top.
However, when Epic upgrades the maximum framebuffer resolution to 2160p the rendering resolution with 65 % dynamic scaling would go up to 2496 × 1404 — thus delivering sharper graphics definition.
For example, on Xbox One X when targeting 65 % dynamic resolution the rendering resolution is currently 2080 × 1170 which becomes 3200 × 1800 through TAAU.
It would allow you to drop the render resolution of the game (saving rendering room for the virtual theatre), add features like 3D stereo rendering, and provide a unique experience when playing this traditional game in VR.
It intercepts the game's calls to the DirectX 9 API and changes them as necessary to enable a higher internal rendering resolution and various other features.
Albert Penello: We use the same hardware block and algorithms to scale directly from the game's render resolution to 4K as we do with the current Xbox One when scaling to the TV's input resolution.
Console gamers are getting some love too — although they won't be receiving the high resolution textures, players on the PS4 will be receiving a patch of their own around the same time that will buff the game's native rendering resolution to 1440p as well as some other perks such as increased draw distance for in - game objects and enhanced godray effects.
Our very own Tom Morgan put together a slightly comedic pixel - counting screenshot based on the handheld output, showing how we use the ratio of rendered pixels vs the native framebuffer to figure out rendering resolution.
A lot of developers will take the easy route and simply improve anti-alaising and texture filtering across the board, or perhaps tweak the native rendering resolution.
It's the same 56 per cent increase in resolution between the two modes, whether the dynamic scaler is active or not, so the bottom line is that Breath of the Wild's increased performance level in handheld mode isn't explained by the game's ability to change its native rendering resolution.
But thanks to DSfix by famed modder Durante, we were finally able to change the rendering resolution and mod textures.
Additionally, rendering resolutions can be cranked up with NVIDIA Dynamic Super Resolution (DSR), gameplay can be enjoyed without tearing or extra input lag thanks to super smooth NVIDIA G - SYNC monitors, and the game itself can be streamed to your SHIELD device and TV with GameStream.
Furthermore, the PC edition's graphical fidelity is improved through the introduction of NVIDIA HBAO + Ambient Occlusion shadowing, higher - quality visual effects, and the option to use higher - rendering resolutions, up to and including 4K.
To further diminish the impact of aliasing, crank up the rendering resolution as explained in the Dynamic Super Resolution section.
The mobile version also includes a full suite of graphics options, such as the ability to turn off the post-processing effects, tweak the rendering resolution and adjust the gamma.
The rendering resolution is now 1080p instead of 720p (when playing on TV), and six more characters have been added to the roster (including two from Splatoon for the first time).
The Lumia 930 measures about 5.0 inches with a rendering resolution of 1080 x 1920 pixels at 441 pixel density.
These stress tests use the OpenGL ES 3.1 graphics API and raise the rendering resolution 2560 × 1440 to test the full range of API features.
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