And now it's coming to Switch, which means you can subject yourself to
repeated death animations whenever, and wherever, you want.
And now it's coming to Switch, which means you can subject yourself to
repeated death animations whenever, and wherever, you want.
Not exact matches
It's hard because it's cryptic; this fusion of kingdom building and side - scrolling survival tells you basically nothing overtly, forcing you to figure out how all of its pieces fit together by paying attention to
animation and audio cues and learning through
repeated deaths and restarts.
Monkey can chain together light and heavy attacks with his staff, fluid
animations linking together into whirling dance of
death, but the possible combinations amount to just a few which you'll
repeat over and over again for the duration of the game.
It's hard because it's cryptic; this fusion of kingdom building and side - scrolling survival tells you basically nothing overtly, forcing you to figure out how all of its pieces fit together by paying attention to
animation and audio cues and learning through
repeated deaths and restarts.