These two characters attempt to spice things up a little so that the game doesn't feel
repetitive after playing the original.
Although Touhou Genso Rondo is a very fun game, the battles get
repetitive after playing for a while.
However, considering the gameplay itself is so simple, it does become
repetitive after playing for a while.
The most significant disappointing aspect of CastleStorm is that it features a fun - filled mix of gameplay mechanics but each one of these elements is so basic that the core gameplay becomes rather
repetitive after playing for a while.
Considering there are only eight total arenas, things can get rather
repetitive after playing for a while.
Not exact matches
I'm pretty sure the fans would rather see youngsters
playing for the shirt and at least giving it a right go than the same old
repetitive drivel that they are being force fed week
after week.
Whether you're running, gardening or participating in any activity that is
repetitive motion, keep a bottle of PanAway handy to soothe muscle and joint pain
after a long day of
play.
After a while, the game gets
repetitive, and it could've used some more variety in content, but it's still really fun to
play, and sometimes compelling too.
However as the cowboy novelty wears off, and you get used to the quite
repetitive game -
play and plot you might find you never pick this game up off the shelf
after the first few weeks
Gets really
repetitive and boring
after a while... still can be fun to
play for about 10 hours.
Beating the game once unlocks higher difficulties, but the game is largely the same, and too
repetitive to
play 120 more times
after the initial one third.
Well, that's what you would expect
after seeing some
repetitive ideas coming to
play.
It does get
repetitive after a few hours, so it is probably best to
play in short bursts.
The 3DS game wasn't the worst, but it was very
repetitive, and it started to get glitchy and mostly broken
after an hour of
play.
Instead the story mode sticks with a pretty plain approach that gets a
repetitive feeling
after only a little time of
play.
To be honest, I was disappointed shortly
after I first started
playing Mirror's Edge Catalyst as I was put off by the open world approach that quickly got boring and
repetitive.
Unfortunately
after having
played the game, I find it hard to recommend it considering how
repetitive the combat can get, and how inconsistent the visuals end up in term of presentation and the story cutscenes.
My first impression
after playing some of the beginning missions was that this feels so
repetitive, boring, and a constant struggle for grind just to survive.
After a few hours (under two, when
played for the second time with the gained experience), the game closes just at the right beat before it becomes
repetitive.
His first shorts Heroes Are Immortal (90) and Straight Ahead Until Morning (94), both set in small towns by night, show his interest in juxtaposing image and text, assaulting the viewer with torrents of speech: the first a dialogue between two young men (one
played by Guiraudie) who wait night
after night for a third to arrive, the other the monologue of a watchman caught up in the
repetitive, futile pursuit of a wall painter.
However,
after playing the game for a while the stages start to become a bit
repetitive.
Although Vertical Drop Heroes HD's simple gameplay setup is fun at first, it starts to become
repetitive and bland
after playing for about an hour or so.
I've never
played the Dynasty Warriors games but they always looked so
repetitive and like they'd get boring
after an hour or two.
However, if you do
play the game for a long period of time the music can become quite
repetitive after a while.
Whilst there's no denying that it's fun to unleash scathing insults on the AI or your friends around you, everything just starts to feel very
repetitive after a few hours
play.
By its very nature Gunslinger is a
repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and
after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep
playing.
Playing this solo with none around to enjoy the random happenings might get tedious and
repetitive after awhile, as with me I can still hear the sound of the wheels of the car rolling over gravel while writing this review for some reason.
Day stages are over extremely quick and are a joy to
play for the most part while the Night stages seem to take quite a while to get through and become
repetitive after a multitude of them have been
played; both Night and Day stages are usually
played in a row.
TMNT is fun for a while, especially if you have fond memories of
playing it in an arcade, but
after you've
played for 20 minutes it gets pretty
repetitive.
This wouldn't be an issue if the game wasn't so long,
after 5 hours of
playing through the story, I found myself worn out by the
repetitive gameplay.
There are a lot of levels to
play through (you certainly do get a lot of game for your money), but I did find that a lot of the levels became
repetitive after a while.
In Grand Theft Auto Online, players are able to obtain in - game currency in two ways: by
playing the game and grinding mission
after mission, both
repetitive and otherwise, or trade real cash for virtual currency.
It does get
repetitive after a few hours, so it is probably best to
play in short bursts.
I bought this game in hopes of having somebody to
play inbetween releases and
after a few hours of
playing it just got too
repetitive.
«You don't need lootboxes and can
play through the whole game without a problem» that is if you are willing to grind your ass off with
repetitive battles to slowly raise your level... The beginning is fun and progressing as expected, but
after leaving Minas Tirith you are suddenly stuck with endless grinding and meaningless story missions on the side....
John Cleese commentating on pretty much everything in the game is also a bonus, although it does get
repetitive after a few days of
play.
I enjoyed this DLC but
after playing the full game it felt a bit
repetitive and loading times still an issue.
After playing for an hour or so, I was already writing it off — criticising it for being too
repetitive and being rather simplistic.
My first impression
after playing some of the beginning missions was that this feels so
repetitive, boring, and a constant struggle for grind just to survive.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane,
repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home
after school was
play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue
playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while
playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was
playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Beating the game once unlocks higher difficulties, but the game is largely the same, and too
repetitive to
play 120 more times
after the initial one third.
Alas,
after a few hours of
play it does run out of momentum and is much too
repetitive if
played in long - form sessions.
So why then,
after playing through the game's randomized dungeons with two (of seven) different character classes, a fireball - slinging Wizard and a melee - focused Warrior, am I left with such an empty,
repetitive feeling?
After a while, it all starts to blend in and become
repetitive, so long stints with the game are not the best way to
play.
Never been a major FPS online player as the frustration of dying to a 12 year old kid 5 seconds
after spawning became a nit frustrating but love the multiplayer, I'm still not great online but there are a number of online
play modes which break up the
repetitive deaths of deathmatch such as Hotwire.
While the OST is soothing, it can get a bit
repetitive after a few levels if you
play continuously.