Sentences with phrase «repetitive after playing the game»

Not exact matches

After a while, the game gets repetitive, and it could've used some more variety in content, but it's still really fun to play, and sometimes compelling too.
However as the cowboy novelty wears off, and you get used to the quite repetitive game - play and plot you might find you never pick this game up off the shelf after the first few weeks
Beating the game once unlocks higher difficulties, but the game is largely the same, and too repetitive to play 120 more times after the initial one third.
The 3DS game wasn't the worst, but it was very repetitive, and it started to get glitchy and mostly broken after an hour of play.
Although Touhou Genso Rondo is a very fun game, the battles get repetitive after playing for a while.
Unfortunately after having played the game, I find it hard to recommend it considering how repetitive the combat can get, and how inconsistent the visuals end up in term of presentation and the story cutscenes.
These two characters attempt to spice things up a little so that the game doesn't feel repetitive after playing the original.
After a few hours (under two, when played for the second time with the gained experience), the game closes just at the right beat before it becomes repetitive.
However, after playing the game for a while the stages start to become a bit repetitive.
I've never played the Dynasty Warriors games but they always looked so repetitive and like they'd get boring after an hour or two.
However, if you do play the game for a long period of time the music can become quite repetitive after a while.
By its very nature Gunslinger is a repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep playing.
This wouldn't be an issue if the game wasn't so long, after 5 hours of playing through the story, I found myself worn out by the repetitive gameplay.
There are a lot of levels to play through (you certainly do get a lot of game for your money), but I did find that a lot of the levels became repetitive after a while.
In Grand Theft Auto Online, players are able to obtain in - game currency in two ways: by playing the game and grinding mission after mission, both repetitive and otherwise, or trade real cash for virtual currency.
I bought this game in hopes of having somebody to play inbetween releases and after a few hours of playing it just got too repetitive.
«You don't need lootboxes and can play through the whole game without a problem» that is if you are willing to grind your ass off with repetitive battles to slowly raise your level... The beginning is fun and progressing as expected, but after leaving Minas Tirith you are suddenly stuck with endless grinding and meaningless story missions on the side....
John Cleese commentating on pretty much everything in the game is also a bonus, although it does get repetitive after a few days of play.
I enjoyed this DLC but after playing the full game it felt a bit repetitive and loading times still an issue.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Beating the game once unlocks higher difficulties, but the game is largely the same, and too repetitive to play 120 more times after the initial one third.
So why then, after playing through the game's randomized dungeons with two (of seven) different character classes, a fireball - slinging Wizard and a melee - focused Warrior, am I left with such an empty, repetitive feeling?
After a while, it all starts to blend in and become repetitive, so long stints with the game are not the best way to play.
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