Not exact matches
After a while, the
game gets
repetitive, and it could've used some more variety in content, but it's still really fun to
play, and sometimes compelling too.
However as the cowboy novelty wears off, and you get used to the quite
repetitive game -
play and plot you might find you never pick this
game up off the shelf
after the first few weeks
Beating the
game once unlocks higher difficulties, but the
game is largely the same, and too
repetitive to
play 120 more times
after the initial one third.
The 3DS
game wasn't the worst, but it was very
repetitive, and it started to get glitchy and mostly broken
after an hour of
play.
Although Touhou Genso Rondo is a very fun
game, the battles get
repetitive after playing for a while.
Unfortunately
after having
played the
game, I find it hard to recommend it considering how
repetitive the combat can get, and how inconsistent the visuals end up in term of presentation and the story cutscenes.
These two characters attempt to spice things up a little so that the
game doesn't feel
repetitive after playing the original.
After a few hours (under two, when
played for the second time with the gained experience), the
game closes just at the right beat before it becomes
repetitive.
However,
after playing the
game for a while the stages start to become a bit
repetitive.
I've never
played the Dynasty Warriors
games but they always looked so
repetitive and like they'd get boring
after an hour or two.
However, if you do
play the
game for a long period of time the music can become quite
repetitive after a while.
By its very nature Gunslinger is a
repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and
after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep
playing.
This wouldn't be an issue if the
game wasn't so long,
after 5 hours of
playing through the story, I found myself worn out by the
repetitive gameplay.
There are a lot of levels to
play through (you certainly do get a lot of
game for your money), but I did find that a lot of the levels became
repetitive after a while.
In Grand Theft Auto Online, players are able to obtain in -
game currency in two ways: by
playing the
game and grinding mission
after mission, both
repetitive and otherwise, or trade real cash for virtual currency.
I bought this
game in hopes of having somebody to
play inbetween releases and
after a few hours of
playing it just got too
repetitive.
«You don't need lootboxes and can
play through the whole
game without a problem» that is if you are willing to grind your ass off with
repetitive battles to slowly raise your level... The beginning is fun and progressing as expected, but
after leaving Minas Tirith you are suddenly stuck with endless grinding and meaningless story missions on the side....
John Cleese commentating on pretty much everything in the
game is also a bonus, although it does get
repetitive after a few days of
play.
I enjoyed this DLC but
after playing the full
game it felt a bit
repetitive and loading times still an issue.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane,
repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home
after school was
play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue
playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the
games, I think that reminiscing about aspects of a video
game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while
playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was
playing a video
game, even though I did not live the events of the
game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Beating the
game once unlocks higher difficulties, but the
game is largely the same, and too
repetitive to
play 120 more times
after the initial one third.
So why then,
after playing through the
game's randomized dungeons with two (of seven) different character classes, a fireball - slinging Wizard and a melee - focused Warrior, am I left with such an empty,
repetitive feeling?
After a while, it all starts to blend in and become
repetitive, so long stints with the
game are not the best way to
play.