The levels can seem
repetitive as maps generally have the same type of path laid out — search the secret areas but move right to finish.
Not exact matches
It's too bad then that it isn't
as accessible, and relies on
repetitive gameplay with a steep difficulty to add gameplay hours to its otherwise short campaign and limited
maps.
I am no FPS aficionado (that is another blog for another day), but there seems to have been an ever continuing shift towards the campaign modes of the biggest FPS franchises amounting to little more than an afterthought; ever more shorter,
repetitive and less imaginative missions tagged on under duress
as even the biggest games companies would find it a tad too difficult to charge full price for a product that, at its core, is essentially an updated
maps pack.
As for the
maps you complete your missions on, they're bland and
repetitive; often using the same areas over and over again, simply opening up previously gated - off areas within that
map each time you progress to the next mission.
Game environments are colorful yet they can get a bit
repetitive; you will get lost more than once if you rely on the environments
as opposed to your
mapping skills.
Another fundamental problem is the
maps just don't feel
as good
as they did in previous titles, they feel overly
repetitive, chaotic due to the design and lack character.
The levels are also fairly
repetitive,
as every
map requires you to follow the same procedure.
The aiming is imprecise, the level layouts are ugly and
repetitive and act simply
as a punishment for clumsy negotiation of the world
map rather than a satisfying change of pace.