The enhancements, however, do little to improve the stiffness of the experience,
the repetitive dungeon design, and the slow story pace, making.
Not exact matches
I know you worked hard on this and had to use this system in order to finish the level
design, and respect to all that but i have to say this: all i remember about skyrim
dungeons is that they were very boring and
repetitive..
The weapons are effective, but the limited options make gameplay
repetitive — a problem augmented by monotonous
dungeon design.
The only couple of disappointments regarding this particular aspect of The Legend of Zelda saga, which is greatly revitalized here, are how the bosses are a bit lackluster, given their
design is a bit
repetitive; and how the
dungeons all look pretty much the same, offering neither unique visual cues nor mesmerizing architectural features.
With Persona 4's
dungeons, each one boasted their own aesthetic variances and visual
design, but each floor and respective section of a
dungeon felt decisively
repetitive and stagnant, with the actual floor layout being procedurally generated.
With such tight
design, no story
dungeon feels the same, and this is great, since there are things that can get
repetitive after a while.
It's less
repetitive than its predecessor but offers
dungeons that are just as well -
designed.