Sentences with phrase «repetitive game structure»

Not exact matches

This could have been potentially another High School of the Dead with a strong cast of character and well structured story, but it ends up being a mission based game where the focus is more on doing the same repetitive tasks again and again backed by a dull combat.
The game world's aesthetics are vivid and lush even if the structure of the levels themselves are repetitive.
Once again it is in the early game that Hyper Light Drifter is let down, as with none of the sword's upgrades — which mix up combat with new moves and abilities — it's left feeling stale and repetitive, forcing you into a tight move structure, straying from which results in certain death.
The end result of including a real tribe is a game that, while maligned for its repetitive play structures, still presents the medium's best exploration of the birth of America to date and an impetus for players to further their understanding of Native history.
Revelations is a fantastic game, and is more than worth your money, but a repetitive mission structure and the fact that the game is still following Ezio is rather disappointing.
The structure of the game felt based around playing it for a few minutes a day, as long sessions could become repetitive.
I soon realized that the game's repetitive mission structure does not lend itself well to a replay.
Few games of 2008 have been as polarizing on the online forums as Far Cry 2 — it has been understandably criticized for a repetitive mission structure and sometimes aggravatingly frequently - respawning enemies.
Because even though up until now in the review I have been nothing but positive, and the fact that I said that I love to hate the game but I also hate to love the game is still true, and the hate comes in the form of the mission structures, the missions are incredible repetitive and you can easily sum up 80 % of the mission by saying this, you enter a planet that you have already visited numerous times before, you head out to find some data that your ghost buddy can encrypt, while your ghost encrypts the data enemies respawn, sometimes with a larger enemy, and you need to clear them out, once that is done and your ghost got the data you are sent back to the tower to sell, buy, upgrade your character and then rinse and repeat.
Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime.
I've heard other people have found that the mission structure begins to feel more repetitive the further you progress through the game, but that monotony hasn't set in for me (at least not yet).
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