Belial's speeches are littered with poor attempts at humor, and writing that is more
repetitive than the gameplay.
Not exact matches
However, its
repetitive gameplay is something that will turn a lot of people off, even if it is more polished
than it's ever been.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel
repetitive and the
gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull
than it should be.
The Flame in the Flood is a gorgeously stylized game, but the survival aspects of the
gameplay and the
repetitive nature of restarting makes it less
than appealing.
Gameplay: 9 How quickly the Skillshots become
repetitive are hard to judge, but this game has made me smile more
than any FPS for a good while simply because Skillshots are fun, and the gunplay is great.
Although it also gets quite
repetitive, and is grounded on some pretty rudimentary
gameplay mechanics (it amounts to nothing more
than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
The
gameplay was so boring an
repetitive, it actually required less skill
than many other shooters.
The
gameplay does get a little
repetitive, but lead character Deathspank more
than makes up for it with his over-the-top voice and mad heroics.
At the end of the day I think Out of Ammo works more
than it doesn't but when combined with the
repetitive RTS sections, the 3 singular missions which are frustration more
than fun, and overall basic
gameplay, it's easy to get sick of this and move on.
I certainly didn't have the same elated expectations that I had for XIII, but I still was looking for just a little more
than the game ended up delivering:
gameplay that was fun, but ultimately
repetitive and far too easy, and a storyline that was far too unfocused and loosely written to truly be effective (or scary).
With
repetitive gameplay, many occasions where you have to grind, a not - so - balanced difficulty curve and less
than stellar graphics, Ragnarok Odyssey Ace is definitely not a stand out in the boss - hunting RPG genre - though it still may offer a bit of fun to the hardcore enthusiast.
It's not a bad game, I could see myself enjoying it much more
than Minecraft, Terraria / Starbound or even Destiny if they would just improve the rather
repetitive gameplay loop.
It can become
repetitive though, with enemies having less variety
than i would like and the general
gameplay of the game can become stale after a while.
On the other hand the
gameplay that is there is also very
repetitive and I think it's going to get old faster
than the usual AC games.
While I appreciate the skill component of combat and creativity on display, the punishing and
repetitive nature of the
gameplay makes Dark Souls 2 feel like a errand rather
than entertainment.
We would rather provide players with less content filled with original
gameplay than a big, empty, and boring game full of stamped graphics and
repetitive logic.
For a game that runs anywhere from 60 to 70 hours of
gameplay, it's important that the sandbox doesn't feel stale; thankfully San Francisco is a setting that provides more
than enough content to never feel
repetitive.
While the game does not revolutionize the genre and it is not free of defects (
repetitive, lack of clarity at times), it brings a little more subtlety
than its predecessor in terms of
gameplay.
Gameplay itself gets
repetitive with no clear goals, other
than simply wandering the town causing mayhem.
Red Dead Redemption's
gameplay system is a lot more interesting
than the average MMO's
repetitive clicking, but the incentivized system is very similar.
I do warn those who have a problem with
repetitive gameplay, as Drakengard offers little more
than army bashing and dragon - riding.
Perhaps BioShock 2 deals with the relationship more directly and thoroughly
than Red Dead Redemption, but the
gameplay in the former is
repetitive enough to turn off many of its reviewers while the
gameplay in the latter is still lauded.
In addition, there's no replay value and the
gameplay is
repetitive because striking rather
than grappling is the most effective method to win a match.