Sentences with phrase «repetitive than the gameplay»

Belial's speeches are littered with poor attempts at humor, and writing that is more repetitive than the gameplay.

Not exact matches

However, its repetitive gameplay is something that will turn a lot of people off, even if it is more polished than it's ever been.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
The Flame in the Flood is a gorgeously stylized game, but the survival aspects of the gameplay and the repetitive nature of restarting makes it less than appealing.
Gameplay: 9 How quickly the Skillshots become repetitive are hard to judge, but this game has made me smile more than any FPS for a good while simply because Skillshots are fun, and the gunplay is great.
Although it also gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
The gameplay was so boring an repetitive, it actually required less skill than many other shooters.
The gameplay does get a little repetitive, but lead character Deathspank more than makes up for it with his over-the-top voice and mad heroics.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
I certainly didn't have the same elated expectations that I had for XIII, but I still was looking for just a little more than the game ended up delivering: gameplay that was fun, but ultimately repetitive and far too easy, and a storyline that was far too unfocused and loosely written to truly be effective (or scary).
With repetitive gameplay, many occasions where you have to grind, a not - so - balanced difficulty curve and less than stellar graphics, Ragnarok Odyssey Ace is definitely not a stand out in the boss - hunting RPG genre - though it still may offer a bit of fun to the hardcore enthusiast.
It's not a bad game, I could see myself enjoying it much more than Minecraft, Terraria / Starbound or even Destiny if they would just improve the rather repetitive gameplay loop.
It can become repetitive though, with enemies having less variety than i would like and the general gameplay of the game can become stale after a while.
On the other hand the gameplay that is there is also very repetitive and I think it's going to get old faster than the usual AC games.
While I appreciate the skill component of combat and creativity on display, the punishing and repetitive nature of the gameplay makes Dark Souls 2 feel like a errand rather than entertainment.
We would rather provide players with less content filled with original gameplay than a big, empty, and boring game full of stamped graphics and repetitive logic.
For a game that runs anywhere from 60 to 70 hours of gameplay, it's important that the sandbox doesn't feel stale; thankfully San Francisco is a setting that provides more than enough content to never feel repetitive.
While the game does not revolutionize the genre and it is not free of defects (repetitive, lack of clarity at times), it brings a little more subtlety than its predecessor in terms of gameplay.
Gameplay itself gets repetitive with no clear goals, other than simply wandering the town causing mayhem.
Red Dead Redemption's gameplay system is a lot more interesting than the average MMO's repetitive clicking, but the incentivized system is very similar.
I do warn those who have a problem with repetitive gameplay, as Drakengard offers little more than army bashing and dragon - riding.
Perhaps BioShock 2 deals with the relationship more directly and thoroughly than Red Dead Redemption, but the gameplay in the former is repetitive enough to turn off many of its reviewers while the gameplay in the latter is still lauded.
In addition, there's no replay value and the gameplay is repetitive because striking rather than grappling is the most effective method to win a match.
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