The phrase
"replay incentive" means having a reason or motivation to play or watch something again.
Full definition
At the conclusion of each combat, you are rated on your combo score, damage taken and the time it took you to clear the area,
providing replay incentive to achieve the best rank you can.
In the end, the basic gameplay,
repetitive replay incentives, and lack of additional modes makes Spellspire a very short - lived experience.
Given how small and inconsequential most of these loot drops are, they provide
little replay incentive, especially with the XP gap widening between each level.
All in all, Velocity 2X provides plenty
of replay incentives: players would be enticed to revisit previous missions to gain perfection and earn those extra experience points.
In fact, it doesn't provide
any replay incentives once you complete the campaign which should take about five to seven hours depending on your skills as a puzzle solver.
There are
some replay incentives when you look at the number of side missions that you can engage in.
But those shortcomings can be quickly overlooked with all
the replay incentives and luscious presentation that lies within this game.
You also can see how long it took your StreetPass rivals to finish a level, which gives
another replay incentive.
Even after completing the 26 chapters, players may not be strong enough to defeat Magusar and that gives Soul Sacrifice a steady stream of
replay incentive.